pub trait IFishingCharaImageRender: IMonoBehaviour {
// Provided methods
fn m_camera(self) -> Camera { ... }
fn set_m_camera(self, value: Camera) { ... }
fn m_chara(self) -> Character { ... }
fn set_m_chara(self, value: Character) { ... }
fn m_sola(self) -> Character { ... }
fn set_m_sola(self, value: Character) { ... }
fn m_lure(self) -> GameObject { ... }
fn set_m_lure(self, value: GameObject) { ... }
fn m_is_playing_hit_anime(self) -> bool { ... }
fn set_m_is_playing_hit_anime(self, value: bool) { ... }
}Provided Methods§
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_chara(self) -> Character
fn set_m_chara(self, value: Character)
fn m_sola(self) -> Character
fn set_m_sola(self, value: Character)
fn m_lure(self) -> GameObject
fn set_m_lure(self, value: GameObject)
fn m_is_playing_hit_anime(self) -> bool
fn set_m_is_playing_hit_anime(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.