pub trait IExchangeDialogContent: IBasicDialogContent {
Show 30 methods
// Provided methods
fn m_get_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_get_title_text(self, value: TextMeshProUGUI) { ... }
fn m_get_item_list_object(self) -> GameObject { ... }
fn set_m_get_item_list_object(self, value: GameObject) { ... }
fn m_get_item_money_object(self) -> GameObject { ... }
fn set_m_get_item_money_object(self, value: GameObject) { ... }
fn m_get_before_after_object(self) -> GameObject { ... }
fn set_m_get_before_after_object(self, value: GameObject) { ... }
fn m_get_item_before_item_object(self) -> GameObject { ... }
fn set_m_get_item_before_item_object(self, value: GameObject) { ... }
fn m_get_item_arrow_object(self) -> GameObject { ... }
fn set_m_get_item_arrow_object(self, value: GameObject) { ... }
fn m_get_item_after_item_object(self) -> GameObject { ... }
fn set_m_get_item_after_item_object(self, value: GameObject) { ... }
fn m_get_item_long_name_object(self) -> GameObject { ... }
fn set_m_get_item_long_name_object(self, value: GameObject) { ... }
fn m_get_item_name_only_object(self) -> GameObject { ... }
fn set_m_get_item_name_only_object(self, value: GameObject) { ... }
fn m_cost_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_cost_title_text(self, value: TextMeshProUGUI) { ... }
fn m_cost_item_list_object(self) -> GameObject { ... }
fn set_m_cost_item_list_object(self, value: GameObject) { ... }
fn m_cost_item_money_object(self) -> GameObject { ... }
fn set_m_cost_item_money_object(self, value: GameObject) { ... }
fn m_cost_item_name_only_object(self) -> GameObject { ... }
fn set_m_cost_item_name_only_object(self, value: GameObject) { ... }
fn m_menu_item_list_parent_object(self) -> GameObject { ... }
fn set_m_menu_item_list_parent_object(self, value: GameObject) { ... }
fn m_wait_key_icon_object(self) -> GameObject { ... }
fn set_m_wait_key_icon_object(self, value: GameObject) { ... }
}Provided Methods§
fn m_get_title_text(self) -> TextMeshProUGUI
fn set_m_get_title_text(self, value: TextMeshProUGUI)
fn m_get_item_list_object(self) -> GameObject
fn set_m_get_item_list_object(self, value: GameObject)
fn m_get_item_money_object(self) -> GameObject
fn set_m_get_item_money_object(self, value: GameObject)
fn m_get_before_after_object(self) -> GameObject
fn set_m_get_before_after_object(self, value: GameObject)
fn m_get_item_before_item_object(self) -> GameObject
fn set_m_get_item_before_item_object(self, value: GameObject)
fn m_get_item_arrow_object(self) -> GameObject
fn set_m_get_item_arrow_object(self, value: GameObject)
fn m_get_item_after_item_object(self) -> GameObject
fn set_m_get_item_after_item_object(self, value: GameObject)
fn m_get_item_long_name_object(self) -> GameObject
fn set_m_get_item_long_name_object(self, value: GameObject)
fn m_get_item_name_only_object(self) -> GameObject
fn set_m_get_item_name_only_object(self, value: GameObject)
fn m_cost_title_text(self) -> TextMeshProUGUI
fn set_m_cost_title_text(self, value: TextMeshProUGUI)
fn m_cost_item_list_object(self) -> GameObject
fn set_m_cost_item_list_object(self, value: GameObject)
fn m_cost_item_money_object(self) -> GameObject
fn set_m_cost_item_money_object(self, value: GameObject)
fn m_cost_item_name_only_object(self) -> GameObject
fn set_m_cost_item_name_only_object(self, value: GameObject)
fn m_wait_key_icon_object(self) -> GameObject
fn set_m_wait_key_icon_object(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.