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IFriendListSequence

Trait IFriendListSequence 

Source
pub trait IFriendListSequence: ISingletonProcInst_1<FriendListSequence> {
Show 26 methods // Provided methods fn m_friend_list_object(self) -> GameObject { ... } fn set_m_friend_list_object(self, value: GameObject) { ... } fn m_friend_list_content(self) -> FriendListContent { ... } fn set_m_friend_list_content(self, value: FriendListContent) { ... } fn m_canvas_group(self) -> CanvasGroup { ... } fn set_m_canvas_group(self, value: CanvasGroup) { ... } fn m_root_animator(self) -> Animator { ... } fn set_m_root_animator(self, value: Animator) { ... } fn m_chara_sprite_path_array(self) -> Array<Il2CppString> { ... } fn set_m_chara_sprite_path_array(self, value: Array<Il2CppString>) { ... } fn m_chara_sprite_array(self) -> Array<Sprite> { ... } fn set_m_chara_sprite_array(self, value: Array<Sprite>) { ... } fn m_active_chara_sprite_index(self) -> i32 { ... } fn set_m_active_chara_sprite_index(self, value: i32) { ... } fn m_chara_sprite_path_s(self) -> Il2CppString { ... } fn set_m_chara_sprite_path_s(self, value: Il2CppString) { ... } fn m_chara_texture_s(self) -> Texture2D { ... } fn set_m_chara_texture_s(self, value: Texture2D) { ... } fn m_page(self) -> i32 { ... } fn set_m_page(self, value: i32) { ... } fn m_next_page(self) -> i32 { ... } fn set_m_next_page(self, value: i32) { ... } fn m_friend_list_data_array(self) -> List_1<FriendListData> { ... } fn set_m_friend_list_data_array(self, value: List_1<FriendListData>) { ... } fn m_stamp_atlas_manager(self) -> SpriteAtlasManager_2 { ... } fn set_m_stamp_atlas_manager(self, value: SpriteAtlasManager_2) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§