Skip to main content

GameUserData

Struct GameUserData 

Source
pub struct GameUserData(/* private fields */);
Expand description

IL2CPP class: App.GameUserData Inherits: SingletonClass_1<crate::app::gameuserdata::GameUserData>

Implementations§

Source§

impl GameUserData

Source§

impl GameUserData

Source

pub fn max_gold() -> i32

Source

pub fn set_max_gold(value: i32)

Source

pub fn max_refine() -> i32

Source

pub fn set_max_refine(value: i32)

Source

pub fn max_piece_of_bond() -> i32

Source

pub fn set_max_piece_of_bond(value: i32)

Source

pub fn max_variable() -> i32

Source

pub fn set_max_variable(value: i32)

Source

pub fn flag_refine_iron() -> Il2CppString

Source

pub fn set_flag_refine_iron(value: Il2CppString)

Source

pub fn flag_refine_steel() -> Il2CppString

Source

pub fn set_flag_refine_steel(value: Il2CppString)

Source

pub fn flag_refine_silver() -> Il2CppString

Source

pub fn set_flag_refine_silver(value: Il2CppString)

Source

pub fn challenge_route_flag() -> Il2CppString

Source

pub fn set_challenge_route_flag(value: Il2CppString)

Source

pub fn challenge_seed_flag() -> Il2CppString

Source

pub fn set_challenge_seed_flag(value: Il2CppString)

Source

pub fn challenge_level_flag() -> Il2CppString

Source

pub fn set_challenge_level_flag(value: Il2CppString)

Source

pub fn challenge_best_level_flag() -> Il2CppString

Source

pub fn set_challenge_best_level_flag(value: Il2CppString)

Source

pub fn challenge_offset_flag() -> Il2CppString

Source

pub fn set_challenge_offset_flag(value: Il2CppString)

Source

pub fn challenge_turn_flag() -> Il2CppString

Source

pub fn set_challenge_turn_flag(value: Il2CppString)

Source

pub fn key_investment_filene() -> Il2CppString

Source

pub fn set_key_investment_filene(value: Il2CppString)

Source

pub fn key_investment_brodia() -> Il2CppString

Source

pub fn set_key_investment_brodia(value: Il2CppString)

Source

pub fn key_investment_ircion() -> Il2CppString

Source

pub fn set_key_investment_ircion(value: Il2CppString)

Source

pub fn key_investment_solum() -> Il2CppString

Source

pub fn set_key_investment_solum(value: Il2CppString)

Source

pub fn local_flag() -> Array<Il2CppString>

Source

pub fn set_local_flag(value: Array<Il2CppString>)

Source

pub fn key_field_bgm_changeable() -> Il2CppString

Source

pub fn set_key_field_bgm_changeable(value: Il2CppString)

Source

pub fn completed_long_ending_flag() -> Il2CppString

Source

pub fn set_completed_long_ending_flag(value: Il2CppString)

Source

pub fn completed_evil_flag() -> Il2CppString

Source

pub fn set_completed_evil_flag(value: Il2CppString)

Source

pub fn flag_rewind_enable() -> Il2CppString

Source

pub fn set_flag_rewind_enable(value: Il2CppString)

Source

pub fn flag_reliance_a_plus_permit() -> Il2CppString

Source

pub fn set_flag_reliance_a_plus_permit(value: Il2CppString)

Source

pub fn flag_get_promise_ring() -> Il2CppString

Source

pub fn set_flag_get_promise_ring(value: Il2CppString)

Source

pub fn flag_cc_enchant() -> Il2CppString

Source

pub fn set_flag_cc_enchant(value: Il2CppString)

Source

pub fn flag_cc_gunner() -> Il2CppString

Source

pub fn set_flag_cc_gunner(value: Il2CppString)

Source§

impl GameUserData

Source

pub fn get_min_challenge_level() -> i32

get_MinChallengeLevel() overload

Source

pub fn get_max_challenge_level() -> i32

get_MaxChallengeLevel() overload

Source

pub fn get_record_pid(unit: impl Into<Unit>) -> Il2CppString

GetRecordPid(crate::app::unit::Unit) overload

Source

pub fn get_record_jid(unit: impl Into<Unit>) -> Il2CppString

GetRecordJid(crate::app::unit::Unit) overload

Source

pub fn get_record_gid(unit: impl Into<Unit>) -> Il2CppString

GetRecordGid(crate::app::unit::Unit) overload

Source

pub fn exists_encount_mob(chapter: impl Into<ChapterData>) -> bool

ExistsEncountMob(crate::app::chapterdata::ChapterData) overload

Source

pub fn get_challenge_difficulty(level: impl Into<i32>) -> Difficulty

GetChallengeDifficulty(i32) overload

Source

pub fn p_set_sequence(sequence: impl Into<GameUserData_Sequences>) -> ProcDesc

PSetSequence(crate::app::gameuserdata::GameUserData_Sequences) overload

Source

pub fn cctor()

.cctor() overload

Source§

impl GameUserData

Source

pub fn get_status_method_info() -> &'static MethodInfo

Source

pub fn get_sequence_method_info() -> &'static MethodInfo

Source

pub fn set_sequence_method_info() -> &'static MethodInfo

Source

pub fn get_variable_method_info() -> &'static MethodInfo

Source

pub fn get_gold_method_info() -> &'static MethodInfo

Source

pub fn set_gold_method_info() -> &'static MethodInfo

Source

pub fn get_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_chapter_record_method_info() -> &'static MethodInfo

Source

pub fn get_gmap_spot_method_info() -> &'static MethodInfo

Source

pub fn set_gmap_spot_method_info() -> &'static MethodInfo

Source

pub fn get_gmap_data_method_info() -> &'static MethodInfo

Source

pub fn get_hub_data_method_info() -> &'static MethodInfo

Source

pub fn get_contents_index_method_info() -> &'static MethodInfo

Source

pub fn set_contents_index_method_info() -> &'static MethodInfo

Source

pub fn get_progress_method_info() -> &'static MethodInfo

Source

pub fn set_progress_method_info() -> &'static MethodInfo

Source

pub fn get_training_count_method_info() -> &'static MethodInfo

Source

pub fn set_training_count_method_info() -> &'static MethodInfo

Source

pub fn get_arena_count_method_info() -> &'static MethodInfo

Source

pub fn set_arena_count_method_info() -> &'static MethodInfo

Source

pub fn get_unit_info_mode_method_info() -> &'static MethodInfo

Source

pub fn set_unit_info_mode_method_info() -> &'static MethodInfo

Source

pub fn get_refine_iron_method_info() -> &'static MethodInfo

Source

pub fn set_refine_iron_method_info() -> &'static MethodInfo

Source

pub fn get_refine_steel_method_info() -> &'static MethodInfo

Source

pub fn set_refine_steel_method_info() -> &'static MethodInfo

Source

pub fn get_refine_silver_method_info() -> &'static MethodInfo

Source

pub fn set_refine_silver_method_info() -> &'static MethodInfo

Source

pub fn get_piece_of_bond_method_info() -> &'static MethodInfo

Source

pub fn set_piece_of_bond_method_info() -> &'static MethodInfo

Source

pub fn get_total_piece_of_bond_method_info() -> &'static MethodInfo

Source

pub fn set_total_piece_of_bond_method_info() -> &'static MethodInfo

Source

pub fn set_mascot_name_method_info() -> &'static MethodInfo

Source

pub fn get_mascot_name_method_info() -> &'static MethodInfo

Source

pub fn get_map_edit_data_method_info() -> &'static MethodInfo

Source

pub fn get_relay_data_method_info() -> &'static MethodInfo

Source

pub fn get_versus_data_method_info() -> &'static MethodInfo

Source

pub fn get_identifier_method_info() -> &'static MethodInfo

Source

pub fn get_min_challenge_level_method_info() -> &'static MethodInfo

Source

pub fn get_max_challenge_level_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_route_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_route_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_level_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_level_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_best_level_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_best_level_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_seed_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_seed_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_offset_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_offset_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_turn_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_turn_method_info() -> &'static MethodInfo

Source

pub fn set_challenge_method_info() -> &'static MethodInfo

Source

pub fn reset_challenge_method_info() -> &'static MethodInfo

Source

pub fn reset_challenge_sortie_count_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_data_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_random_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_chapters_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_stage_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_stage_2_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_reward_list_method_info() -> &'static MethodInfo

Source

pub fn get_investment_filene_method_info() -> &'static MethodInfo

Source

pub fn set_investment_filene_method_info() -> &'static MethodInfo

Source

pub fn get_investment_brodia_method_info() -> &'static MethodInfo

Source

pub fn set_investment_brodia_method_info() -> &'static MethodInfo

Source

pub fn get_investment_ircion_method_info() -> &'static MethodInfo

Source

pub fn set_investment_ircion_method_info() -> &'static MethodInfo

Source

pub fn get_investment_solum_method_info() -> &'static MethodInfo

Source

pub fn set_investment_solum_method_info() -> &'static MethodInfo

Source

pub fn get_field_bgm_player_method_info() -> &'static MethodInfo

Source

pub fn set_field_bgm_player_method_info() -> &'static MethodInfo

Source

pub fn get_field_bgm_enemy_method_info() -> &'static MethodInfo

Source

pub fn set_field_bgm_enemy_method_info() -> &'static MethodInfo

Source

pub fn can_change_field_bgm_method_info() -> &'static MethodInfo

Source

pub fn reset_for_game_method_info() -> &'static MethodInfo

Source

pub fn create_global_flags_method_info() -> &'static MethodInfo

Source

pub fn reset_for_begin_of_map_method_info() -> &'static MethodInfo

Source

pub fn reset_for_end_of_map_method_info() -> &'static MethodInfo

Source

pub fn setup_for_chapter_method_info() -> &'static MethodInfo

Source

pub fn cleanup_for_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_mess_file_name_method_info() -> &'static MethodInfo

Source

pub fn set_chapter_method_info() -> &'static MethodInfo

Source

pub fn set_gmap_spot_2_method_info() -> &'static MethodInfo

Source

pub fn reset_last_scenario_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_record_pid_method_info() -> &'static MethodInfo

Source

pub fn get_record_jid_method_info() -> &'static MethodInfo

Source

pub fn get_record_gid_method_info() -> &'static MethodInfo

Source

pub fn get_map_mode_method_info() -> &'static MethodInfo

Source

pub fn completed_chapter_method_info() -> &'static MethodInfo

Source

pub fn can_update_hub_method_info() -> &'static MethodInfo

Source

pub fn try_update_hub_method_info() -> &'static MethodInfo

Source

pub fn add_encount_counter_method_info() -> &'static MethodInfo

Source

pub fn try_add_encount_counter_method_info() -> &'static MethodInfo

Source

pub fn get_last_scenario_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_next_scenario_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_next_chapter_method_info() -> &'static MethodInfo

Source

pub fn get_game_mode_method_info() -> &'static MethodInfo

Source

pub fn set_game_mode_method_info() -> &'static MethodInfo

Source

pub fn get_difficulty_method_info() -> &'static MethodInfo

Source

pub fn set_difficulty_method_info() -> &'static MethodInfo

Source

pub fn get_evil_difficulty_method_info() -> &'static MethodInfo

Source

pub fn set_evil_difficulty_method_info() -> &'static MethodInfo

Source

pub fn get_grow_mode_method_info() -> &'static MethodInfo

Source

pub fn set_grow_mode_method_info() -> &'static MethodInfo

Source

pub fn commit_for_game_method_info() -> &'static MethodInfo

Source

pub fn set_completed_method_info() -> &'static MethodInfo

Source

pub fn set_completed_2_method_info() -> &'static MethodInfo

Source

pub fn set_completed_game_method_info() -> &'static MethodInfo

Source

pub fn clear_completed_game_method_info() -> &'static MethodInfo

Source

pub fn is_completed_method_info() -> &'static MethodInfo

Source

pub fn is_completed_2_method_info() -> &'static MethodInfo

Source

pub fn is_completed_game_method_info() -> &'static MethodInfo

Source

pub fn is_allow_earnings_method_info() -> &'static MethodInfo

Source

pub fn is_open_skill_menu_method_info() -> &'static MethodInfo

Source

pub fn is_encount_map_method_info() -> &'static MethodInfo

Source

pub fn is_training_map_method_info() -> &'static MethodInfo

Source

pub fn is_challenge_map_method_info() -> &'static MethodInfo

Source

pub fn is_next_continue_map_method_info() -> &'static MethodInfo

Source

pub fn is_continued_map_method_info() -> &'static MethodInfo

Source

pub fn is_restart_map_method_info() -> &'static MethodInfo

Source

pub fn is_recollection_map_method_info() -> &'static MethodInfo

Source

pub fn is_evil_map_method_info() -> &'static MethodInfo

Source

pub fn is_opposition_map_method_info() -> &'static MethodInfo

Source

pub fn is_temporary_method_info() -> &'static MethodInfo

Source

pub fn exists_encount_mob_method_info() -> &'static MethodInfo

Source

pub fn complete_encount_map_method_info() -> &'static MethodInfo

Source

pub fn get_challenge_difficulty_method_info() -> &'static MethodInfo

Source

pub fn get_is_net_login_once_method_info() -> &'static MethodInfo

Source

pub fn set_is_net_login_once_method_info() -> &'static MethodInfo

Source

pub fn get_is_show_net_terms_method_info() -> &'static MethodInfo

Source

pub fn set_is_show_net_terms_method_info() -> &'static MethodInfo

Source

pub fn get_is_show_net_how_to_report_method_info() -> &'static MethodInfo

Source

pub fn set_is_show_net_how_to_report_method_info() -> &'static MethodInfo

Source

pub fn get_is_rewind_enable_method_info() -> &'static MethodInfo

Source

pub fn set_is_rewind_enable_method_info() -> &'static MethodInfo

Source

pub fn get_is_reliance_a_plus_permit_method_info() -> &'static MethodInfo

Source

pub fn set_is_reliance_a_plus_permit_method_info() -> &'static MethodInfo

Source

pub fn get_is_get_promise_ring_method_info() -> &'static MethodInfo

Source

pub fn set_is_get_promise_ring_method_info() -> &'static MethodInfo

Source

pub fn get_can_cc_enchant_method_info() -> &'static MethodInfo

Source

pub fn set_can_cc_enchant_method_info() -> &'static MethodInfo

Source

pub fn get_can_cc_gunner_method_info() -> &'static MethodInfo

Source

pub fn set_can_cc_gunner_method_info() -> &'static MethodInfo

Source

pub fn get_version_method_info() -> &'static MethodInfo

Source

pub fn on_serialize_method_info() -> &'static MethodInfo

Source

pub fn on_deserialize_method_info() -> &'static MethodInfo

Source

pub fn serialize_for_map_history_replay_method_info() -> &'static MethodInfo

Source

pub fn deserialize_for_map_history_replay_method_info() -> &'static MethodInfo

Source

pub fn serialize_for_online_method_info() -> &'static MethodInfo

Source

pub fn deserialize_for_online_method_info() -> &'static MethodInfo

Source

pub fn p_set_sequence_method_info() -> &'static MethodInfo

Source

pub fn ctor_method_info() -> &'static MethodInfo

Source

pub fn cctor_method_info() -> &'static MethodInfo

Source§

impl GameUserData

Source

pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to GameUserData’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)

Direct (non-virtual) call to GameUserData’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )

Direct (non-virtual) call to GameUserData’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source§

impl GameUserData

Source

pub fn new() -> Self

.ctor() — no args

Trait Implementations§

Source§

impl ClassIdentity for GameUserData

Source§

const NAMESPACE: &'static str = "App"

Source§

const NAME: &'static str = "GameUserData"

Source§

fn class() -> Class

Source§

impl Clone for GameUserData

Source§

fn clone(&self) -> GameUserData

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl FromIlInstance for GameUserData

Source§

fn from_il_instance(instance: IlInstance) -> Self

§

fn instantiate() -> Option<Self>

§

fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
Source§

impl IGameUserData for GameUserData

Source§

fn m_status(self) -> GameUserData_StatusField

Source§

fn set_m_status(self, value: GameUserData_StatusField)

Source§

fn m_sequence(self) -> GameUserData_Sequences

Source§

fn set_m_sequence(self, value: GameUserData_Sequences)

Source§

fn m_game_mode(self) -> GameMode

Source§

fn set_m_game_mode(self, value: GameMode)

Source§

fn m_difficulty(self) -> Difficulty

Source§

fn set_m_difficulty(self, value: Difficulty)

Source§

fn m_chapter(self) -> ChapterData

Source§

fn set_m_chapter(self, value: ChapterData)

Source§

fn m_gmap_spot(self) -> Il2CppString

Source§

fn set_m_gmap_spot(self, value: Il2CppString)

Source§

fn m_contents_index(self) -> i32

Source§

fn set_m_contents_index(self, value: i32)

Source§

fn m_variable(self) -> GameVariable

Source§

fn set_m_variable(self, value: GameVariable)

Source§

fn m_gold(self) -> i32

Source§

fn set_m_gold(self, value: i32)

Source§

fn m_progress(self) -> i32

Source§

fn set_m_progress(self, value: i32)

Source§

fn m_training_count(self) -> i32

Source§

fn set_m_training_count(self, value: i32)

Source§

fn m_arena_count(self) -> i32

Source§

fn set_m_arena_count(self, value: i32)

Source§

fn m_unit_info_mode(self) -> UnitInfo_Mode

Source§

fn set_m_unit_info_mode(self, value: UnitInfo_Mode)

Source§

fn m_piece_of_bond(self) -> i32

Source§

fn set_m_piece_of_bond(self, value: i32)

Source§

fn m_total_piece_of_bond(self) -> i32

Source§

fn set_m_total_piece_of_bond(self, value: i32)

Source§

fn m_gmap_data(self) -> GameUserGmapData

Source§

fn set_m_gmap_data(self, value: GameUserGmapData)

Source§

fn m_hub_data(self) -> GameUserHubData

Source§

fn set_m_hub_data(self, value: GameUserHubData)

Source§

fn m_chapter_record(self) -> ChapterRecord

Source§

fn set_m_chapter_record(self, value: ChapterRecord)

Source§

fn m_mascot_name(self) -> Il2CppString

Source§

fn set_m_mascot_name(self, value: Il2CppString)

Source§

fn m_map_edit_data(self) -> MapEditData

Source§

fn set_m_map_edit_data(self, value: MapEditData)

Source§

fn m_relay_data(self) -> RelayUserData

Source§

fn set_m_relay_data(self, value: RelayUserData)

Source§

fn m_identifier(self) -> u64

Source§

fn set_m_identifier(self, value: u64)

Source§

fn m_versus_data(self) -> VersusUserData

Source§

fn set_m_versus_data(self, value: VersusUserData)

Source§

fn m_is_show_net_terms(self) -> bool

Source§

fn set_m_is_show_net_terms(self, value: bool)

Source§

fn m_is_show_net_how_to_report(self) -> bool

Source§

fn set_m_is_show_net_how_to_report(self, value: bool)

Source§

fn m_evil_difficulty(self) -> Difficulty

Source§

fn set_m_evil_difficulty(self, value: Difficulty)

Source§

impl ISingletonClass_1<GameUserData> for GameUserData

Source§

impl IlType for GameUserData

Source§

fn il_type() -> &'static Il2CppType

Source§

impl Copy for GameUserData

Source§

impl IObject for GameUserData

Auto Trait Implementations§

§

impl Freeze for GameUserData

§

impl RefUnwindSafe for GameUserData

§

impl !Send for GameUserData

§

impl !Sync for GameUserData

§

impl Unpin for GameUserData

§

impl UnwindSafe for GameUserData

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Cast for T
where T: SystemObject,

§

fn get_class(self) -> Class

§

fn is_null(self) -> bool

§

fn rebind_class(self, new_class: Class)

§

fn override_class(self) -> Class

§

fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

§

fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

§

fn try_cast<T>(self) -> Option<T>

§

unsafe fn cast<T>(self) -> T

Safety Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> DefaultInjectedMembers for T

§

fn __injected_fields() -> Vec<InjectedFieldDescriptor>

§

fn __injected_methods() -> Vec<InjectedMethodDescriptor>

§

fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, capacity: i32)
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_item(self, index: i32) -> T0
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn unchecked_add(self, item: T0)
where Self: Sized,

Source§

fn ensure_capacity(self, minimum: i32)
where Self: Sized,

Source§

impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_location_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_location_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

Source§

fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

Source§

fn get_download_status(self) -> DownloadStatus
where Self: Sized,

Source§

fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

Source§

fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

Source§

fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

Source§

fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

Source§

fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

Source§

fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

Source§

fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn get_debug_name(self) -> Il2CppString
where Self: Sized,

Source§

fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

Source§

fn get_hash_code(self) -> i32
where Self: Sized,

Source§

fn wait_for_completion(self) -> T0
where Self: Sized,

Source§

fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

Source§

fn get_is_done(self) -> bool
where Self: Sized,

Source§

fn is_valid(self) -> bool
where Self: Sized,

Source§

fn get_percent_complete(self) -> f32
where Self: Sized,

Source§

fn get_reference_count(self) -> i32
where Self: Sized,

Source§

fn release(self)
where Self: Sized,

Source§

fn get_result(self) -> T0
where Self: Sized,

Source§

fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get(self) -> (T0, T0)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

Source§

impl<__T> IGameUserDataMethods for __T
where __T: IGameUserData,

Source§

fn get_status(self) -> GameUserData_StatusField

get_Status() overload
Source§

fn get_sequence(self) -> GameUserData_Sequences

get_Sequence() overload
Source§

fn set_sequence(self, value: impl Into<GameUserData_Sequences>)

set_Sequence(crate::app::gameuserdata::GameUserData_Sequences) overload
Source§

fn get_variable(self) -> GameVariable

get_Variable() overload
Source§

fn get_gold(self) -> i32

get_Gold() overload
Source§

fn set_gold(self, value: impl Into<i32>)

set_Gold(i32) overload
Source§

fn get_chapter(self) -> ChapterData

get_Chapter() overload
Source§

fn get_chapter_record(self) -> ChapterRecord

get_ChapterRecord() overload
Source§

fn get_gmap_spot(self) -> Il2CppString

get_GmapSpot() overload
Source§

fn set_gmap_spot(self, value: impl Into<Il2CppString>)

set_GmapSpot(::unity::Il2CppString) overload
Source§

fn get_gmap_data(self) -> GameUserGmapData

get_GmapData() overload
Source§

fn get_hub_data(self) -> GameUserHubData

get_HubData() overload
Source§

fn get_contents_index(self) -> i32

get_ContentsIndex() overload
Source§

fn set_contents_index(self, value: impl Into<i32>)

set_ContentsIndex(i32) overload
Source§

fn get_progress(self) -> i32

get_Progress() overload
Source§

fn set_progress(self, value: impl Into<i32>)

set_Progress(i32) overload
Source§

fn get_training_count(self) -> i32

get_TrainingCount() overload
Source§

fn set_training_count(self, value: impl Into<i32>)

set_TrainingCount(i32) overload
Source§

fn get_arena_count(self) -> i32

get_ArenaCount() overload
Source§

fn set_arena_count(self, value: impl Into<i32>)

set_ArenaCount(i32) overload
Source§

fn get_unit_info_mode(self) -> UnitInfo_Mode

get_UnitInfoMode() overload
Source§

fn set_unit_info_mode(self, value: impl Into<UnitInfo_Mode>)

set_UnitInfoMode(crate::app::unitinfo::UnitInfo_Mode) overload
Source§

fn get_refine_iron(self) -> i32

get_RefineIron() overload
Source§

fn set_refine_iron(self, value: impl Into<i32>)

set_RefineIron(i32) overload
Source§

fn get_refine_steel(self) -> i32

get_RefineSteel() overload
Source§

fn set_refine_steel(self, value: impl Into<i32>)

set_RefineSteel(i32) overload
Source§

fn get_refine_silver(self) -> i32

get_RefineSilver() overload
Source§

fn set_refine_silver(self, value: impl Into<i32>)

set_RefineSilver(i32) overload
Source§

fn get_piece_of_bond(self) -> i32

get_PieceOfBond() overload
Source§

fn set_piece_of_bond(self, value: impl Into<i32>)

set_PieceOfBond(i32) overload
Source§

fn get_total_piece_of_bond(self) -> i32

get_TotalPieceOfBond() overload
Source§

fn set_total_piece_of_bond(self, value: impl Into<i32>)

set_TotalPieceOfBond(i32) overload
Source§

fn set_mascot_name(self, value: impl Into<Il2CppString>)

set_MascotName(::unity::Il2CppString) overload
Source§

fn get_mascot_name(self) -> Il2CppString

get_MascotName() overload
Source§

fn get_map_edit_data(self) -> MapEditData

get_MapEditData() overload
Source§

fn get_relay_data(self) -> RelayUserData

get_RelayData() overload
Source§

fn get_versus_data(self) -> VersusUserData

get_VersusData() overload
Source§

fn get_identifier(self) -> u64

get_Identifier() overload
Source§

fn get_challenge_route(self) -> i32

get_ChallengeRoute() overload
Source§

fn set_challenge_route(self, value: impl Into<i32>)

