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IEventCharacterLookAtController

Trait IEventCharacterLookAtController 

Source
pub trait IEventCharacterLookAtController: IMonoBehaviour {
Show 20 methods // Provided methods fn m_character(self) -> Character { ... } fn set_m_character(self, value: Character) { ... } fn m_character_joint(self) -> CharacterJoint { ... } fn set_m_character_joint(self, value: CharacterJoint) { ... } fn m_current_target_of_eye(self) -> GameObject { ... } fn set_m_current_target_of_eye(self, value: GameObject) { ... } fn m_current_target_of_head(self) -> GameObject { ... } fn set_m_current_target_of_head(self, value: GameObject) { ... } fn m_current_target_pos_of_eye( self, ) -> EventCharacterLookAtController_PositionFader { ... } fn set_m_current_target_pos_of_eye( self, value: EventCharacterLookAtController_PositionFader, ) { ... } fn m_current_target_pos_of_head( self, ) -> EventCharacterLookAtController_PositionFader { ... } fn set_m_current_target_pos_of_head( self, value: EventCharacterLookAtController_PositionFader, ) { ... } fn m_weight_of_eye(self) -> WeightFader { ... } fn set_m_weight_of_eye(self, value: WeightFader) { ... } fn m_weight_of_head(self) -> WeightFader { ... } fn set_m_weight_of_head(self, value: WeightFader) { ... } fn m_ik_eye(self) -> LookAtIK { ... } fn set_m_ik_eye(self, value: LookAtIK) { ... } fn m_ik_head(self) -> LookAtIK { ... } fn set_m_ik_head(self, value: LookAtIK) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§