pub trait IGameUserDataMethods: IGameUserData {
Show 145 methods
// Provided methods
fn get_status(self) -> GameUserData_StatusField { ... }
fn get_sequence(self) -> GameUserData_Sequences { ... }
fn set_sequence(self, value: impl Into<GameUserData_Sequences>) { ... }
fn get_variable(self) -> GameVariable { ... }
fn get_gold(self) -> i32 { ... }
fn set_gold(self, value: impl Into<i32>) { ... }
fn get_chapter(self) -> ChapterData { ... }
fn get_chapter_record(self) -> ChapterRecord { ... }
fn get_gmap_spot(self) -> Il2CppString { ... }
fn set_gmap_spot(self, value: impl Into<Il2CppString>) { ... }
fn get_gmap_data(self) -> GameUserGmapData { ... }
fn get_hub_data(self) -> GameUserHubData { ... }
fn get_contents_index(self) -> i32 { ... }
fn set_contents_index(self, value: impl Into<i32>) { ... }
fn get_progress(self) -> i32 { ... }
fn set_progress(self, value: impl Into<i32>) { ... }
fn get_training_count(self) -> i32 { ... }
fn set_training_count(self, value: impl Into<i32>) { ... }
fn get_arena_count(self) -> i32 { ... }
fn set_arena_count(self, value: impl Into<i32>) { ... }
fn get_unit_info_mode(self) -> UnitInfo_Mode { ... }
fn set_unit_info_mode(self, value: impl Into<UnitInfo_Mode>) { ... }
fn get_refine_iron(self) -> i32 { ... }
fn set_refine_iron(self, value: impl Into<i32>) { ... }
fn get_refine_steel(self) -> i32 { ... }
fn set_refine_steel(self, value: impl Into<i32>) { ... }
fn get_refine_silver(self) -> i32 { ... }
fn set_refine_silver(self, value: impl Into<i32>) { ... }
fn get_piece_of_bond(self) -> i32 { ... }
fn set_piece_of_bond(self, value: impl Into<i32>) { ... }
fn get_total_piece_of_bond(self) -> i32 { ... }
fn set_total_piece_of_bond(self, value: impl Into<i32>) { ... }
fn set_mascot_name(self, value: impl Into<Il2CppString>) { ... }
fn get_mascot_name(self) -> Il2CppString { ... }
fn get_map_edit_data(self) -> MapEditData { ... }
fn get_relay_data(self) -> RelayUserData { ... }
fn get_versus_data(self) -> VersusUserData { ... }
fn get_identifier(self) -> u64 { ... }
fn get_challenge_route(self) -> i32 { ... }
fn set_challenge_route(self, value: impl Into<i32>) { ... }
fn get_challenge_level(self) -> i32 { ... }
fn set_challenge_level(self, value: impl Into<i32>) { ... }
fn get_challenge_best_level(self) -> i32 { ... }
fn set_challenge_best_level(self, value: impl Into<i32>) { ... }
fn get_challenge_seed(self) -> i32 { ... }
fn set_challenge_seed(self, value: impl Into<i32>) { ... }
fn get_challenge_offset(self) -> i32 { ... }
fn set_challenge_offset(self, value: impl Into<i32>) { ... }
fn get_challenge_turn(self) -> i32 { ... }
fn set_challenge_turn(self, value: impl Into<i32>) { ... }
fn set_challenge(self, data: impl Into<ChallengeData>) { ... }
fn reset_challenge(self) { ... }
fn reset_challenge_sortie_count(self) { ... }
fn get_challenge_data(self) -> ChallengeData { ... }
fn get_challenge_random(self) -> Random_2 { ... }
fn get_challenge_chapters(self) -> List_1<ChapterData> { ... }
fn get_challenge_chapter(self, index: impl Into<i32>) -> ChapterData { ... }
fn get_challenge_stage(self) -> i32 { ... }
fn get_challenge_stage_2(self, chapter: impl Into<ChapterData>) -> i32 { ... }
fn get_challenge_reward_list(self) -> List_1<ItemData> { ... }
fn get_investment_filene(self) -> i32 { ... }
