pub struct GameCalculatorCommand(/* private fields */);Expand description
IL2CPP class: App.GameCalculatorCommand
Inherits: CalculatorCommand
Implementations§
Source§impl GameCalculatorCommand
impl GameCalculatorCommand
pub fn base(self) -> CalculatorCommand
Source§impl GameCalculatorCommand
impl GameCalculatorCommand
pub fn get_impl_method_info() -> &'static MethodInfo
pub fn get_impl_2_method_info() -> &'static MethodInfo
pub fn try_get_impl_method_info() -> &'static MethodInfo
pub fn set_impl_method_info() -> &'static MethodInfo
pub fn set_impl_2_method_info() -> &'static MethodInfo
pub fn try_set_impl_method_info() -> &'static MethodInfo
pub fn func_impl_method_info() -> &'static MethodInfo
pub fn func_impl_2_method_info() -> &'static MethodInfo
pub fn try_func_impl_method_info() -> &'static MethodInfo
pub fn func_impl_3_method_info() -> &'static MethodInfo
pub fn func_impl_4_method_info() -> &'static MethodInfo
pub fn try_func_impl_2_method_info() -> &'static MethodInfo
pub fn add_impl_method_info() -> &'static MethodInfo
pub fn add_impl_2_method_info() -> &'static MethodInfo
pub fn scale_impl_method_info() -> &'static MethodInfo
pub fn scale_impl_2_method_info() -> &'static MethodInfo
pub fn get_invalid_method_info() -> &'static MethodInfo
pub fn get_method_info() -> &'static MethodInfo
pub fn get_2_method_info() -> &'static MethodInfo
pub fn set_method_info() -> &'static MethodInfo
pub fn set_2_method_info() -> &'static MethodInfo
pub fn func_method_info() -> &'static MethodInfo
pub fn func_2_method_info() -> &'static MethodInfo
pub fn func_3_method_info() -> &'static MethodInfo
pub fn func_4_method_info() -> &'static MethodInfo
pub fn add_method_info() -> &'static MethodInfo
pub fn add_2_method_info() -> &'static MethodInfo
pub fn scale_method_info() -> &'static MethodInfo
pub fn scale_2_method_info() -> &'static MethodInfo
pub fn get_header_method_info() -> &'static MethodInfo
pub fn reverse_method_info() -> &'static MethodInfo
pub fn swap_method_info() -> &'static MethodInfo
pub fn is_reverse_method_info() -> &'static MethodInfo
pub fn get_index_method_info() -> &'static MethodInfo
pub fn is_visible_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl GameCalculatorCommand
impl GameCalculatorCommand
Sourcepub unsafe fn get_impl(this: impl Into<IlInstance>, unit: Unit) -> f32
pub unsafe fn get_impl(this: impl Into<IlInstance>, unit: Unit) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own GetImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_impl_2(
this: impl Into<IlInstance>,
side: BattleInfoSide,
) -> f32
pub unsafe fn get_impl_2( this: impl Into<IlInstance>, side: BattleInfoSide, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own GetImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_impl(this: impl Into<IlInstance>, unit: Unit, value: f32)
pub unsafe fn set_impl(this: impl Into<IlInstance>, unit: Unit, value: f32)
Direct (non-virtual) call to GameCalculatorCommand’s own SetImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_impl_2(
this: impl Into<IlInstance>,
side: BattleInfoSide,
value: f32,
)
pub unsafe fn set_impl_2( this: impl Into<IlInstance>, side: BattleInfoSide, value: f32, )
Direct (non-virtual) call to GameCalculatorCommand’s own SetImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_impl(
this: impl Into<IlInstance>,
unit: Unit,
args: List_1<f32>,
) -> f32
pub unsafe fn func_impl( this: impl Into<IlInstance>, unit: Unit, args: List_1<f32>, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own FuncImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_impl_2(
this: impl Into<IlInstance>,
side: BattleInfoSide,
args: List_1<f32>,
) -> f32
pub unsafe fn func_impl_2( this: impl Into<IlInstance>, side: BattleInfoSide, args: List_1<f32>, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own FuncImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_impl_3(
this: impl Into<IlInstance>,
unit: Unit,
arg: Il2CppString,
) -> f32
pub unsafe fn func_impl_3( this: impl Into<IlInstance>, unit: Unit, arg: Il2CppString, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own FuncImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_impl_4(
this: impl Into<IlInstance>,
side: BattleInfoSide,
arg: Il2CppString,
) -> f32
pub unsafe fn func_impl_4( this: impl Into<IlInstance>, side: BattleInfoSide, arg: Il2CppString, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own FuncImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add_impl(this: impl Into<IlInstance>, unit: Unit, value: f32)
pub unsafe fn add_impl(this: impl Into<IlInstance>, unit: Unit, value: f32)
Direct (non-virtual) call to GameCalculatorCommand’s own AddImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add_impl_2(
