pub trait IGameUserData: ISingletonClass_1<GameUserData> {
Show 52 methods
// Provided methods
fn m_status(self) -> GameUserData_StatusField { ... }
fn set_m_status(self, value: GameUserData_StatusField) { ... }
fn m_sequence(self) -> GameUserData_Sequences { ... }
fn set_m_sequence(self, value: GameUserData_Sequences) { ... }
fn m_game_mode(self) -> GameMode { ... }
fn set_m_game_mode(self, value: GameMode) { ... }
fn m_difficulty(self) -> Difficulty { ... }
fn set_m_difficulty(self, value: Difficulty) { ... }
fn m_chapter(self) -> ChapterData { ... }
fn set_m_chapter(self, value: ChapterData) { ... }
fn m_gmap_spot(self) -> Il2CppString { ... }
fn set_m_gmap_spot(self, value: Il2CppString) { ... }
fn m_contents_index(self) -> i32 { ... }
fn set_m_contents_index(self, value: i32) { ... }
fn m_variable(self) -> GameVariable { ... }
fn set_m_variable(self, value: GameVariable) { ... }
fn m_gold(self) -> i32 { ... }
fn set_m_gold(self, value: i32) { ... }
fn m_progress(self) -> i32 { ... }
fn set_m_progress(self, value: i32) { ... }
fn m_training_count(self) -> i32 { ... }
fn set_m_training_count(self, value: i32) { ... }
fn m_arena_count(self) -> i32 { ... }
fn set_m_arena_count(self, value: i32) { ... }
fn m_unit_info_mode(self) -> UnitInfo_Mode { ... }
fn set_m_unit_info_mode(self, value: UnitInfo_Mode) { ... }
fn m_piece_of_bond(self) -> i32 { ... }
fn set_m_piece_of_bond(self, value: i32) { ... }
fn m_total_piece_of_bond(self) -> i32 { ... }
fn set_m_total_piece_of_bond(self, value: i32) { ... }
fn m_gmap_data(self) -> GameUserGmapData { ... }
fn set_m_gmap_data(self, value: GameUserGmapData) { ... }
fn m_hub_data(self) -> GameUserHubData { ... }
fn set_m_hub_data(self, value: GameUserHubData) { ... }
fn m_chapter_record(self) -> ChapterRecord { ... }
fn set_m_chapter_record(self, value: ChapterRecord) { ... }
fn m_mascot_name(self) -> Il2CppString { ... }
fn set_m_mascot_name(self, value: Il2CppString) { ... }
fn m_map_edit_data(self) -> MapEditData { ... }
fn set_m_map_edit_data(self, value: MapEditData) { ... }
fn m_relay_data(self) -> RelayUserData { ... }
fn set_m_relay_data(self, value: RelayUserData) { ... }
fn m_identifier(self) -> u64 { ... }
fn set_m_identifier(self, value: u64) { ... }
fn m_versus_data(self) -> VersusUserData { ... }
fn set_m_versus_data(self, value: VersusUserData) { ... }
fn m_is_show_net_terms(self) -> bool { ... }
fn set_m_is_show_net_terms(self, value: bool) { ... }
fn m_is_show_net_how_to_report(self) -> bool { ... }
fn set_m_is_show_net_how_to_report(self, value: bool) { ... }
fn m_evil_difficulty(self) -> Difficulty { ... }
fn set_m_evil_difficulty(self, value: Difficulty) { ... }
}Provided Methods§
fn m_status(self) -> GameUserData_StatusField
fn set_m_status(self, value: GameUserData_StatusField)
fn m_sequence(self) -> GameUserData_Sequences
fn set_m_sequence(self, value: GameUserData_Sequences)
fn m_game_mode(self) -> GameMode
fn set_m_game_mode(self, value: GameMode)
fn m_difficulty(self) -> Difficulty
fn set_m_difficulty(self, value: Difficulty)
fn m_chapter(self) -> ChapterData
fn set_m_chapter(self, value: ChapterData)
fn m_gmap_spot(self) -> Il2CppString
fn set_m_gmap_spot(self, value: Il2CppString)
fn m_contents_index(self) -> i32
fn set_m_contents_index(self, value: i32)
fn m_variable(self) -> GameVariable
fn set_m_variable(self, value: GameVariable)
fn m_gold(self) -> i32
fn set_m_gold(self, value: i32)
fn m_progress(self) -> i32
fn set_m_progress(self, value: i32)
fn m_training_count(self) -> i32
fn set_m_training_count(self, value: i32)
fn m_arena_count(self) -> i32
fn set_m_arena_count(self, value: i32)
fn m_unit_info_mode(self) -> UnitInfo_Mode
fn set_m_unit_info_mode(self, value: UnitInfo_Mode)
fn m_piece_of_bond(self) -> i32
fn set_m_piece_of_bond(self, value: i32)
fn m_total_piece_of_bond(self) -> i32
fn set_m_total_piece_of_bond(self, value: i32)
fn m_gmap_data(self) -> GameUserGmapData
fn set_m_gmap_data(self, value: GameUserGmapData)
fn m_hub_data(self) -> GameUserHubData
fn set_m_hub_data(self, value: GameUserHubData)
fn m_chapter_record(self) -> ChapterRecord
fn set_m_chapter_record(self, value: ChapterRecord)
fn m_mascot_name(self) -> Il2CppString
fn set_m_mascot_name(self, value: Il2CppString)
fn m_map_edit_data(self) -> MapEditData
fn set_m_map_edit_data(self, value: MapEditData)
fn m_relay_data(self) -> RelayUserData
fn set_m_relay_data(self, value: RelayUserData)
fn m_identifier(self) -> u64
fn set_m_identifier(self, value: u64)
fn m_versus_data(self) -> VersusUserData
fn set_m_versus_data(self, value: VersusUserData)
fn m_is_show_net_terms(self) -> bool
fn set_m_is_show_net_terms(self, value: bool)
fn m_is_show_net_how_to_report(self) -> bool
fn set_m_is_show_net_how_to_report(self, value: bool)
fn m_evil_difficulty(self) -> Difficulty
fn set_m_evil_difficulty(self, value: Difficulty)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.