fn set_investment_filene(self, value: impl Into<i32>) { ... }
fn get_investment_brodia(self) -> i32 { ... }
fn set_investment_brodia(self, value: impl Into<i32>) { ... }
fn get_investment_ircion(self) -> i32 { ... }
fn set_investment_ircion(self, value: impl Into<i32>) { ... }
fn get_investment_solum(self) -> i32 { ... }
fn set_investment_solum(self, value: impl Into<i32>) { ... }
fn get_field_bgm_player(self) -> Il2CppString { ... }
fn set_field_bgm_player(self, value: impl Into<Il2CppString>) { ... }
fn get_field_bgm_enemy(self) -> Il2CppString { ... }
fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>) { ... }
fn can_change_field_bgm(self) -> bool { ... }
fn reset_for_game(self) { ... }
fn create_global_flags(self) { ... }
fn reset_for_begin_of_map(self) { ... }
fn reset_for_end_of_map(self) { ... }
fn setup_for_chapter(self, is_resume: impl Into<bool>) { ... }
fn cleanup_for_chapter(self) { ... }
fn get_mess_file_name(self) -> Il2CppString { ... }
fn set_chapter(self, chapter: impl Into<ChapterData>) { ... }
fn set_gmap_spot_2(self, chapter: impl Into<ChapterData>) { ... }
fn reset_last_scenario_chapter(self) { ... }
fn get_map_mode(self) -> GameUserData_MapModes { ... }
fn completed_chapter(self) { ... }
fn can_update_hub(self, mode: impl Into<GameUserData_MapModes>) -> bool { ... }
fn try_update_hub(self, mode: impl Into<GameUserData_MapModes>) { ... }
fn add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) { ... }
fn try_add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) { ... }
fn get_last_scenario_chapter(self) -> ChapterData { ... }
fn get_next_scenario_chapter(self) -> ChapterData { ... }
fn get_next_chapter(self) -> ChapterData { ... }
fn get_game_mode(self) -> GameMode { ... }
fn set_game_mode(self, game_mode: impl Into<GameMode>) { ... }
fn get_difficulty(self, is_dynamic: impl Into<bool>) -> Difficulty { ... }
fn set_difficulty(self, difficulty: impl Into<Difficulty>) { ... }
fn get_evil_difficulty(self) -> Difficulty { ... }
fn set_evil_difficulty(self, difficulty: impl Into<Difficulty>) { ... }
fn get_grow_mode(self) -> GrowMode { ... }
fn set_grow_mode(self, mode: impl Into<GrowMode>) { ... }
fn commit_for_game(self) { ... }
fn set_completed(self, cid: impl Into<Il2CppString>) { ... }
fn set_completed_2(self, chapter: impl Into<ChapterData>) { ... }
fn set_completed_game(self) { ... }
fn clear_completed_game(self) { ... }
fn is_completed(self, cid: impl Into<Il2CppString>) -> bool { ... }
fn is_completed_2(self, chapter: impl Into<ChapterData>) -> bool { ... }
fn is_completed_game(self) -> bool { ... }
fn is_allow_earnings(self) -> bool { ... }
fn is_open_skill_menu(self) -> bool { ... }
fn is_encount_map(self) -> bool { ... }
fn is_training_map(self) -> bool { ... }
fn is_challenge_map(self) -> bool { ... }
fn is_next_continue_map(self) -> bool { ... }
fn is_continued_map(self) -> bool { ... }
fn is_restart_map(self) -> bool { ... }
fn is_recollection_map(self) -> bool { ... }
fn is_evil_map(self) -> bool { ... }
fn is_opposition_map(self) -> bool { ... }
fn is_temporary(self) -> bool { ... }
fn complete_encount_map(self) { ... }
fn get_is_net_login_once(self) -> bool { ... }
fn set_is_net_login_once(self, value: impl Into<bool>) { ... }
fn get_is_show_net_terms(self) -> bool { ... }