set_ChallengeRoute(i32) overload
Source§

fn get_challenge_level(self) -> i32

get_ChallengeLevel() overload
Source§

fn set_challenge_level(self, value: impl Into<i32>)

set_ChallengeLevel(i32) overload
Source§

fn get_challenge_best_level(self) -> i32

get_ChallengeBestLevel() overload
Source§

fn set_challenge_best_level(self, value: impl Into<i32>)

set_ChallengeBestLevel(i32) overload
Source§

fn get_challenge_seed(self) -> i32

get_ChallengeSeed() overload
Source§

fn set_challenge_seed(self, value: impl Into<i32>)

set_ChallengeSeed(i32) overload
Source§

fn get_challenge_offset(self) -> i32

get_ChallengeOffset() overload
Source§

fn set_challenge_offset(self, value: impl Into<i32>)

set_ChallengeOffset(i32) overload
Source§

fn get_challenge_turn(self) -> i32

get_ChallengeTurn() overload
Source§

fn set_challenge_turn(self, value: impl Into<i32>)

set_ChallengeTurn(i32) overload
Source§

fn set_challenge(self, data: impl Into<ChallengeData>)

SetChallenge(crate::app::challengedata::ChallengeData) overload
Source§

fn reset_challenge(self)

ResetChallenge() overload
Source§

fn reset_challenge_sortie_count(self)

ResetChallengeSortieCount() overload
Source§

fn get_challenge_data(self) -> ChallengeData

GetChallengeData() overload
Source§

fn get_challenge_random(self) -> Random_2

GetChallengeRandom() overload
Source§

fn get_challenge_chapters(self) -> List_1<ChapterData>

GetChallengeChapters() overload
Source§

fn get_challenge_chapter(self, index: impl Into<i32>) -> ChapterData

GetChallengeChapter(i32) overload
Source§

fn get_challenge_stage(self) -> i32

GetChallengeStage() overload
Source§

fn get_challenge_stage_2(self, chapter: impl Into<ChapterData>) -> i32

GetChallengeStage(crate::app::chapterdata::ChapterData) overload
Source§

fn get_challenge_reward_list(self) -> List_1<ItemData>

GetChallengeRewardList() overload
Source§

fn get_investment_filene(self) -> i32

get_InvestmentFilene() overload
Source§

fn set_investment_filene(self, value: impl Into<i32>)

set_InvestmentFilene(i32) overload
Source§

fn get_investment_brodia(self) -> i32

get_InvestmentBrodia() overload
Source§

fn set_investment_brodia(self, value: impl Into<i32>)

set_InvestmentBrodia(i32) overload
Source§

fn get_investment_ircion(self) -> i32

get_InvestmentIrcion() overload
Source§

fn set_investment_ircion(self, value: impl Into<i32>)

set_InvestmentIrcion(i32) overload
Source§

fn get_investment_solum(self) -> i32

get_InvestmentSolum() overload
Source§

fn set_investment_solum(self, value: impl Into<i32>)

set_InvestmentSolum(i32) overload
Source§

fn get_field_bgm_player(self) -> Il2CppString

get_FieldBGMPlayer() overload
Source§

fn set_field_bgm_player(self, value: impl Into<Il2CppString>)

set_FieldBGMPlayer(::unity::Il2CppString) overload
Source§

fn get_field_bgm_enemy(self) -> Il2CppString

get_FieldBGMEnemy() overload
Source§

fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)

set_FieldBGMEnemy(::unity::Il2CppString) overload
Source§

fn can_change_field_bgm(self) -> bool

CanChangeFieldBGM() overload
Source§

fn reset_for_game(self)

ResetForGame() overload
Source§

fn create_global_flags(self)

CreateGlobalFlags() overload
Source§

fn reset_for_begin_of_map(self)

ResetForBeginOfMap() overload
Source§

fn reset_for_end_of_map(self)

ResetForEndOfMap() overload
Source§

fn setup_for_chapter(self, is_resume: impl Into<bool>)

SetupForChapter(bool) overload
Source§

fn cleanup_for_chapter(self)

CleanupForChapter() overload
Source§

fn get_mess_file_name(self) -> Il2CppString

GetMessFileName() overload
Source§

fn set_chapter(self, chapter: impl Into<ChapterData>)

SetChapter(crate::app::chapterdata::ChapterData) overload
Source§

fn set_gmap_spot_2(self, chapter: impl Into<ChapterData>)

SetGmapSpot(crate::app::chapterdata::ChapterData) overload
Source§

fn reset_last_scenario_chapter(self)

ResetLastScenarioChapter() overload
Source§

fn get_map_mode(self) -> GameUserData_MapModes

GetMapMode() overload
Source§

fn completed_chapter(self)

CompletedChapter() overload
Source§

fn can_update_hub(self, mode: impl Into<GameUserData_MapModes>) -> bool

CanUpdateHub(crate::app::gameuserdata::GameUserData_MapModes) overload
Source§

fn try_update_hub(self, mode: impl Into<GameUserData_MapModes>)

