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IFortuneTellingResultSequence

Trait IFortuneTellingResultSequence 

Source
pub trait IFortuneTellingResultSequence: ISingletonProcInst_1<FortuneTellingResultSequence> {
Show 14 methods // Provided methods fn m_root_anim(self) -> Animator { ... } fn set_m_root_anim(self, value: Animator) { ... } fn m_card_anim(self) -> Animator { ... } fn set_m_card_anim(self, value: Animator) { ... } fn m_obj_chara_image(self) -> GameObject { ... } fn set_m_obj_chara_image(self, value: GameObject) { ... } fn m_obj_unit_name(self) -> GameObject { ... } fn set_m_obj_unit_name(self, value: GameObject) { ... } fn m_obj_result_message(self) -> GameObject { ... } fn set_m_obj_result_message(self, value: GameObject) { ... } fn m_game_object(self) -> GameObject { ... } fn set_m_game_object(self, value: GameObject) { ... } fn m_window(self) -> FortuneTellingResultMenu { ... } fn set_m_window(self, value: FortuneTellingResultMenu) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§