fn set_is_show_net_terms(self, value: impl Into<bool>) { ... }
fn get_is_show_net_how_to_report(self) -> bool { ... }
fn set_is_show_net_how_to_report(self, value: impl Into<bool>) { ... }
fn get_is_rewind_enable(self) -> bool { ... }
fn set_is_rewind_enable(self, value: impl Into<bool>) { ... }
fn get_is_reliance_a_plus_permit(self) -> bool { ... }
fn set_is_reliance_a_plus_permit(self, value: impl Into<bool>) { ... }
fn get_is_get_promise_ring(self) -> bool { ... }
fn set_is_get_promise_ring(self, value: impl Into<bool>) { ... }
fn get_can_cc_enchant(self) -> bool { ... }
fn set_can_cc_enchant(self, value: impl Into<bool>) { ... }
fn get_can_cc_gunner(self) -> bool { ... }
fn set_can_cc_gunner(self, value: impl Into<bool>) { ... }
fn get_version(self) -> i32 { ... }
fn on_serialize(self, stream: impl Into<Stream_2>) { ... }
fn on_deserialize(
self,
stream: impl Into<Stream_2>,
version: impl Into<i32>,
) { ... }
fn serialize_for_map_history_replay(self, stream: impl Into<Stream_2>) { ... }
fn deserialize_for_map_history_replay(self, stream: impl Into<Stream_2>) { ... }
fn serialize_for_online(self, stream: impl Into<Stream_2>) { ... }
fn deserialize_for_online(self, stream: impl Into<Stream_2>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_status(self) -> GameUserData_StatusField
fn get_status(self) -> GameUserData_StatusField
get_Status() overload
Sourcefn get_sequence(self) -> GameUserData_Sequences
fn get_sequence(self) -> GameUserData_Sequences
get_Sequence() overload
Sourcefn set_sequence(self, value: impl Into<GameUserData_Sequences>)
fn set_sequence(self, value: impl Into<GameUserData_Sequences>)
set_Sequence(crate::app::gameuserdata::GameUserData_Sequences) overload
Sourcefn get_variable(self) -> GameVariable
fn get_variable(self) -> GameVariable
get_Variable() overload
Sourcefn get_chapter(self) -> ChapterData
fn get_chapter(self) -> ChapterData
get_Chapter() overload
Sourcefn get_chapter_record(self) -> ChapterRecord
fn get_chapter_record(self) -> ChapterRecord
get_ChapterRecord() overload
Sourcefn get_gmap_spot(self) -> Il2CppString
fn get_gmap_spot(self) -> Il2CppString
get_GmapSpot() overload
Sourcefn set_gmap_spot(self, value: impl Into<Il2CppString>)
fn set_gmap_spot(self, value: impl Into<Il2CppString>)
set_GmapSpot(::unity::Il2CppString) overload
Sourcefn get_gmap_data(self) -> GameUserGmapData
fn get_gmap_data(self) -> GameUserGmapData
get_GmapData() overload
Sourcefn get_hub_data(self) -> GameUserHubData
fn get_hub_data(self) -> GameUserHubData
get_HubData() overload
Sourcefn get_contents_index(self) -> i32
fn get_contents_index(self) -> i32
get_ContentsIndex() overload
Sourcefn set_contents_index(self, value: impl Into<i32>)
fn set_contents_index(self, value: impl Into<i32>)
set_ContentsIndex(i32) overload
Sourcefn get_progress(self) -> i32
fn get_progress(self) -> i32
get_Progress() overload
Sourcefn set_progress(self, value: impl Into<i32>)
fn set_progress(self, value: impl Into<i32>)
set_Progress(i32) overload
Sourcefn get_training_count(self) -> i32
fn get_training_count(self) -> i32
get_TrainingCount() overload
Sourcefn set_training_count(self, value: impl Into<i32>)
fn set_training_count(self, value: impl Into<i32>)
set_TrainingCount(i32) overload
Sourcefn get_arena_count(self) -> i32
