pub trait IFriendListSequence: ISingletonProcInst_1<FriendListSequence> {
Show 26 methods
// Provided methods
fn m_friend_list_object(self) -> GameObject { ... }
fn set_m_friend_list_object(self, value: GameObject) { ... }
fn m_friend_list_content(self) -> FriendListContent { ... }
fn set_m_friend_list_content(self, value: FriendListContent) { ... }
fn m_canvas_group(self) -> CanvasGroup { ... }
fn set_m_canvas_group(self, value: CanvasGroup) { ... }
fn m_root_animator(self) -> Animator { ... }
fn set_m_root_animator(self, value: Animator) { ... }
fn m_chara_sprite_path_array(self) -> Array<Il2CppString> { ... }
fn set_m_chara_sprite_path_array(self, value: Array<Il2CppString>) { ... }
fn m_chara_sprite_array(self) -> Array<Sprite> { ... }
fn set_m_chara_sprite_array(self, value: Array<Sprite>) { ... }
fn m_active_chara_sprite_index(self) -> i32 { ... }
fn set_m_active_chara_sprite_index(self, value: i32) { ... }
fn m_chara_sprite_path_s(self) -> Il2CppString { ... }
fn set_m_chara_sprite_path_s(self, value: Il2CppString) { ... }
fn m_chara_texture_s(self) -> Texture2D { ... }
fn set_m_chara_texture_s(self, value: Texture2D) { ... }
fn m_page(self) -> i32 { ... }
fn set_m_page(self, value: i32) { ... }
fn m_next_page(self) -> i32 { ... }
fn set_m_next_page(self, value: i32) { ... }
fn m_friend_list_data_array(self) -> List_1<FriendListData> { ... }
fn set_m_friend_list_data_array(self, value: List_1<FriendListData>) { ... }
fn m_stamp_atlas_manager(self) -> SpriteAtlasManager_2 { ... }
fn set_m_stamp_atlas_manager(self, value: SpriteAtlasManager_2) { ... }
}Provided Methods§
fn m_friend_list_object(self) -> GameObject
fn set_m_friend_list_object(self, value: GameObject)
fn m_friend_list_content(self) -> FriendListContent
fn set_m_friend_list_content(self, value: FriendListContent)
fn m_canvas_group(self) -> CanvasGroup
fn set_m_canvas_group(self, value: CanvasGroup)
fn m_root_animator(self) -> Animator
fn set_m_root_animator(self, value: Animator)
fn m_chara_sprite_path_array(self) -> Array<Il2CppString>
fn set_m_chara_sprite_path_array(self, value: Array<Il2CppString>)
fn m_chara_sprite_array(self) -> Array<Sprite>
fn set_m_chara_sprite_array(self, value: Array<Sprite>)
fn m_active_chara_sprite_index(self) -> i32
fn set_m_active_chara_sprite_index(self, value: i32)
fn m_chara_sprite_path_s(self) -> Il2CppString
fn set_m_chara_sprite_path_s(self, value: Il2CppString)
fn m_chara_texture_s(self) -> Texture2D
fn set_m_chara_texture_s(self, value: Texture2D)
fn m_page(self) -> i32
fn set_m_page(self, value: i32)
fn m_next_page(self) -> i32
fn set_m_next_page(self, value: i32)
fn m_friend_list_data_array(self) -> List_1<FriendListData>
fn set_m_friend_list_data_array(self, value: List_1<FriendListData>)
fn m_stamp_atlas_manager(self) -> SpriteAtlasManager_2
fn set_m_stamp_atlas_manager(self, value: SpriteAtlasManager_2)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.