pub trait IEndRollSequence: ISingletonProcInst_1<EndRollSequence> {
// Provided methods
fn m_bgm_header(self) -> Il2CppString { ... }
fn set_m_bgm_header(self, value: Il2CppString) { ... }
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_canvas(self) -> GameObject { ... }
fn set_m_canvas(self, value: GameObject) { ... }
fn m_setter(self) -> EndRollSetter { ... }
fn set_m_setter(self, value: EndRollSetter) { ... }
}Provided Methods§
fn m_bgm_header(self) -> Il2CppString
fn set_m_bgm_header(self, value: Il2CppString)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_canvas(self) -> GameObject
fn set_m_canvas(self, value: GameObject)
fn m_setter(self) -> EndRollSetter
fn set_m_setter(self, value: EndRollSetter)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.