fn get_arena_count(self) -> i32
get_ArenaCount() overload
Sourcefn set_arena_count(self, value: impl Into<i32>)
fn set_arena_count(self, value: impl Into<i32>)
set_ArenaCount(i32) overload
Sourcefn get_unit_info_mode(self) -> UnitInfo_Mode
fn get_unit_info_mode(self) -> UnitInfo_Mode
get_UnitInfoMode() overload
Sourcefn set_unit_info_mode(self, value: impl Into<UnitInfo_Mode>)
fn set_unit_info_mode(self, value: impl Into<UnitInfo_Mode>)
set_UnitInfoMode(crate::app::unitinfo::UnitInfo_Mode) overload
Sourcefn get_refine_iron(self) -> i32
fn get_refine_iron(self) -> i32
get_RefineIron() overload
Sourcefn set_refine_iron(self, value: impl Into<i32>)
fn set_refine_iron(self, value: impl Into<i32>)
set_RefineIron(i32) overload
Sourcefn get_refine_steel(self) -> i32
fn get_refine_steel(self) -> i32
get_RefineSteel() overload
Sourcefn set_refine_steel(self, value: impl Into<i32>)
fn set_refine_steel(self, value: impl Into<i32>)
set_RefineSteel(i32) overload
Sourcefn get_refine_silver(self) -> i32
fn get_refine_silver(self) -> i32
get_RefineSilver() overload
Sourcefn set_refine_silver(self, value: impl Into<i32>)
fn set_refine_silver(self, value: impl Into<i32>)
set_RefineSilver(i32) overload
Sourcefn get_piece_of_bond(self) -> i32
fn get_piece_of_bond(self) -> i32
get_PieceOfBond() overload
Sourcefn set_piece_of_bond(self, value: impl Into<i32>)
fn set_piece_of_bond(self, value: impl Into<i32>)
set_PieceOfBond(i32) overload
Sourcefn get_total_piece_of_bond(self) -> i32
fn get_total_piece_of_bond(self) -> i32
get_TotalPieceOfBond() overload
Sourcefn set_total_piece_of_bond(self, value: impl Into<i32>)
fn set_total_piece_of_bond(self, value: impl Into<i32>)
set_TotalPieceOfBond(i32) overload
Sourcefn set_mascot_name(self, value: impl Into<Il2CppString>)
fn set_mascot_name(self, value: impl Into<Il2CppString>)
set_MascotName(::unity::Il2CppString) overload
Sourcefn get_mascot_name(self) -> Il2CppString
fn get_mascot_name(self) -> Il2CppString
get_MascotName() overload
Sourcefn get_map_edit_data(self) -> MapEditData
fn get_map_edit_data(self) -> MapEditData
get_MapEditData() overload
Sourcefn get_relay_data(self) -> RelayUserData
fn get_relay_data(self) -> RelayUserData
get_RelayData() overload
Sourcefn get_versus_data(self) -> VersusUserData
fn get_versus_data(self) -> VersusUserData
get_VersusData() overload
Sourcefn get_identifier(self) -> u64
fn get_identifier(self) -> u64
get_Identifier() overload
Sourcefn get_challenge_route(self) -> i32
fn get_challenge_route(self) -> i32
get_ChallengeRoute() overload
Sourcefn set_challenge_route(self, value: impl Into<i32>)
fn set_challenge_route(self, value: impl Into<i32>)
set_ChallengeRoute(i32) overload
Sourcefn get_challenge_level(self) -> i32
fn get_challenge_level(self) -> i32
get_ChallengeLevel() overload
Sourcefn set_challenge_level(self, value: impl Into<i32>)
fn set_challenge_level(self, value: impl Into<i32>)
set_ChallengeLevel(i32) overload
Sourcefn get_challenge_best_level(self) -> i32
fn get_challenge_best_level(self) -> i32
get_ChallengeBestLevel() overload
Sourcefn set_challenge_best_level(self, value: impl Into<i32>)
fn set_challenge_best_level(self, value: impl Into<i32>)
set_ChallengeBestLevel(i32) overload
Sourcefn get_challenge_seed(self) -> i32
fn get_challenge_seed(self) -> i32
get_ChallengeSeed() overload
Sourcefn set_challenge_seed(self, value: impl Into<i32>)
fn set_challenge_seed(self, value: impl Into<i32>)
set_ChallengeSeed(i32) overload
Sourcefn get_challenge_offset(self) -> i32
fn get_challenge_offset(self) -> i32
get_ChallengeOffset() overload
Sourcefn set_challenge_offset(self, value: impl Into<i32>)
fn set_challenge_offset(self, value: impl Into<i32>)
set_ChallengeOffset(i32) overload
Sourcefn get_challenge_turn(self) -> i32
fn get_challenge_turn(self) -> i32
get_ChallengeTurn() overload
Sourcefn set_challenge_turn(self, value: impl Into<i32>)
fn set_challenge_turn(self, value: impl Into<i32>)
set_ChallengeTurn(i32) overload
Sourcefn set_challenge(self, data: impl Into<ChallengeData>)
fn set_challenge(self, data: impl Into<ChallengeData>)
SetChallenge(crate::app::challengedata::ChallengeData) overload
Sourcefn reset_challenge(self)
fn reset_challenge(self)
ResetChallenge() overload
Sourcefn reset_challenge_sortie_count(self)
fn reset_challenge_sortie_count(self)
ResetChallengeSortieCount() overload
Sourcefn get_challenge_data(self) -> ChallengeData
fn get_challenge_data(self) -> ChallengeData
GetChallengeData() overload
Sourcefn get_challenge_random(self) -> Random_2
fn get_challenge_random(self) -> Random_2
GetChallengeRandom() overload
Sourcefn get_challenge_chapters(self) -> List_1<ChapterData>
fn get_challenge_chapters(self) -> List_1<ChapterData>
GetChallengeChapters() overload
Sourcefn get_challenge_chapter(self, index: impl Into<i32>) -> ChapterData
fn get_challenge_chapter(self, index: impl Into<i32>) -> ChapterData
GetChallengeChapter(i32) overload
Sourcefn get_challenge_stage(self) -> i32
fn get_challenge_stage(self) -> i32
GetChallengeStage() overload
Sourcefn get_challenge_stage_2(self, chapter: impl Into<ChapterData>) -> i32
fn get_challenge_stage_2(self, chapter: impl Into<ChapterData>) -> i32
GetChallengeStage(crate::app::chapterdata::ChapterData) overload
Sourcefn get_challenge_reward_list(self) -> List_1<ItemData>
fn get_challenge_reward_list(self) -> List_1<ItemData>
GetChallengeRewardList() overload
Sourcefn get_investment_filene(self) -> i32
fn get_investment_filene(self) -> i32
get_InvestmentFilene() overload
Sourcefn set_investment_filene(self, value: impl Into<i32>)
fn set_investment_filene(self, value: impl Into<i32>)
set_InvestmentFilene(i32) overload
Sourcefn get_investment_brodia(self) -> i32
fn get_investment_brodia(self) -> i32
get_InvestmentBrodia() overload
Sourcefn set_investment_brodia(self, value: impl Into<i32>)
fn set_investment_brodia(self, value: impl Into<i32>)
set_InvestmentBrodia(i32) overload
Sourcefn get_investment_ircion(self) -> i32
fn get_investment_ircion(self) -> i32
get_InvestmentIrcion() overload
Sourcefn set_investment_ircion(self, value: impl Into<i32>)
fn set_investment_ircion(self, value: impl Into<i32>)
set_InvestmentIrcion(i32) overload
Sourcefn get_investment_solum(self) -> i32
fn get_investment_solum(self) -> i32
get_InvestmentSolum() overload
Sourcefn set_investment_solum(self, value: impl Into<i32>)
fn set_investment_solum(self, value: impl Into<i32>)
set_InvestmentSolum(i32) overload
Sourcefn get_field_bgm_player(self) -> Il2CppString
fn get_field_bgm_player(self) -> Il2CppString
get_FieldBGMPlayer() overload
Sourcefn set_field_bgm_player(self, value: impl Into<Il2CppString>)
fn set_field_bgm_player(self, value: impl Into<Il2CppString>)
set_FieldBGMPlayer(::unity::Il2CppString) overload
Sourcefn get_field_bgm_enemy(self) -> Il2CppString
fn get_field_bgm_enemy(self) -> Il2CppString
get_FieldBGMEnemy() overload
Sourcefn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
set_FieldBGMEnemy(::unity::Il2CppString) overload
Sourcefn can_change_field_bgm(self) -> bool
fn can_change_field_bgm(self) -> bool
CanChangeFieldBGM() overload
Sourcefn reset_for_game(self)
fn reset_for_game(self)
ResetForGame() overload
Sourcefn create_global_flags(self)
fn create_global_flags(self)
CreateGlobalFlags() overload
Sourcefn reset_for_begin_of_map(self)
fn reset_for_begin_of_map(self)
ResetForBeginOfMap() overload
Sourcefn reset_for_end_of_map(self)
fn reset_for_end_of_map(self)
ResetForEndOfMap() overload
Sourcefn setup_for_chapter(self, is_resume: impl Into<bool>)
fn setup_for_chapter(self, is_resume: impl Into<bool>)
SetupForChapter(bool) overload
Sourcefn cleanup_for_chapter(self)
fn cleanup_for_chapter(self)
CleanupForChapter() overload
Sourcefn get_mess_file_name(self) -> Il2CppString
fn get_mess_file_name(self) -> Il2CppString
GetMessFileName() overload
Sourcefn set_chapter(self, chapter: impl Into<ChapterData>)
fn set_chapter(self, chapter: impl Into<ChapterData>)
SetChapter(crate::app::chapterdata::ChapterData) overload
Sourcefn set_gmap_spot_2(self, chapter: impl Into<ChapterData>)
fn set_gmap_spot_2(self, chapter: impl Into<ChapterData>)
SetGmapSpot(crate::app::chapterdata::ChapterData) overload
Sourcefn reset_last_scenario_chapter(self)
fn reset_last_scenario_chapter(self)
ResetLastScenarioChapter() overload
Sourcefn get_map_mode(self) -> GameUserData_MapModes
fn get_map_mode(self) -> GameUserData_MapModes
GetMapMode() overload
Sourcefn completed_chapter(self)
fn completed_chapter(self)
CompletedChapter() overload
Sourcefn can_update_hub(self, mode: impl Into<GameUserData_MapModes>) -> bool
fn can_update_hub(self, mode: impl Into<GameUserData_MapModes>) -> bool
CanUpdateHub(crate::app::gameuserdata::GameUserData_MapModes) overload
Sourcefn try_update_hub(self, mode: impl Into<GameUserData_MapModes>)
fn try_update_hub(self, mode: impl Into<GameUserData_MapModes>)
TryUpdateHub(crate::app::gameuserdata::GameUserData_MapModes) overload
Sourcefn add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
)
fn add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )
AddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Sourcefn try_add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
)
fn try_add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )
TryAddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Sourcefn get_last_scenario_chapter(self) -> ChapterData
fn get_last_scenario_chapter(self) -> ChapterData
GetLastScenarioChapter() overload
Sourcefn get_next_scenario_chapter(self) -> ChapterData
fn get_next_scenario_chapter(self) -> ChapterData
GetNextScenarioChapter() overload
Sourcefn get_next_chapter(self) -> ChapterData
fn get_next_chapter(self) -> ChapterData
GetNextChapter() overload
Sourcefn get_game_mode(self) -> GameMode
fn get_game_mode(self) -> GameMode
GetGameMode() overload
Sourcefn set_game_mode(self, game_mode: impl Into<GameMode>)
fn set_game_mode(self, game_mode: impl Into<GameMode>)
SetGameMode(crate::app::gamemode::GameMode) overload
Sourcefn get_difficulty(self, is_dynamic: impl Into<bool>) -> Difficulty
fn get_difficulty(self, is_dynamic: impl Into<bool>) -> Difficulty
GetDifficulty(bool) overload
Sourcefn set_difficulty(self, difficulty: impl Into<Difficulty>)
fn set_difficulty(self, difficulty: impl Into<Difficulty>)
SetDifficulty(crate::app::difficulty::Difficulty) overload
Sourcefn get_evil_difficulty(self) -> Difficulty
fn get_evil_difficulty(self) -> Difficulty
GetEvilDifficulty() overload
Sourcefn set_evil_difficulty(self, difficulty: impl Into<Difficulty>)
fn set_evil_difficulty(self, difficulty: impl Into<Difficulty>)
SetEvilDifficulty(crate::app::difficulty::Difficulty) overload
Sourcefn get_grow_mode(self) -> GrowMode
fn get_grow_mode(self) -> GrowMode
GetGrowMode() overload
Sourcefn set_grow_mode(self, mode: impl Into<GrowMode>)
fn set_grow_mode(self, mode: impl Into<GrowMode>)
SetGrowMode(crate::app::growmode::GrowMode) overload
Sourcefn commit_for_game(self)
fn commit_for_game(self)
CommitForGame() overload
Sourcefn set_completed(self, cid: impl Into<Il2CppString>)
fn set_completed(self, cid: impl Into<Il2CppString>)
SetCompleted(::unity::Il2CppString) overload
Sourcefn set_completed_2(self, chapter: impl Into<ChapterData>)
fn set_completed_2(self, chapter: impl Into<ChapterData>)
SetCompleted(crate::app::chapterdata::ChapterData) overload
Sourcefn set_completed_game(self)
fn set_completed_game(self)
SetCompletedGame() overload
Sourcefn clear_completed_game(self)
fn clear_completed_game(self)
ClearCompletedGame() overload
Sourcefn is_completed(self, cid: impl Into<Il2CppString>) -> bool
fn is_completed(self, cid: impl Into<Il2CppString>) -> bool
IsCompleted(::unity::Il2CppString) overload
Sourcefn is_completed_2(self, chapter: impl Into<ChapterData>) -> bool
fn is_completed_2(self, chapter: impl Into<ChapterData>) -> bool
IsCompleted(crate::app::chapterdata::ChapterData) overload
Sourcefn is_completed_game(self) -> bool
fn is_completed_game(self) -> bool
IsCompletedGame() overload
Sourcefn is_allow_earnings(self) -> bool
fn is_allow_earnings(self) -> bool
IsAllowEarnings() overload
IsOpenSkillMenu() overload
Sourcefn is_encount_map(self) -> bool
fn is_encount_map(self) -> bool
IsEncountMap() overload
Sourcefn is_training_map(self) -> bool
fn is_training_map(self) -> bool
IsTrainingMap() overload
Sourcefn is_challenge_map(self) -> bool
fn is_challenge_map(self) -> bool
IsChallengeMap() overload
Sourcefn is_next_continue_map(self) -> bool
fn is_next_continue_map(self) -> bool
IsNextContinueMap() overload
Sourcefn is_continued_map(self) -> bool
fn is_continued_map(self) -> bool
IsContinuedMap() overload
Sourcefn is_restart_map(self) -> bool
fn is_restart_map(self) -> bool
IsRestartMap() overload
Sourcefn is_recollection_map(self) -> bool
fn is_recollection_map(self) -> bool
IsRecollectionMap() overload
Sourcefn is_evil_map(self) -> bool
fn is_evil_map(self) -> bool
IsEvilMap() overload
Sourcefn is_opposition_map(self) -> bool
fn is_opposition_map(self) -> bool
IsOppositionMap() overload
Sourcefn is_temporary(self) -> bool
fn is_temporary(self) -> bool
IsTemporary() overload
Sourcefn complete_encount_map(self)
fn complete_encount_map(self)
CompleteEncountMap() overload
Sourcefn get_is_net_login_once(self) -> bool
fn get_is_net_login_once(self) -> bool
get_IsNetLoginOnce() overload
Sourcefn set_is_net_login_once(self, value: impl Into<bool>)
fn set_is_net_login_once(self, value: impl Into<bool>)
set_IsNetLoginOnce(bool) overload
Sourcefn get_is_show_net_terms(self) -> bool
fn get_is_show_net_terms(self) -> bool
get_IsShowNetTerms() overload
Sourcefn set_is_show_net_terms(self, value: impl Into<bool>)
fn set_is_show_net_terms(self, value: impl Into<bool>)
set_IsShowNetTerms(bool) overload
Sourcefn get_is_show_net_how_to_report(self) -> bool
fn get_is_show_net_how_to_report(self) -> bool
get_IsShowNetHowToReport() overload
Sourcefn set_is_show_net_how_to_report(self, value: impl Into<bool>)
fn set_is_show_net_how_to_report(self, value: impl Into<bool>)
set_IsShowNetHowToReport(bool) overload
Sourcefn get_is_rewind_enable(self) -> bool
fn get_is_rewind_enable(self) -> bool
get_IsRewindEnable() overload
Sourcefn set_is_rewind_enable(self, value: impl Into<bool>)
fn set_is_rewind_enable(self, value: impl Into<bool>)
set_IsRewindEnable(bool) overload
Sourcefn get_is_reliance_a_plus_permit(self) -> bool
fn get_is_reliance_a_plus_permit(self) -> bool
get_IsRelianceAPlusPermit() overload
Sourcefn set_is_reliance_a_plus_permit(self, value: impl Into<bool>)
fn set_is_reliance_a_plus_permit(self, value: impl Into<bool>)
set_IsRelianceAPlusPermit(bool) overload
Sourcefn get_is_get_promise_ring(self) -> bool
fn get_is_get_promise_ring(self) -> bool
get_IsGetPromiseRing() overload
Sourcefn set_is_get_promise_ring(self, value: impl Into<bool>)
fn set_is_get_promise_ring(self, value: impl Into<bool>)
set_IsGetPromiseRing(bool) overload
Sourcefn get_can_cc_enchant(self) -> bool
fn get_can_cc_enchant(self) -> bool
get_CanCCEnchant() overload
Sourcefn set_can_cc_enchant(self, value: impl Into<bool>)
fn set_can_cc_enchant(self, value: impl Into<bool>)
set_CanCCEnchant(bool) overload
Sourcefn get_can_cc_gunner(self) -> bool
fn get_can_cc_gunner(self) -> bool
get_CanCCGunner() overload
Sourcefn set_can_cc_gunner(self, value: impl Into<bool>)
fn set_can_cc_gunner(self, value: impl Into<bool>)
set_CanCCGunner(bool) overload
Sourcefn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overload
Sourcefn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overload
Sourcefn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
Sourcefn serialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
fn serialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
SerializeForMapHistoryReplay(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
fn deserialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
DeserializeForMapHistoryReplay(crate::app::stream_2::Stream_2) overload
Sourcefn serialize_for_online(self, stream: impl Into<Stream_2>)
fn serialize_for_online(self, stream: impl Into<Stream_2>)
SerializeForOnline(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize_for_online(self, stream: impl Into<Stream_2>)
fn deserialize_for_online(self, stream: impl Into<Stream_2>)
DeserializeForOnline(crate::app::stream_2::Stream_2) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameUserData> IGameUserDataMethods for __T
app-gameuserdata only.