#[repr(C)]pub struct GameConfig_Modes {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl GameConfig_Modes
impl GameConfig_Modes
pub fn quality() -> Self
pub fn performance() -> Self
Trait Implementations§
Source§impl ClassIdentity for GameConfig_Modes
impl ClassIdentity for GameConfig_Modes
Source§impl Clone for GameConfig_Modes
impl Clone for GameConfig_Modes
Source§fn clone(&self) -> GameConfig_Modes
fn clone(&self) -> GameConfig_Modes
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameConfig_Modes
impl Debug for GameConfig_Modes
Source§impl PartialEq for GameConfig_Modes
impl PartialEq for GameConfig_Modes
impl Copy for GameConfig_Modes
impl Eq for GameConfig_Modes
impl StructuralPartialEq for GameConfig_Modes
Auto Trait Implementations§
impl Freeze for GameConfig_Modes
impl RefUnwindSafe for GameConfig_Modes
impl Send for GameConfig_Modes
impl Sync for GameConfig_Modes
impl Unpin for GameConfig_Modes
impl UnwindSafe for GameConfig_Modes
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)