this: impl Into<IlInstance>,
side: BattleInfoSide,
value: f32,
)
pub unsafe fn add_impl_2( this: impl Into<IlInstance>, side: BattleInfoSide, value: f32, )
Direct (non-virtual) call to GameCalculatorCommand’s own AddImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn scale_impl(this: impl Into<IlInstance>, unit: Unit, value: f32)
pub unsafe fn scale_impl(this: impl Into<IlInstance>, unit: Unit, value: f32)
Direct (non-virtual) call to GameCalculatorCommand’s own ScaleImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn scale_impl_2(
this: impl Into<IlInstance>,
side: BattleInfoSide,
value: f32,
)
pub unsafe fn scale_impl_2( this: impl Into<IlInstance>, side: BattleInfoSide, value: f32, )
Direct (non-virtual) call to GameCalculatorCommand’s own ScaleImpl. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_invalid(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_invalid(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own GetInvalid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get(this: impl Into<IlInstance>, obj: Object) -> f32
pub unsafe fn get(this: impl Into<IlInstance>, obj: Object) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own Get. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_2(
this: impl Into<IlInstance>,
obj1: Object,
obj2: Object,
) -> f32
pub unsafe fn get_2( this: impl Into<IlInstance>, obj1: Object, obj2: Object, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own Get. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set(this: impl Into<IlInstance>, value: f32, obj: Object)
pub unsafe fn set(this: impl Into<IlInstance>, value: f32, obj: Object)
Direct (non-virtual) call to GameCalculatorCommand’s own Set. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_2(
this: impl Into<IlInstance>,
value: f32,
obj1: Object,
obj2: Object,
)
pub unsafe fn set_2( this: impl Into<IlInstance>, value: f32, obj1: Object, obj2: Object, )
Direct (non-virtual) call to GameCalculatorCommand’s own Set. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func(
this: impl Into<IlInstance>,
args: List_1<f32>,
obj: Object,
) -> f32
pub unsafe fn func( this: impl Into<IlInstance>, args: List_1<f32>, obj: Object, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own Func. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_2(
this: impl Into<IlInstance>,
args: List_1<f32>,
obj1: Object,
obj2: Object,
) -> f32
pub unsafe fn func_2( this: impl Into<IlInstance>, args: List_1<f32>, obj1: Object, obj2: Object, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own Func. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_3(
this: impl Into<IlInstance>,
arg: Il2CppString,
obj: Object,
) -> f32
pub unsafe fn func_3( this: impl Into<IlInstance>, arg: Il2CppString, obj: Object, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own Func. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn func_4(
this: impl Into<IlInstance>,
arg: Il2CppString,
obj1: Object,
obj2: Object,
) -> f32
pub unsafe fn func_4( this: impl Into<IlInstance>, arg: Il2CppString, obj1: Object, obj2: Object, ) -> f32
Direct (non-virtual) call to GameCalculatorCommand’s own Func. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add(this: impl Into<IlInstance>, value: f32, obj: Object)
pub unsafe fn add(this: impl Into<IlInstance>, value: f32, obj: Object)
Direct (non-virtual) call to GameCalculatorCommand’s own Add. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add_2(
this: impl Into<IlInstance>,
value: f32,
obj1: Object,
obj2: Object,
)
pub unsafe fn add_2( this: impl Into<IlInstance>, value: f32, obj1: Object, obj2: Object, )
Direct (non-virtual) call to GameCalculatorCommand’s own Add. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn scale(this: impl Into<IlInstance>, value: f32, obj: Object)
pub unsafe fn scale(this: impl Into<IlInstance>, value: f32, obj: Object)
Direct (non-virtual) call to GameCalculatorCommand’s own Scale. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn scale_2(
this: impl Into<IlInstance>,
value: f32,
obj1: Object,
obj2: Object,
)
pub unsafe fn scale_2( this: impl Into<IlInstance>, value: f32, obj1: Object, obj2: Object, )
Direct (non-virtual) call to GameCalculatorCommand’s own Scale. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_header(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_header(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to GameCalculatorCommand’s own get_Header. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_visible(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_visible(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to GameCalculatorCommand’s own IsVisible. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for GameCalculatorCommand
