pub struct EndRollSetter(/* private fields */);Expand description
IL2CPP class: App.EndRollSetter
Inherits: MonoBehaviour
Implementations§
Source§impl EndRollSetter
impl EndRollSetter
pub fn base(self) -> MonoBehaviour
Source§impl EndRollSetter
impl EndRollSetter
pub fn initialize_method_info() -> &'static MethodInfo
pub fn setup_end_roll_method_info() -> &'static MethodInfo
pub fn setup_illust_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn update1_method_info() -> &'static MethodInfo
pub fn update2_method_info() -> &'static MethodInfo
pub fn is_finished1_method_info() -> &'static MethodInfo
pub fn is_finished2_method_info() -> &'static MethodInfo
pub fn display_large_pic_method_info() -> &'static MethodInfo
pub fn end_large_pic_method_info() -> &'static MethodInfo
pub fn wait_start_fade_out_method_info() -> &'static MethodInfo
pub fn pre_fade_out_method_info() -> &'static MethodInfo
pub fn fade_out_method_info() -> &'static MethodInfo
pub fn pre_fade_in_method_info() -> &'static MethodInfo
pub fn fade_in_method_info() -> &'static MethodInfo
pub fn is_sequential_method_info() -> &'static MethodInfo
pub fn set_picture_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl EndRollSetter
impl EndRollSetter
Trait Implementations§
Source§impl ClassIdentity for EndRollSetter
impl ClassIdentity for EndRollSetter
Source§impl Clone for EndRollSetter
impl Clone for EndRollSetter
Source§fn clone(&self) -> EndRollSetter
fn clone(&self) -> EndRollSetter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for EndRollSetter
impl FromIlInstance for EndRollSetter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IEndRollSetter for EndRollSetter
impl IEndRollSetter for EndRollSetter
fn picture_side0(self) -> Image
fn set_picture_side0(self, value: Image)
fn picture_side1(self) -> Image
fn set_picture_side1(self, value: Image)
fn picture_large(self) -> Image
fn set_picture_large(self, value: Image)
fn credit_root(self) -> GameObject
fn set_credit_root(self, value: GameObject)
fn prefab_title_position(self) -> GameObject
fn set_prefab_title_position(self, value: GameObject)
fn prefab_title_company(self) -> GameObject
fn set_prefab_title_company(self, value: GameObject)
fn prefab1_lines(self) -> GameObject
fn set_prefab1_lines(self, value: GameObject)
fn prefab2_lines(self) -> GameObject
fn set_prefab2_lines(self, value: GameObject)
fn prefab3_lines(self) -> GameObject
fn set_prefab3_lines(self, value: GameObject)
fn prefab_voice_actor(self) -> GameObject
fn set_prefab_voice_actor(self, value: GameObject)
fn m_pictures(self) -> SpriteAtlas
fn set_m_pictures(self, value: SpriteAtlas)
fn m_start_pos(self) -> f32
fn set_m_start_pos(self, value: f32)
fn m_illust_fade_time(self) -> f32
fn set_m_illust_fade_time(self, value: f32)
fn m_scroll_time(self) -> f32
fn set_m_scroll_time(self, value: f32)
fn m_wait_time_after_stop(self) -> f32
fn set_m_wait_time_after_stop(self, value: f32)
fn m_fade_out_time(self) -> f32
fn set_m_fade_out_time(self, value: f32)
fn m_last_pic_wait_time(self) -> f32
fn set_m_last_pic_wait_time(self, value: f32)
fn m_last_pic_fade_in(self) -> f32
fn set_m_last_pic_fade_in(self, value: f32)
fn m_last_pic_display(self) -> f32
fn set_m_last_pic_display(self, value: f32)
fn m_last_pic_fade_out(self) -> f32
fn set_m_last_pic_fade_out(self, value: f32)
fn m_scrolled_time(self) -> f32
fn set_m_scrolled_time(self, value: f32)
fn m_scroll_length(self) -> f32
fn set_m_scroll_length(self, value: f32)
fn m_last_object(self) -> GameObject
fn set_m_last_object(self, value: GameObject)
fn m_credit_list(self) -> List_1<RectTransform>
fn set_m_credit_list(self, value: List_1<RectTransform>)
fn m_illust_list(self) -> List_1<i32>
fn set_m_illust_list(self, value: List_1<i32>)
fn m_illust_fade(self) -> f32
fn set_m_illust_fade(self, value: f32)
fn m_start_time(self) -> f64
fn set_m_start_time(self, value: f64)
fn m_phase(self) -> i32
fn set_m_phase(self, value: i32)
fn seq_illust(self) -> Array<i32>
fn set_seq_illust(self, value: Array<i32>)
Source§impl IObject_2 for EndRollSetter
impl IObject_2 for EndRollSetter
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for EndRollSetter
impl IBehaviour for EndRollSetter
impl IComponent for EndRollSetter
impl IMonoBehaviour for EndRollSetter
impl IObject for EndRollSetter
Auto Trait Implementations§
impl Freeze for EndRollSetter
impl RefUnwindSafe for EndRollSetter
impl !Send for EndRollSetter
impl !Sync for EndRollSetter
impl Unpin for EndRollSetter
impl UnwindSafe for EndRollSetter
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Source§impl<__T> IEndRollSetterMethods for __Twhere
__T: IEndRollSetter,
impl<__T> IEndRollSetterMethods for __Twhere
__T: IEndRollSetter,
Source§fn initialize(self)
fn initialize(self)
Initialize() overloadSource§fn setup_end_roll(self)
fn setup_end_roll(self)
SetupEndRoll() overloadSource§fn setup_illust(self)
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IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload