#[repr(C)]pub struct GameSound_WakeupVoiceSituation {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl GameSound_WakeupVoiceSituation
impl GameSound_WakeupVoiceSituation
pub fn enter() -> Self
pub fn greet_before() -> Self
pub fn wakeup() -> Self
pub fn greet_after() -> Self
pub fn max() -> Self
Trait Implementations§
Source§impl Clone for GameSound_WakeupVoiceSituation
impl Clone for GameSound_WakeupVoiceSituation
Source§fn clone(&self) -> GameSound_WakeupVoiceSituation
fn clone(&self) -> GameSound_WakeupVoiceSituation
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameSound_WakeupVoiceSituation
impl Debug for GameSound_WakeupVoiceSituation
Source§impl PartialEq for GameSound_WakeupVoiceSituation
impl PartialEq for GameSound_WakeupVoiceSituation
impl Copy for GameSound_WakeupVoiceSituation
impl Eq for GameSound_WakeupVoiceSituation
impl StructuralPartialEq for GameSound_WakeupVoiceSituation
Auto Trait Implementations§
impl Freeze for GameSound_WakeupVoiceSituation
impl RefUnwindSafe for GameSound_WakeupVoiceSituation
impl Send for GameSound_WakeupVoiceSituation
impl Sync for GameSound_WakeupVoiceSituation
impl Unpin for GameSound_WakeupVoiceSituation
impl UnwindSafe for GameSound_WakeupVoiceSituation
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)