pub trait IFishingGameSequence_Ripple: IObject {
Show 16 methods
// Provided methods
fn m_obj(self) -> GameObject { ... }
fn set_m_obj(self, value: GameObject) { ... }
fn m_base_pos(self) -> Vector3 { ... }
fn set_m_base_pos(self, value: Vector3) { ... }
fn m_size_list(self) -> List_1<i32> { ... }
fn set_m_size_list(self, value: List_1<i32>) { ... }
fn m_base_height(self) -> f32 { ... }
fn set_m_base_height(self, value: f32) { ... }
fn m_pop_interval_base_time(self) -> f32 { ... }
fn set_m_pop_interval_base_time(self, value: f32) { ... }
fn m_pop_random_max(self) -> f32 { ... }
fn set_m_pop_random_max(self, value: f32) { ... }
fn m_timer(self) -> f32 { ... }
fn set_m_timer(self, value: f32) { ... }
fn m_parent_node(self) -> Transform { ... }
fn set_m_parent_node(self, value: Transform) { ... }
}Provided Methods§
fn m_obj(self) -> GameObject
fn set_m_obj(self, value: GameObject)
fn m_base_pos(self) -> Vector3
fn set_m_base_pos(self, value: Vector3)
fn m_size_list(self) -> List_1<i32>
fn set_m_size_list(self, value: List_1<i32>)
fn m_base_height(self) -> f32
fn set_m_base_height(self, value: f32)
fn m_pop_interval_base_time(self) -> f32
fn set_m_pop_interval_base_time(self, value: f32)
fn m_pop_random_max(self) -> f32
fn set_m_pop_random_max(self, value: f32)
fn m_timer(self) -> f32
fn set_m_timer(self, value: f32)
fn m_parent_node(self) -> Transform
fn set_m_parent_node(self, value: Transform)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.