pub trait IGameSound_ProcDescPostEventMethods: IGameSound_ProcDescPostEvent {
// Provided methods
fn ctor(self, event_name: impl Into<Il2CppString>) { ... }
fn execute(self, inst: impl Into<ProcInst>) -> ProcDesc_Result { ... }
}Provided Methods§
Sourcefn ctor(self, event_name: impl Into<Il2CppString>)
fn ctor(self, event_name: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overload
Sourcefn execute(self, inst: impl Into<ProcInst>) -> ProcDesc_Result
fn execute(self, inst: impl Into<ProcInst>) -> ProcDesc_Result
Execute(crate::app::procinst::ProcInst) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSound_ProcDescPostEvent> IGameSound_ProcDescPostEventMethods for __T
Available on crate feature
app-gamesound only.