pub struct FishingResultUI(/* private fields */);Expand description
IL2CPP class: App.FishingResultUI
Inherits: Object
Implementations§
Source§impl FishingResultUI
impl FishingResultUI
pub fn c_texture_root_path() -> Il2CppString
pub fn set_c_texture_root_path(value: Il2CppString)
pub fn c_result_texture_gold() -> Il2CppString
pub fn set_c_result_texture_gold(value: Il2CppString)
pub fn c_result_texture_silver() -> Il2CppString
pub fn set_c_result_texture_silver(value: Il2CppString)
pub fn c_result_texture_bronze() -> Il2CppString
pub fn set_c_result_texture_bronze(value: Il2CppString)
Source§impl FishingResultUI
impl FishingResultUI
pub fn get_is_ready_method_info() -> &'static MethodInfo
pub fn get_is_finish_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn overwrite_user_data_method_info() -> &'static MethodInfo
pub fn next_phase_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn destroy_result_method_info() -> &'static MethodInfo
pub fn close_result_method_info() -> &'static MethodInfo
pub fn is_closed_result_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for FishingResultUI
impl ClassIdentity for FishingResultUI
Source§impl Clone for FishingResultUI
impl Clone for FishingResultUI
Source§fn clone(&self) -> FishingResultUI
fn clone(&self) -> FishingResultUI
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FishingResultUI
impl FromIlInstance for FishingResultUI
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFishingResultUI for FishingResultUI
impl IFishingResultUI for FishingResultUI
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_data(self) -> FishingResultData
fn set_m_data(self, value: FishingResultData)
fn m_timer(self) -> f64
fn set_m_timer(self, value: f64)
fn m_time_limit(self) -> f32
fn set_m_time_limit(self, value: f32)
fn m_is_new_record(self) -> bool
fn set_m_is_new_record(self, value: bool)
fn m_phase(self) -> FishingResultUI_ResultPhase
fn set_m_phase(self, value: FishingResultUI_ResultPhase)
impl Copy for FishingResultUI
impl IObject for FishingResultUI
Auto Trait Implementations§
impl Freeze for FishingResultUI
impl RefUnwindSafe for FishingResultUI
impl !Send for FishingResultUI
impl !Sync for FishingResultUI
impl Unpin for FishingResultUI
impl UnwindSafe for FishingResultUI
Blanket Implementations§
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Source§impl<__T> IFishingResultUIMethods for __Twhere
__T: IFishingResultUI,
impl<__T> IFishingResultUIMethods for __Twhere
__T: IFishingResultUI,
Source§fn get_is_ready(self) -> bool
fn get_is_ready(self) -> bool
get_IsReady() overloadSource§fn get_is_finish(self) -> bool
fn get_is_finish(self) -> bool
get_IsFinish() overloadSource§fn init(
self,
root_obj: impl Into<GameObject>,
set_data: impl Into<FishingResultData>,
time_limit: impl Into<f32>,
)
fn init( self, root_obj: impl Into<GameObject>, set_data: impl Into<FishingResultData>, time_limit: impl Into<f32>, )
Init(crate::unity_engine::gameobject::GameObject, crate::app::fishingresultdata::FishingResultData, f32) overloadSource§fn overwrite_user_data(self)
fn overwrite_user_data(self)
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fn close_result(self)
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