pub trait IGameConfigMethods: IGameConfig {
Show 65 methods
// Provided methods
fn get_mode(self) -> GameConfig_Modes { ... }
fn set_mode(self, value: impl Into<GameConfig_Modes>) { ... }
fn get_map_grid_alpha(self) -> f32 { ... }
fn set_map_grid_alpha(self, value: impl Into<f32>) { ... }
fn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType { ... }
fn set_stick_trigger_margin(
self,
value: impl Into<GameConfig_StickTriggerMarginType>,
) { ... }
fn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch { ... }
fn set_all_info_switch_type(
self,
value: impl Into<GameConfig_AllInfoSwitch>,
) { ... }
fn get_battle_scene_type(self) -> GameConfig_AnimeType { ... }
fn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>) { ... }
fn get_support_scene_type(self) -> GameConfig_AnimeType { ... }
fn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>) { ... }
fn get_map_info_unit_page(self) -> GameConfig_UnitInfoType { ... }
fn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>) { ... }
fn get_map_unit_operation(self) -> GameConfig_OperationType { ... }
fn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>) { ... }
fn get_battle_camera_reverse_horizontal(self) -> bool { ... }
fn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>) { ... }
fn get_battle_camera_reverse_vertical(self) -> bool { ... }
fn set_battle_camera_reverse_vertical(self, value: impl Into<bool>) { ... }
fn get_hub_camera_reverse_horizontal(self) -> bool { ... }
fn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>) { ... }
fn get_hub_camera_reverse_vertical(self) -> bool { ... }
fn set_hub_camera_reverse_vertical(self, value: impl Into<bool>) { ... }
fn get_game_speed(self) -> GameConfig_SpeedType { ... }
fn set_game_speed(self, value: impl Into<GameConfig_SpeedType>) { ... }
fn get_map_minimap(self) -> GameConfig_MinimapType { ... }
fn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>) { ... }
fn get_map_unit_gauge(self) -> GameConfig_Toggle { ... }
fn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>) { ... }
fn get_engage_anim(self) -> GameConfig_EngageAnimeType { ... }
fn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>) { ... }
fn get_ai_skip(self) -> GameConfig_Toggle { ... }
fn set_ai_skip(self, value: impl Into<GameConfig_Toggle>) { ... }
fn get_tutorial_show(self) -> GameConfig_Toggle { ... }
fn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>) { ... }
fn get_talk_play_mode(self) -> TalkSequence_PlayMode { ... }
fn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>) { ... }
fn get_volume_bgm(self) -> f32 { ... }
fn set_volume_bgm(self, value: impl Into<f32>) { ... }
fn get_volume_se(self) -> f32 { ... }
fn set_volume_se(self, value: impl Into<f32>) { ... }
fn get_volume_env(self) -> f32 { ... }
fn set_volume_env(self, value: impl Into<f32>) { ... }
fn get_volume_voice(self) -> f32 { ... }
fn set_volume_voice(self, value: impl Into<f32>) { ... }
fn get_field_bgm_player(self) -> Il2CppString { ... }
fn set_field_bgm_player(self, value: impl Into<Il2CppString>) { ... }
fn get_field_bgm_enemy(self) -> Il2CppString { ... }
fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>) { ... }
fn get_is_enable_network(self) -> bool { ... }
fn set_is_enable_network(self, value: impl Into<bool>) { ... }
fn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType { ... }
fn set_dragon_ride_operation(
self,
value: impl Into<GameConfig_DragonRideOperationType>,
) { ... }
fn get_all_info_type(self) -> GameConfig_AllInfo { ... }
fn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>) { ... }
fn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep { ... }
fn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn initialize(self) { ... }
fn get_version(self) -> i32 { ... }
fn on_serialize(self, stream: impl Into<Stream_2>) { ... }
fn on_deserialize(
self,
stream: impl Into<Stream_2>,
load_version: impl Into<i32>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_mode(self) -> GameConfig_Modes
fn get_mode(self) -> GameConfig_Modes
get_Mode() overload
Sourcefn set_mode(self, value: impl Into<GameConfig_Modes>)
fn set_mode(self, value: impl Into<GameConfig_Modes>)
set_Mode(crate::app::gameconfig::GameConfig_Modes) overload
Sourcefn get_map_grid_alpha(self) -> f32
fn get_map_grid_alpha(self) -> f32
get_MapGridAlpha() overload
Sourcefn set_map_grid_alpha(self, value: impl Into<f32>)
fn set_map_grid_alpha(self, value: impl Into<f32>)
set_MapGridAlpha(f32) overload
Sourcefn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType
fn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType
get_StickTriggerMargin() overload
Sourcefn set_stick_trigger_margin(
self,
value: impl Into<GameConfig_StickTriggerMarginType>,
)
fn set_stick_trigger_margin( self, value: impl Into<GameConfig_StickTriggerMarginType>, )
set_StickTriggerMargin(crate::app::gameconfig::GameConfig_StickTriggerMarginType) overload
Sourcefn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch
fn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch
get_AllInfoSwitchType() overload
Sourcefn set_all_info_switch_type(self, value: impl Into<GameConfig_AllInfoSwitch>)
fn set_all_info_switch_type(self, value: impl Into<GameConfig_AllInfoSwitch>)
set_AllInfoSwitchType(crate::app::gameconfig::GameConfig_AllInfoSwitch) overload
Sourcefn get_battle_scene_type(self) -> GameConfig_AnimeType
fn get_battle_scene_type(self) -> GameConfig_AnimeType
get_BattleSceneType() overload
Sourcefn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>)
fn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>)
set_BattleSceneType(crate::app::gameconfig::GameConfig_AnimeType) overload
Sourcefn get_support_scene_type(self) -> GameConfig_AnimeType
fn get_support_scene_type(self) -> GameConfig_AnimeType
get_SupportSceneType() overload
Sourcefn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>)
fn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>)
set_SupportSceneType(crate::app::gameconfig::GameConfig_AnimeType) overload
Sourcefn get_map_info_unit_page(self) -> GameConfig_UnitInfoType
fn get_map_info_unit_page(self) -> GameConfig_UnitInfoType
get_MapInfoUnitPage() overload
Sourcefn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>)
fn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>)
set_MapInfoUnitPage(crate::app::gameconfig::GameConfig_UnitInfoType) overload
Sourcefn get_map_unit_operation(self) -> GameConfig_OperationType
fn get_map_unit_operation(self) -> GameConfig_OperationType
get_MapUnitOperation() overload
Sourcefn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>)
fn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>)
set_MapUnitOperation(crate::app::gameconfig::GameConfig_OperationType) overload
Sourcefn get_battle_camera_reverse_horizontal(self) -> bool
fn get_battle_camera_reverse_horizontal(self) -> bool
get_BattleCameraReverseHorizontal() overload
Sourcefn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>)
fn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>)
set_BattleCameraReverseHorizontal(bool) overload
Sourcefn get_battle_camera_reverse_vertical(self) -> bool
fn get_battle_camera_reverse_vertical(self) -> bool
get_BattleCameraReverseVertical() overload
Sourcefn set_battle_camera_reverse_vertical(self, value: impl Into<bool>)
fn set_battle_camera_reverse_vertical(self, value: impl Into<bool>)
set_BattleCameraReverseVertical(bool) overload
Sourcefn get_hub_camera_reverse_horizontal(self) -> bool
fn get_hub_camera_reverse_horizontal(self) -> bool
get_HubCameraReverseHorizontal() overload
Sourcefn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>)
fn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>)
set_HubCameraReverseHorizontal(bool) overload
Sourcefn get_hub_camera_reverse_vertical(self) -> bool
fn get_hub_camera_reverse_vertical(self) -> bool
get_HubCameraReverseVertical() overload
Sourcefn set_hub_camera_reverse_vertical(self, value: impl Into<bool>)
fn set_hub_camera_reverse_vertical(self, value: impl Into<bool>)
set_HubCameraReverseVertical(bool) overload
Sourcefn get_game_speed(self) -> GameConfig_SpeedType
fn get_game_speed(self) -> GameConfig_SpeedType
get_GameSpeed() overload
Sourcefn set_game_speed(self, value: impl Into<GameConfig_SpeedType>)
fn set_game_speed(self, value: impl Into<GameConfig_SpeedType>)
set_GameSpeed(crate::app::gameconfig::GameConfig_SpeedType) overload
Sourcefn get_map_minimap(self) -> GameConfig_MinimapType
fn get_map_minimap(self) -> GameConfig_MinimapType
get_MapMinimap() overload
Sourcefn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>)
fn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>)
set_MapMinimap(crate::app::gameconfig::GameConfig_MinimapType) overload
Sourcefn get_map_unit_gauge(self) -> GameConfig_Toggle
fn get_map_unit_gauge(self) -> GameConfig_Toggle
get_MapUnitGauge() overload
Sourcefn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>)
fn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>)
set_MapUnitGauge(crate::app::gameconfig::GameConfig_Toggle) overload
Sourcefn get_engage_anim(self) -> GameConfig_EngageAnimeType
fn get_engage_anim(self) -> GameConfig_EngageAnimeType
get_EngageAnim() overload
Sourcefn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>)
fn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>)
set_EngageAnim(crate::app::gameconfig::GameConfig_EngageAnimeType) overload
Sourcefn get_ai_skip(self) -> GameConfig_Toggle
fn get_ai_skip(self) -> GameConfig_Toggle
get_AISkip() overload
Sourcefn set_ai_skip(self, value: impl Into<GameConfig_Toggle>)
fn set_ai_skip(self, value: impl Into<GameConfig_Toggle>)
set_AISkip(crate::app::gameconfig::GameConfig_Toggle) overload
Sourcefn get_tutorial_show(self) -> GameConfig_Toggle
fn get_tutorial_show(self) -> GameConfig_Toggle
get_TutorialShow() overload
Sourcefn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>)
fn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>)
set_TutorialShow(crate::app::gameconfig::GameConfig_Toggle) overload
Sourcefn get_talk_play_mode(self) -> TalkSequence_PlayMode
fn get_talk_play_mode(self) -> TalkSequence_PlayMode
get_TalkPlayMode() overload
Sourcefn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>)
fn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>)
set_TalkPlayMode(crate::app::talk3_d::talksequence::TalkSequence_PlayMode) overload
Sourcefn get_volume_bgm(self) -> f32
fn get_volume_bgm(self) -> f32
get_VolumeBgm() overload
Sourcefn set_volume_bgm(self, value: impl Into<f32>)
fn set_volume_bgm(self, value: impl Into<f32>)
set_VolumeBgm(f32) overload
Sourcefn get_volume_se(self) -> f32
fn get_volume_se(self) -> f32
get_VolumeSe() overload
Sourcefn set_volume_se(self, value: impl Into<f32>)
fn set_volume_se(self, value: impl Into<f32>)
set_VolumeSe(f32) overload
Sourcefn get_volume_env(self) -> f32
fn get_volume_env(self) -> f32
get_VolumeEnv() overload
Sourcefn set_volume_env(self, value: impl Into<f32>)
fn set_volume_env(self, value: impl Into<f32>)
set_VolumeEnv(f32) overload
Sourcefn get_volume_voice(self) -> f32
fn get_volume_voice(self) -> f32
get_VolumeVoice() overload
Sourcefn set_volume_voice(self, value: impl Into<f32>)
fn set_volume_voice(self, value: impl Into<f32>)
set_VolumeVoice(f32) overload
Sourcefn get_field_bgm_player(self) -> Il2CppString
fn get_field_bgm_player(self) -> Il2CppString
get_FieldBGMPlayer() overload
Sourcefn set_field_bgm_player(self, value: impl Into<Il2CppString>)
fn set_field_bgm_player(self, value: impl Into<Il2CppString>)
set_FieldBGMPlayer(::unity::Il2CppString) overload
Sourcefn get_field_bgm_enemy(self) -> Il2CppString
fn get_field_bgm_enemy(self) -> Il2CppString
get_FieldBGMEnemy() overload
Sourcefn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
set_FieldBGMEnemy(::unity::Il2CppString) overload
Sourcefn get_is_enable_network(self) -> bool
fn get_is_enable_network(self) -> bool
get_IsEnableNetwork() overload
Sourcefn set_is_enable_network(self, value: impl Into<bool>)
fn set_is_enable_network(self, value: impl Into<bool>)
set_IsEnableNetwork(bool) overload
Sourcefn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType
fn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType
get_DragonRideOperation() overload
Sourcefn set_dragon_ride_operation(
self,
value: impl Into<GameConfig_DragonRideOperationType>,
)
fn set_dragon_ride_operation( self, value: impl Into<GameConfig_DragonRideOperationType>, )
set_DragonRideOperation(crate::app::gameconfig::GameConfig_DragonRideOperationType) overload
Sourcefn get_all_info_type(self) -> GameConfig_AllInfo
fn get_all_info_type(self) -> GameConfig_AllInfo
get_AllInfoType() overload
Sourcefn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>)
fn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>)
set_AllInfoType(crate::app::gameconfig::GameConfig_AllInfo) overload
Sourcefn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep
fn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep
get_MapCursorMove() overload
Sourcefn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>)
fn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>)
set_MapCursorMove(crate::app::gameconfig::GameConfig_MapCursorMoveTyep) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn initialize(self)
fn initialize(self)
Initialize() overload
Sourcefn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overload
Sourcefn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overload
Sourcefn on_deserialize(
self,
stream: impl Into<Stream_2>,
load_version: impl Into<i32>,
)
fn on_deserialize( self, stream: impl Into<Stream_2>, load_version: impl Into<i32>, )
OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameConfig> IGameConfigMethods for __T
app-gameconfig only.