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IGameConfigMethods

Trait IGameConfigMethods 

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pub trait IGameConfigMethods: IGameConfig {
Show 65 methods // Provided methods fn get_mode(self) -> GameConfig_Modes { ... } fn set_mode(self, value: impl Into<GameConfig_Modes>) { ... } fn get_map_grid_alpha(self) -> f32 { ... } fn set_map_grid_alpha(self, value: impl Into<f32>) { ... } fn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType { ... } fn set_stick_trigger_margin( self, value: impl Into<GameConfig_StickTriggerMarginType>, ) { ... } fn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch { ... } fn set_all_info_switch_type( self, value: impl Into<GameConfig_AllInfoSwitch>, ) { ... } fn get_battle_scene_type(self) -> GameConfig_AnimeType { ... } fn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>) { ... } fn get_support_scene_type(self) -> GameConfig_AnimeType { ... } fn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>) { ... } fn get_map_info_unit_page(self) -> GameConfig_UnitInfoType { ... } fn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>) { ... } fn get_map_unit_operation(self) -> GameConfig_OperationType { ... } fn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>) { ... } fn get_battle_camera_reverse_horizontal(self) -> bool { ... } fn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>) { ... } fn get_battle_camera_reverse_vertical(self) -> bool { ... } fn set_battle_camera_reverse_vertical(self, value: impl Into<bool>) { ... } fn get_hub_camera_reverse_horizontal(self) -> bool { ... } fn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>) { ... } fn get_hub_camera_reverse_vertical(self) -> bool { ... } fn set_hub_camera_reverse_vertical(self, value: impl Into<bool>) { ... } fn get_game_speed(self) -> GameConfig_SpeedType { ... } fn set_game_speed(self, value: impl Into<GameConfig_SpeedType>) { ... } fn get_map_minimap(self) -> GameConfig_MinimapType { ... } fn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>) { ... } fn get_map_unit_gauge(self) -> GameConfig_Toggle { ... } fn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>) { ... } fn get_engage_anim(self) -> GameConfig_EngageAnimeType { ... } fn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>) { ... } fn get_ai_skip(self) -> GameConfig_Toggle { ... } fn set_ai_skip(self, value: impl Into<GameConfig_Toggle>) { ... } fn get_tutorial_show(self) -> GameConfig_Toggle { ... } fn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>) { ... } fn get_talk_play_mode(self) -> TalkSequence_PlayMode { ... } fn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>) { ... } fn get_volume_bgm(self) -> f32 { ... } fn set_volume_bgm(self, value: impl Into<f32>) { ... } fn get_volume_se(self) -> f32 { ... } fn set_volume_se(self, value: impl Into<f32>) { ... } fn get_volume_env(self) -> f32 { ... } fn set_volume_env(self, value: impl Into<f32>) { ... } fn get_volume_voice(self) -> f32 { ... } fn set_volume_voice(self, value: impl Into<f32>) { ... } fn get_field_bgm_player(self) -> Il2CppString { ... } fn set_field_bgm_player(self, value: impl Into<Il2CppString>) { ... } fn get_field_bgm_enemy(self) -> Il2CppString { ... } fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>) { ... } fn get_is_enable_network(self) -> bool { ... } fn set_is_enable_network(self, value: impl Into<bool>) { ... } fn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType { ... } fn set_dragon_ride_operation( self, value: impl Into<GameConfig_DragonRideOperationType>, ) { ... } fn get_all_info_type(self) -> GameConfig_AllInfo { ... } fn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>) { ... } fn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep { ... } fn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>) { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn initialize(self) { ... } fn get_version(self) -> i32 { ... } fn on_serialize(self, stream: impl Into<Stream_2>) { ... } fn on_deserialize( self, stream: impl Into<Stream_2>, load_version: impl Into<i32>, ) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_mode(self) -> GameConfig_Modes

get_Mode() overload

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fn set_mode(self, value: impl Into<GameConfig_Modes>)

