pub trait IFortuneTellingResultSequence: ISingletonProcInst_1<FortuneTellingResultSequence> {
Show 14 methods
// Provided methods
fn m_root_anim(self) -> Animator { ... }
fn set_m_root_anim(self, value: Animator) { ... }
fn m_card_anim(self) -> Animator { ... }
fn set_m_card_anim(self, value: Animator) { ... }
fn m_obj_chara_image(self) -> GameObject { ... }
fn set_m_obj_chara_image(self, value: GameObject) { ... }
fn m_obj_unit_name(self) -> GameObject { ... }
fn set_m_obj_unit_name(self, value: GameObject) { ... }
fn m_obj_result_message(self) -> GameObject { ... }
fn set_m_obj_result_message(self, value: GameObject) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_window(self) -> FortuneTellingResultMenu { ... }
fn set_m_window(self, value: FortuneTellingResultMenu) { ... }
}Provided Methods§
fn m_root_anim(self) -> Animator
fn set_m_root_anim(self, value: Animator)
fn m_card_anim(self) -> Animator
fn set_m_card_anim(self, value: Animator)
fn m_obj_chara_image(self) -> GameObject
fn set_m_obj_chara_image(self, value: GameObject)
fn m_obj_unit_name(self) -> GameObject
fn set_m_obj_unit_name(self, value: GameObject)
fn m_obj_result_message(self) -> GameObject
fn set_m_obj_result_message(self, value: GameObject)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_window(self) -> FortuneTellingResultMenu
fn set_m_window(self, value: FortuneTellingResultMenu)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.