TryUpdateHub(crate::app::gameuserdata::GameUserData_MapModes) overload
Source§

fn add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )

AddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Source§

fn try_add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )

TryAddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Source§

fn get_last_scenario_chapter(self) -> ChapterData

GetLastScenarioChapter() overload
Source§

fn get_next_scenario_chapter(self) -> ChapterData

GetNextScenarioChapter() overload
Source§

fn get_next_chapter(self) -> ChapterData

GetNextChapter() overload
Source§

fn get_game_mode(self) -> GameMode

GetGameMode() overload
Source§

fn set_game_mode(self, game_mode: impl Into<GameMode>)

SetGameMode(crate::app::gamemode::GameMode) overload
Source§

fn get_difficulty(self, is_dynamic: impl Into<bool>) -> Difficulty

GetDifficulty(bool) overload
Source§

fn set_difficulty(self, difficulty: impl Into<Difficulty>)

SetDifficulty(crate::app::difficulty::Difficulty) overload
Source§

fn get_evil_difficulty(self) -> Difficulty

GetEvilDifficulty() overload
Source§

fn set_evil_difficulty(self, difficulty: impl Into<Difficulty>)

SetEvilDifficulty(crate::app::difficulty::Difficulty) overload
Source§

fn get_grow_mode(self) -> GrowMode

GetGrowMode() overload
Source§

fn set_grow_mode(self, mode: impl Into<GrowMode>)

SetGrowMode(crate::app::growmode::GrowMode) overload
Source§

fn commit_for_game(self)

CommitForGame() overload
Source§

fn set_completed(self, cid: impl Into<Il2CppString>)

SetCompleted(::unity::Il2CppString) overload
Source§

fn set_completed_2(self, chapter: impl Into<ChapterData>)

SetCompleted(crate::app::chapterdata::ChapterData) overload
Source§

fn set_completed_game(self)

SetCompletedGame() overload
Source§

fn clear_completed_game(self)

ClearCompletedGame() overload
Source§

fn is_completed(self, cid: impl Into<Il2CppString>) -> bool

IsCompleted(::unity::Il2CppString) overload
Source§

fn is_completed_2(self, chapter: impl Into<ChapterData>) -> bool

IsCompleted(crate::app::chapterdata::ChapterData) overload
Source§

fn is_completed_game(self) -> bool

IsCompletedGame() overload
Source§

fn is_allow_earnings(self) -> bool

IsAllowEarnings() overload
Source§

fn is_open_skill_menu(self) -> bool

IsOpenSkillMenu() overload
Source§

fn is_encount_map(self) -> bool

IsEncountMap() overload
Source§

fn is_training_map(self) -> bool

IsTrainingMap() overload
Source§

fn is_challenge_map(self) -> bool

IsChallengeMap() overload
Source§

fn is_next_continue_map(self) -> bool

IsNextContinueMap() overload
Source§

fn is_continued_map(self) -> bool

IsContinuedMap() overload
Source§

fn is_restart_map(self) -> bool

IsRestartMap() overload
Source§

fn is_recollection_map(self) -> bool

IsRecollectionMap() overload
Source§

fn is_evil_map(self) -> bool

IsEvilMap() overload
Source§

fn is_opposition_map(self) -> bool

IsOppositionMap() overload
Source§

fn is_temporary(self) -> bool

IsTemporary() overload
Source§

fn complete_encount_map(self)

CompleteEncountMap() overload
Source§

fn get_is_net_login_once(self) -> bool

get_IsNetLoginOnce() overload
Source§

fn set_is_net_login_once(self, value: impl Into<bool>)

set_IsNetLoginOnce(bool) overload
Source§

fn get_is_show_net_terms(self) -> bool

get_IsShowNetTerms() overload
Source§

fn set_is_show_net_terms(self, value: impl Into<bool>)

set_IsShowNetTerms(bool) overload
Source§

fn get_is_show_net_how_to_report(self) -> bool

get_IsShowNetHowToReport() overload
Source§

fn set_is_show_net_how_to_report(self, value: impl Into<bool>)

set_IsShowNetHowToReport(bool) overload
Source§

fn get_is_rewind_enable(self) -> bool

get_IsRewindEnable() overload
Source§

fn set_is_rewind_enable(self, value: impl Into<bool>)

set_IsRewindEnable(bool) overload
Source§

fn get_is_reliance_a_plus_permit(self) -> bool

get_IsRelianceAPlusPermit() overload
Source§

fn set_is_reliance_a_plus_permit(self, value: impl Into<bool>)

set_IsRelianceAPlusPermit(bool) overload
Source§

fn get_is_get_promise_ring(self) -> bool

get_IsGetPromiseRing() overload
Source§

fn set_is_get_promise_ring(self, value: impl Into<bool>)

set_IsGetPromiseRing(bool) overload
Source§

fn get_can_cc_enchant(self) -> bool

get_CanCCEnchant() overload
Source§

fn set_can_cc_enchant(self, value: impl Into<bool>)

set_CanCCEnchant(bool) overload
Source§

fn get_can_cc_gunner(self) -> bool

get_CanCCGunner() overload
Source§

fn set_can_cc_gunner(self, value: impl Into<bool>)

set_CanCCGunner(bool) overload
Source§

fn get_version(self) -> i32

get_Version() overload
Source§

fn on_serialize(self, stream: impl Into<Stream_2>)

