#[repr(C)]pub struct GameUserData_MapModes {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl Clone for GameUserData_MapModes
impl Clone for GameUserData_MapModes
Source§fn clone(&self) -> GameUserData_MapModes
fn clone(&self) -> GameUserData_MapModes
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameUserData_MapModes
impl Debug for GameUserData_MapModes
Source§impl PartialEq for GameUserData_MapModes
impl PartialEq for GameUserData_MapModes
impl Copy for GameUserData_MapModes
impl Eq for GameUserData_MapModes
impl StructuralPartialEq for GameUserData_MapModes
Auto Trait Implementations§
impl Freeze for GameUserData_MapModes
impl RefUnwindSafe for GameUserData_MapModes
impl Send for GameUserData_MapModes
impl Sync for GameUserData_MapModes
impl Unpin for GameUserData_MapModes
impl UnwindSafe for GameUserData_MapModes
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)