impl Clone for GameCalculatorCommand
Source§fn clone(&self) -> GameCalculatorCommand
fn clone(&self) -> GameCalculatorCommand
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GameCalculatorCommand
impl FromIlInstance for GameCalculatorCommand
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGameCalculatorCommand for GameCalculatorCommand
impl IGameCalculatorCommand for GameCalculatorCommand
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_header(self) -> Il2CppString
fn set_m_header(self, value: Il2CppString)
fn m_is_reverse(self) -> bool
fn set_m_is_reverse(self, value: bool)
impl Copy for GameCalculatorCommand
impl ICalculatorCommand for GameCalculatorCommand
impl IObject for GameCalculatorCommand
Auto Trait Implementations§
impl Freeze for GameCalculatorCommand
impl RefUnwindSafe for GameCalculatorCommand
impl !Send for GameCalculatorCommand
impl !Sync for GameCalculatorCommand
impl Unpin for GameCalculatorCommand
impl UnwindSafe for GameCalculatorCommand
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Source§impl<__T> ICalculatorCommandMethods for __Twhere
__T: ICalculatorCommand,
impl<__T> ICalculatorCommandMethods for __Twhere
__T: ICalculatorCommand,
Source§fn get_name(self) -> Il2CppString
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)
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Add(f32, crate::system::object::Object, crate::system::object::Object) overloadSource§fn scale_2(self, value: impl Into<f32>, obj: impl Into<Object>)
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Scale(f32, crate::system::object::Object) overloadSource§fn scale_3(
self,
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)
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Scale(f32, crate::system::object::Object, crate::system::object::Object) overloadSource§fn func_3(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32
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Func(::unity::Il2CppString) overloadSource§fn func_8(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32
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Func(::unity::Il2CppString, crate::system::object::Object, crate::system::object::Object) overloadSource§fn get_manager(self) -> CalculatorManager
fn get_manager(self) -> CalculatorManager
get_Manager() overloadSource§fn set_manager(self, value: impl Into<CalculatorManager>)
fn set_manager(self, value: impl Into<CalculatorManager>)
set_Manager(crate::app::calculatormanager::CalculatorManager) overloadSource§fn is_debug_dump(self) -> bool
fn is_debug_dump(self) -> bool
IsDebugDump() overloadSource§fn set_debug_dump(self, enable: impl Into<bool>) -> CalculatorCommand
fn set_debug_dump(self, enable: impl Into<bool>) -> CalculatorCommand
SetDebugDump(bool) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
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fn system_collections_i_enumerator_reset(self)where
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
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Self: Sized,
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Self: Sized,
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Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<__T> IGameCalculatorCommandMethods for __Twhere
__T: IGameCalculatorCommand,
impl<__T> IGameCalculatorCommandMethods for __Twhere
__T: IGameCalculatorCommand,
Source§fn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32
fn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32
GetImpl(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn try_get_impl(self, unit: impl Into<Unit>) -> f32
fn try_get_impl(self, unit: impl Into<Unit>) -> f32
TryGetImpl(crate::app::unit::Unit) overloadSource§fn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
SetImpl(crate::app::unit::Unit, f32) overloadSource§fn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
SetImpl(crate::app::battleinfoside::BattleInfoSide, f32) overloadSource§fn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
TrySetImpl(crate::app::unit::Unit, f32) overloadSource§fn func_impl(self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>) -> f32
fn func_impl(self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>) -> f32
FuncImpl(crate::app::unit::Unit, crate::system::collections::generic::list_1::List_1<f32>) overloadSource§fn func_impl_2(
self,
side: impl Into<BattleInfoSide>,
args: impl Into<List_1<f32>>,
) -> f32
fn func_impl_2( self, side: impl Into<BattleInfoSide>, args: impl Into<List_1<f32>>, ) -> f32