set_Mode(crate::app::gameconfig::GameConfig_Modes) overload

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fn get_map_grid_alpha(self) -> f32

get_MapGridAlpha() overload

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fn set_map_grid_alpha(self, value: impl Into<f32>)

set_MapGridAlpha(f32) overload

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fn get_stick_trigger_margin(self) -> GameConfig_StickTriggerMarginType

get_StickTriggerMargin() overload

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fn set_stick_trigger_margin( self, value: impl Into<GameConfig_StickTriggerMarginType>, )

set_StickTriggerMargin(crate::app::gameconfig::GameConfig_StickTriggerMarginType) overload

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fn get_all_info_switch_type(self) -> GameConfig_AllInfoSwitch

get_AllInfoSwitchType() overload

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fn set_all_info_switch_type(self, value: impl Into<GameConfig_AllInfoSwitch>)

set_AllInfoSwitchType(crate::app::gameconfig::GameConfig_AllInfoSwitch) overload

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fn get_battle_scene_type(self) -> GameConfig_AnimeType

get_BattleSceneType() overload

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fn set_battle_scene_type(self, value: impl Into<GameConfig_AnimeType>)

set_BattleSceneType(crate::app::gameconfig::GameConfig_AnimeType) overload

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fn get_support_scene_type(self) -> GameConfig_AnimeType

get_SupportSceneType() overload

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fn set_support_scene_type(self, value: impl Into<GameConfig_AnimeType>)

set_SupportSceneType(crate::app::gameconfig::GameConfig_AnimeType) overload

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fn get_map_info_unit_page(self) -> GameConfig_UnitInfoType

get_MapInfoUnitPage() overload

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fn set_map_info_unit_page(self, value: impl Into<GameConfig_UnitInfoType>)

set_MapInfoUnitPage(crate::app::gameconfig::GameConfig_UnitInfoType) overload

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fn get_map_unit_operation(self) -> GameConfig_OperationType

get_MapUnitOperation() overload

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fn set_map_unit_operation(self, value: impl Into<GameConfig_OperationType>)

set_MapUnitOperation(crate::app::gameconfig::GameConfig_OperationType) overload

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fn get_battle_camera_reverse_horizontal(self) -> bool

get_BattleCameraReverseHorizontal() overload

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fn set_battle_camera_reverse_horizontal(self, value: impl Into<bool>)

set_BattleCameraReverseHorizontal(bool) overload

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fn get_battle_camera_reverse_vertical(self) -> bool

get_BattleCameraReverseVertical() overload

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fn set_battle_camera_reverse_vertical(self, value: impl Into<bool>)

set_BattleCameraReverseVertical(bool) overload

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fn get_hub_camera_reverse_horizontal(self) -> bool

get_HubCameraReverseHorizontal() overload

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fn set_hub_camera_reverse_horizontal(self, value: impl Into<bool>)

set_HubCameraReverseHorizontal(bool) overload

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fn get_hub_camera_reverse_vertical(self) -> bool

get_HubCameraReverseVertical() overload

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fn set_hub_camera_reverse_vertical(self, value: impl Into<bool>)

set_HubCameraReverseVertical(bool) overload

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fn get_game_speed(self) -> GameConfig_SpeedType

get_GameSpeed() overload

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fn set_game_speed(self, value: impl Into<GameConfig_SpeedType>)

set_GameSpeed(crate::app::gameconfig::GameConfig_SpeedType) overload

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fn get_map_minimap(self) -> GameConfig_MinimapType

get_MapMinimap() overload

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fn set_map_minimap(self, value: impl Into<GameConfig_MinimapType>)

set_MapMinimap(crate::app::gameconfig::GameConfig_MinimapType) overload

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fn get_map_unit_gauge(self) -> GameConfig_Toggle

get_MapUnitGauge() overload

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fn set_map_unit_gauge(self, value: impl Into<GameConfig_Toggle>)