OnSerialize(crate::app::stream_2::Stream_2) overload
Source§

fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)

OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
Source§

fn serialize_for_map_history_replay(self, stream: impl Into<Stream_2>)

SerializeForMapHistoryReplay(crate::app::stream_2::Stream_2) overload
Source§

fn deserialize_for_map_history_replay(self, stream: impl Into<Stream_2>)

DeserializeForMapHistoryReplay(crate::app::stream_2::Stream_2) overload
Source§

fn serialize_for_online(self, stream: impl Into<Stream_2>)

SerializeForOnline(crate::app::stream_2::Stream_2) overload
Source§

fn deserialize_for_online(self, stream: impl Into<Stream_2>)

DeserializeForOnline(crate::app::stream_2::Stream_2) overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

Source§

fn ctor(self, key: T0, value: T1)
where Self: Sized,

Source§

fn get_key(self) -> T0
where Self: Sized,

Source§

fn get_value(self) -> T1
where Self: Sized,

Source§

fn to_string(self) -> Il2CppString
where Self: Sized,

Source§

impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, initialize: bool)
where Self: Sized,

Source§

fn ctor_2(self, max_capacity: i32)
where Self: Sized,

Source§

fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

Source§

fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

Source§

fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

Source§

fn allocate_buffer(self)
where Self: Sized,

Source§

impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn try_add(self) -> (bool, T0)
where Self: Sized,

Source§

fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

Source§

impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: List_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn move_next_rare(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IObjectMethods for __T
where __T: IObject,

Source§

fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn finalize(self)

Finalize() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn get_type(self) -> SystemType

GetType() overload
Source§

fn memberwise_clone(self) -> Object

MemberwiseClone() overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
Source§

fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
Source§

impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

Source§

fn system_i_disposable_dispose(self)
where Self: Sized,

Source§

impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_null() -> ScriptPlayable_1<T0>

Source§

fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

Source§

fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

Source§

fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

Source§

fn create_script_instance() -> Object

Source§

fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

Source§

fn clone_script_instance_from_engine_object(source: Object_2) -> Object

Source§

fn ctor(self, handle: PlayableHandle)
where Self: Sized,

Source§

fn get_handle(self) -> PlayableHandle
where Self: Sized,

Source§

fn get_behaviour(self) -> T0
where Self: Sized,

Source§

fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

Source§

fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

Source§

fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> ISingletonClass_1Methods<T0> for __U

Source§

fn get_instance() -> T0

Source§

fn set_is_resume(self, value: bool)
where Self: Sized,

Source§

fn get_is_resume(self) -> bool
where Self: Sized,

Source§

fn get_version(self) -> i32
where Self: Sized,

Source§

fn create_instance() -> T0

Source§

fn delete_instance()

Source§

fn try_create_instance() -> bool

Source§

fn try_delete_instance() -> bool

Source§

fn tick()

Source§

fn update()

Source§

fn bind()

Source§

fn unbind()

Source§

fn is_bind() -> bool

Source§

fn get_bind_count() -> i32

Source§

fn serialize(stream: Stream_2)

Source§

fn deserialize(stream: Stream_2)

Source§

fn on_create(self)
where Self: Sized,

Source§

fn on_dispose(self)
where Self: Sized,

Source§

fn on_tick(self)
where Self: Sized,

Source§

fn on_update(self)
where Self: Sized,

Source§

fn on_bind(self)
where Self: Sized,

Source§

fn on_unbind(self)
where Self: Sized,

Source§

fn on_serialize(self, stream: Stream_2)
where Self: Sized,

Source§

fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

Source§

fn ctor(self)
where Self: Sized,

Source§

fn finalize(self)
where Self: Sized,

Source§

fn op_implicit(exists: SingletonClass_1<T0>) -> bool

Source§

fn cctor()

Source§

impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

Source§

fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

fn initialize(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Array<T0>)
where Self: Sized,

Source§

fn ctor_2(self, capacity: i32)
where Self: Sized,

Source§

fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn get_rollover_size(self) -> i32
where Self: Sized,

Source§

fn set_rollover_size(self, value: i32)
where Self: Sized,

Source§

fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

Source§

fn clear(self)
where Self: Sized,

Source§

fn set_default_2(self, item: T0)
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn remove(self) -> T0
where Self: Sized,

Source§

fn push(self, item: T0)
where Self: Sized,

Source§

fn pop(self) -> T0
where Self: Sized,

Source§

fn peek(self) -> T0
where Self: Sized,

Source§

fn current_item(self) -> T0
where Self: Sized,

Source§

fn previous_item(self) -> T0
where Self: Sized,

§

impl<T> IlNull for T
where T: FromIlInstance,

§

fn null() -> Self

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

§

impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.