FuncImpl(crate::app::battleinfoside::BattleInfoSide, crate::system::collections::generic::list_1::List_1<f32>) overloadSource§fn try_func_impl(
self,
unit: impl Into<Unit>,
args: impl Into<List_1<f32>>,
) -> f32
fn try_func_impl( self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>, ) -> f32
TryFuncImpl(crate::app::unit::Unit, crate::system::collections::generic::list_1::List_1<f32>) overloadSource§fn func_impl_3(self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>) -> f32
fn func_impl_3(self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>) -> f32
FuncImpl(crate::app::unit::Unit, ::unity::Il2CppString) overloadSource§fn func_impl_4(
self,
side: impl Into<BattleInfoSide>,
arg: impl Into<Il2CppString>,
) -> f32
fn func_impl_4( self, side: impl Into<BattleInfoSide>, arg: impl Into<Il2CppString>, ) -> f32
FuncImpl(crate::app::battleinfoside::BattleInfoSide, ::unity::Il2CppString) overloadSource§fn try_func_impl_2(
self,
unit: impl Into<Unit>,
arg: impl Into<Il2CppString>,
) -> f32
fn try_func_impl_2( self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>, ) -> f32
TryFuncImpl(crate::app::unit::Unit, ::unity::Il2CppString) overloadSource§fn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
AddImpl(crate::app::unit::Unit, f32) overloadSource§fn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
AddImpl(crate::app::battleinfoside::BattleInfoSide, f32) overloadSource§fn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
ScaleImpl(crate::app::unit::Unit, f32) overloadSource§fn scale_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn scale_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
ScaleImpl(crate::app::battleinfoside::BattleInfoSide, f32) overloadSource§fn get_invalid(self) -> f32
fn get_invalid(self) -> f32
GetInvalid() overloadSource§fn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32
fn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32
Get(crate::system::object::Object, crate::system::object::Object) overloadSource§fn set(self, value: impl Into<f32>, obj: impl Into<Object>)
fn set(self, value: impl Into<f32>, obj: impl Into<Object>)
Set(f32, crate::system::object::Object) overloadSource§fn set_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
)
fn set_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )
Set(f32, crate::system::object::Object, crate::system::object::Object) overloadSource§fn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32
fn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32
Func(crate::system::collections::generic::list_1::List_1<f32>, crate::system::object::Object) overloadSource§fn func_2(
self,
args: impl Into<List_1<f32>>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> f32
fn func_2( self, args: impl Into<List_1<f32>>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32
Func(crate::system::collections::generic::list_1::List_1<f32>, crate::system::object::Object, crate::system::object::Object) overloadSource§fn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32
fn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32
Func(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn func_4(
self,
arg: impl Into<Il2CppString>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> f32
fn func_4( self, arg: impl Into<Il2CppString>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32
Func(::unity::Il2CppString, crate::system::object::Object, crate::system::object::Object) overloadSource§fn add(self, value: impl Into<f32>, obj: impl Into<Object>)
fn add(self, value: impl Into<f32>, obj: impl Into<Object>)
Add(f32, crate::system::object::Object) overloadSource§fn add_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
)
fn add_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )
Add(f32, crate::system::object::Object, crate::system::object::Object) overloadSource§fn scale(self, value: impl Into<f32>, obj: impl Into<Object>)
fn scale(self, value: impl Into<f32>, obj: impl Into<Object>)
Scale(f32, crate::system::object::Object) overloadSource§fn scale_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
)
fn scale_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )
Scale(f32, crate::system::object::Object, crate::system::object::Object) overloadSource§fn get_header(self) -> Il2CppString
fn get_header(self) -> Il2CppString
get_Header() overloadSource§fn reverse(self) -> GameCalculatorCommand
fn reverse(self) -> GameCalculatorCommand
Reverse() overloadSource§fn swap(self) -> GameCalculatorCommand
fn swap(self) -> GameCalculatorCommand
Swap() overloadSource§fn is_reverse(self) -> bool
fn is_reverse(self) -> bool
IsReverse() overloadSource§fn is_visible(self) -> bool
fn is_visible(self) -> bool
IsVisible() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload