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IExchangeDialogContent

Trait IExchangeDialogContent 

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pub trait IExchangeDialogContent: IBasicDialogContent {
Show 30 methods // Provided methods fn m_get_title_text(self) -> TextMeshProUGUI { ... } fn set_m_get_title_text(self, value: TextMeshProUGUI) { ... } fn m_get_item_list_object(self) -> GameObject { ... } fn set_m_get_item_list_object(self, value: GameObject) { ... } fn m_get_item_money_object(self) -> GameObject { ... } fn set_m_get_item_money_object(self, value: GameObject) { ... } fn m_get_before_after_object(self) -> GameObject { ... } fn set_m_get_before_after_object(self, value: GameObject) { ... } fn m_get_item_before_item_object(self) -> GameObject { ... } fn set_m_get_item_before_item_object(self, value: GameObject) { ... } fn m_get_item_arrow_object(self) -> GameObject { ... } fn set_m_get_item_arrow_object(self, value: GameObject) { ... } fn m_get_item_after_item_object(self) -> GameObject { ... } fn set_m_get_item_after_item_object(self, value: GameObject) { ... } fn m_get_item_long_name_object(self) -> GameObject { ... } fn set_m_get_item_long_name_object(self, value: GameObject) { ... } fn m_get_item_name_only_object(self) -> GameObject { ... } fn set_m_get_item_name_only_object(self, value: GameObject) { ... } fn m_cost_title_text(self) -> TextMeshProUGUI { ... } fn set_m_cost_title_text(self, value: TextMeshProUGUI) { ... } fn m_cost_item_list_object(self) -> GameObject { ... } fn set_m_cost_item_list_object(self, value: GameObject) { ... } fn m_cost_item_money_object(self) -> GameObject { ... } fn set_m_cost_item_money_object(self, value: GameObject) { ... } fn m_cost_item_name_only_object(self) -> GameObject { ... } fn set_m_cost_item_name_only_object(self, value: GameObject) { ... } fn m_menu_item_list_parent_object(self) -> GameObject { ... } fn set_m_menu_item_list_parent_object(self, value: GameObject) { ... } fn m_wait_key_icon_object(self) -> GameObject { ... } fn set_m_wait_key_icon_object(self, value: GameObject) { ... }
}

Provided Methods§

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fn m_get_title_text(self) -> TextMeshProUGUI

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fn set_m_get_title_text(self, value: TextMeshProUGUI)

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fn m_get_item_list_object(self) -> GameObject

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fn set_m_get_item_list_object(self, value: GameObject)

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fn m_get_item_money_object(self) -> GameObject

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fn set_m_get_item_money_object(self, value: GameObject)

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fn m_get_before_after_object(self) -> GameObject

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fn set_m_get_before_after_object(self, value: GameObject)

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fn m_get_item_before_item_object(self) -> GameObject

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fn set_m_get_item_before_item_object(self, value: GameObject)

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fn m_get_item_arrow_object(self) -> GameObject

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fn set_m_get_item_arrow_object(self, value: GameObject)

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fn m_get_item_after_item_object(self) -> GameObject

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fn set_m_get_item_after_item_object(self, value: GameObject)

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fn m_get_item_long_name_object(self) -> GameObject

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fn set_m_get_item_long_name_object(self, value: GameObject)

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fn m_get_item_name_only_object(self) -> GameObject

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fn set_m_get_item_name_only_object(self, value: GameObject)

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fn m_cost_title_text(self) -> TextMeshProUGUI

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fn set_m_cost_title_text(self, value: TextMeshProUGUI)

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fn m_cost_item_list_object(self) -> GameObject

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fn set_m_cost_item_list_object(self, value: GameObject)

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fn m_cost_item_money_object(self) -> GameObject

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fn set_m_cost_item_money_object(self, value: GameObject)

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fn m_cost_item_name_only_object(self) -> GameObject

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fn set_m_cost_item_name_only_object(self, value: GameObject)

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fn m_menu_item_list_parent_object(self) -> GameObject

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fn set_m_menu_item_list_parent_object(self, value: GameObject)

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fn m_wait_key_icon_object(self) -> GameObject

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fn set_m_wait_key_icon_object(self, value: GameObject)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§