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IGameSound_ProcDescPostEventMethods

Trait IGameSound_ProcDescPostEventMethods 

Source
pub trait IGameSound_ProcDescPostEventMethods: IGameSound_ProcDescPostEvent {
    // Provided methods
    fn ctor(self, event_name: impl Into<Il2CppString>) { ... }
    fn execute(self, inst: impl Into<ProcInst>) -> ProcDesc_Result { ... }
}

Provided Methods§

Source

fn ctor(self, event_name: impl Into<Il2CppString>)

.ctor(::unity::Il2CppString) overload

Source

fn execute(self, inst: impl Into<ProcInst>) -> ProcDesc_Result

Execute(crate::app::procinst::ProcInst) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameSound_ProcDescPostEvent> IGameSound_ProcDescPostEventMethods for __T

Available on crate feature app-gamesound only.