set_MapUnitGauge(crate::app::gameconfig::GameConfig_Toggle) overload

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fn get_engage_anim(self) -> GameConfig_EngageAnimeType

get_EngageAnim() overload

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fn set_engage_anim(self, value: impl Into<GameConfig_EngageAnimeType>)

set_EngageAnim(crate::app::gameconfig::GameConfig_EngageAnimeType) overload

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fn get_ai_skip(self) -> GameConfig_Toggle

get_AISkip() overload

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fn set_ai_skip(self, value: impl Into<GameConfig_Toggle>)

set_AISkip(crate::app::gameconfig::GameConfig_Toggle) overload

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fn get_tutorial_show(self) -> GameConfig_Toggle

get_TutorialShow() overload

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fn set_tutorial_show(self, value: impl Into<GameConfig_Toggle>)

set_TutorialShow(crate::app::gameconfig::GameConfig_Toggle) overload

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fn get_talk_play_mode(self) -> TalkSequence_PlayMode

get_TalkPlayMode() overload

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fn set_talk_play_mode(self, value: impl Into<TalkSequence_PlayMode>)

set_TalkPlayMode(crate::app::talk3_d::talksequence::TalkSequence_PlayMode) overload

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fn get_volume_bgm(self) -> f32

get_VolumeBgm() overload

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fn set_volume_bgm(self, value: impl Into<f32>)

set_VolumeBgm(f32) overload

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fn get_volume_se(self) -> f32

get_VolumeSe() overload

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fn set_volume_se(self, value: impl Into<f32>)

set_VolumeSe(f32) overload

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fn get_volume_env(self) -> f32

get_VolumeEnv() overload

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fn set_volume_env(self, value: impl Into<f32>)

set_VolumeEnv(f32) overload

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fn get_volume_voice(self) -> f32

get_VolumeVoice() overload

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fn set_volume_voice(self, value: impl Into<f32>)

set_VolumeVoice(f32) overload

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fn get_field_bgm_player(self) -> Il2CppString

get_FieldBGMPlayer() overload

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fn set_field_bgm_player(self, value: impl Into<Il2CppString>)

set_FieldBGMPlayer(::unity::Il2CppString) overload

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fn get_field_bgm_enemy(self) -> Il2CppString

get_FieldBGMEnemy() overload

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fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)

set_FieldBGMEnemy(::unity::Il2CppString) overload

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fn get_is_enable_network(self) -> bool

get_IsEnableNetwork() overload

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fn set_is_enable_network(self, value: impl Into<bool>)

set_IsEnableNetwork(bool) overload

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fn get_dragon_ride_operation(self) -> GameConfig_DragonRideOperationType

get_DragonRideOperation() overload

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fn set_dragon_ride_operation( self, value: impl Into<GameConfig_DragonRideOperationType>, )

set_DragonRideOperation(crate::app::gameconfig::GameConfig_DragonRideOperationType) overload

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fn get_all_info_type(self) -> GameConfig_AllInfo

get_AllInfoType() overload

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fn set_all_info_type(self, value: impl Into<GameConfig_AllInfo>)

set_AllInfoType(crate::app::gameconfig::GameConfig_AllInfo) overload

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fn get_map_cursor_move(self) -> GameConfig_MapCursorMoveTyep

get_MapCursorMove() overload

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fn set_map_cursor_move(self, value: impl Into<GameConfig_MapCursorMoveTyep>)

set_MapCursorMove(crate::app::gameconfig::GameConfig_MapCursorMoveTyep) overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn initialize(self)

Initialize() overload

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fn get_version(self) -> i32

get_Version() overload

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fn on_serialize(self, stream: impl Into<Stream_2>)

OnSerialize(crate::app::stream_2::Stream_2) overload

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fn on_deserialize( self, stream: impl Into<Stream_2>, load_version: impl Into<i32>, )

OnDeserialize(crate::app::stream_2::Stream_2, i32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameConfig> IGameConfigMethods for __T

Available on crate feature app-gameconfig only.