pub trait IEventCharacterLookAtController: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_character(self) -> Character { ... }
fn set_m_character(self, value: Character) { ... }
fn m_character_joint(self) -> CharacterJoint { ... }
fn set_m_character_joint(self, value: CharacterJoint) { ... }
fn m_current_target_of_eye(self) -> GameObject { ... }
fn set_m_current_target_of_eye(self, value: GameObject) { ... }
fn m_current_target_of_head(self) -> GameObject { ... }
fn set_m_current_target_of_head(self, value: GameObject) { ... }
fn m_current_target_pos_of_eye(
self,
) -> EventCharacterLookAtController_PositionFader { ... }
fn set_m_current_target_pos_of_eye(
self,
value: EventCharacterLookAtController_PositionFader,
) { ... }
fn m_current_target_pos_of_head(
self,
) -> EventCharacterLookAtController_PositionFader { ... }
fn set_m_current_target_pos_of_head(
self,
value: EventCharacterLookAtController_PositionFader,
) { ... }
fn m_weight_of_eye(self) -> WeightFader { ... }
fn set_m_weight_of_eye(self, value: WeightFader) { ... }
fn m_weight_of_head(self) -> WeightFader { ... }
fn set_m_weight_of_head(self, value: WeightFader) { ... }
fn m_ik_eye(self) -> LookAtIK { ... }
fn set_m_ik_eye(self, value: LookAtIK) { ... }
fn m_ik_head(self) -> LookAtIK { ... }
fn set_m_ik_head(self, value: LookAtIK) { ... }
}Provided Methods§
fn m_character(self) -> Character
fn set_m_character(self, value: Character)
fn m_character_joint(self) -> CharacterJoint
fn set_m_character_joint(self, value: CharacterJoint)
fn m_current_target_of_eye(self) -> GameObject
fn set_m_current_target_of_eye(self, value: GameObject)
fn m_current_target_of_head(self) -> GameObject
fn set_m_current_target_of_head(self, value: GameObject)
fn m_current_target_pos_of_eye( self, ) -> EventCharacterLookAtController_PositionFader
fn set_m_current_target_pos_of_eye( self, value: EventCharacterLookAtController_PositionFader, )
fn m_current_target_pos_of_head( self, ) -> EventCharacterLookAtController_PositionFader
fn set_m_current_target_pos_of_head( self, value: EventCharacterLookAtController_PositionFader, )
fn m_weight_of_eye(self) -> WeightFader
fn set_m_weight_of_eye(self, value: WeightFader)
fn m_weight_of_head(self) -> WeightFader
fn set_m_weight_of_head(self, value: WeightFader)
fn m_ik_eye(self) -> LookAtIK
fn set_m_ik_eye(self, value: LookAtIK)
fn m_ik_head(self) -> LookAtIK
fn set_m_ik_head(self, value: LookAtIK)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.