pub trait IGameMessage: IProcInst {
// Provided methods
fn m_content(self) -> GameMessageContent { ... }
fn set_m_content(self, value: GameMessageContent) { ... }
fn m_status(self) -> GameMessage_Status { ... }
fn set_m_status(self, value: GameMessage_Status) { ... }
fn m_mess(self) -> Il2CppString { ... }
fn set_m_mess(self, value: Il2CppString) { ... }
fn m_expanded_mess(self) -> Il2CppString { ... }
fn set_m_expanded_mess(self, value: Il2CppString) { ... }
fn m_tick_count(self) -> i32 { ... }
fn set_m_tick_count(self, value: i32) { ... }
fn m_end_frame(self) -> i32 { ... }
fn set_m_end_frame(self, value: i32) { ... }
}Provided Methods§
fn m_content(self) -> GameMessageContent
fn set_m_content(self, value: GameMessageContent)
fn m_status(self) -> GameMessage_Status
fn set_m_status(self, value: GameMessage_Status)
fn m_mess(self) -> Il2CppString
fn set_m_mess(self, value: Il2CppString)
fn m_expanded_mess(self) -> Il2CppString
fn set_m_expanded_mess(self, value: Il2CppString)
fn m_tick_count(self) -> i32
fn set_m_tick_count(self, value: i32)
fn m_end_frame(self) -> i32
fn set_m_end_frame(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.