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IFishingGameSequence_Ripple

Trait IFishingGameSequence_Ripple 

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pub trait IFishingGameSequence_Ripple: IObject {
Show 16 methods // Provided methods fn m_obj(self) -> GameObject { ... } fn set_m_obj(self, value: GameObject) { ... } fn m_base_pos(self) -> Vector3 { ... } fn set_m_base_pos(self, value: Vector3) { ... } fn m_size_list(self) -> List_1<i32> { ... } fn set_m_size_list(self, value: List_1<i32>) { ... } fn m_base_height(self) -> f32 { ... } fn set_m_base_height(self, value: f32) { ... } fn m_pop_interval_base_time(self) -> f32 { ... } fn set_m_pop_interval_base_time(self, value: f32) { ... } fn m_pop_random_max(self) -> f32 { ... } fn set_m_pop_random_max(self, value: f32) { ... } fn m_timer(self) -> f32 { ... } fn set_m_timer(self, value: f32) { ... } fn m_parent_node(self) -> Transform { ... } fn set_m_parent_node(self, value: Transform) { ... }
}

Provided Methods§

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fn m_obj(self) -> GameObject

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fn set_m_obj(self, value: GameObject)

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fn m_base_pos(self) -> Vector3

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fn set_m_base_pos(self, value: Vector3)

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fn m_size_list(self) -> List_1<i32>

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fn set_m_size_list(self, value: List_1<i32>)

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fn m_base_height(self) -> f32

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fn set_m_base_height(self, value: f32)

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fn m_pop_interval_base_time(self) -> f32

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fn set_m_pop_interval_base_time(self, value: f32)

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fn m_pop_random_max(self) -> f32

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fn set_m_pop_random_max(self, value: f32)

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fn m_timer(self) -> f32

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fn set_m_timer(self, value: f32)

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fn m_parent_node(self) -> Transform

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fn set_m_parent_node(self, value: Transform)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§