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IGameUserData

Trait IGameUserData 

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pub trait IGameUserData: ISingletonClass_1<GameUserData> {
Show 52 methods // Provided methods fn m_status(self) -> GameUserData_StatusField { ... } fn set_m_status(self, value: GameUserData_StatusField) { ... } fn m_sequence(self) -> GameUserData_Sequences { ... } fn set_m_sequence(self, value: GameUserData_Sequences) { ... } fn m_game_mode(self) -> GameMode { ... } fn set_m_game_mode(self, value: GameMode) { ... } fn m_difficulty(self) -> Difficulty { ... } fn set_m_difficulty(self, value: Difficulty) { ... } fn m_chapter(self) -> ChapterData { ... } fn set_m_chapter(self, value: ChapterData) { ... } fn m_gmap_spot(self) -> Il2CppString { ... } fn set_m_gmap_spot(self, value: Il2CppString) { ... } fn m_contents_index(self) -> i32 { ... } fn set_m_contents_index(self, value: i32) { ... } fn m_variable(self) -> GameVariable { ... } fn set_m_variable(self, value: GameVariable) { ... } fn m_gold(self) -> i32 { ... } fn set_m_gold(self, value: i32) { ... } fn m_progress(self) -> i32 { ... } fn set_m_progress(self, value: i32) { ... } fn m_training_count(self) -> i32 { ... } fn set_m_training_count(self, value: i32) { ... } fn m_arena_count(self) -> i32 { ... } fn set_m_arena_count(self, value: i32) { ... } fn m_unit_info_mode(self) -> UnitInfo_Mode { ... } fn set_m_unit_info_mode(self, value: UnitInfo_Mode) { ... } fn m_piece_of_bond(self) -> i32 { ... } fn set_m_piece_of_bond(self, value: i32) { ... } fn m_total_piece_of_bond(self) -> i32 { ... } fn set_m_total_piece_of_bond(self, value: i32) { ... } fn m_gmap_data(self) -> GameUserGmapData { ... } fn set_m_gmap_data(self, value: GameUserGmapData) { ... } fn m_hub_data(self) -> GameUserHubData { ... } fn set_m_hub_data(self, value: GameUserHubData) { ... } fn m_chapter_record(self) -> ChapterRecord { ... } fn set_m_chapter_record(self, value: ChapterRecord) { ... } fn m_mascot_name(self) -> Il2CppString { ... } fn set_m_mascot_name(self, value: Il2CppString) { ... } fn m_map_edit_data(self) -> MapEditData { ... } fn set_m_map_edit_data(self, value: MapEditData) { ... } fn m_relay_data(self) -> RelayUserData { ... } fn set_m_relay_data(self, value: RelayUserData) { ... } fn m_identifier(self) -> u64 { ... } fn set_m_identifier(self, value: u64) { ... } fn m_versus_data(self) -> VersusUserData { ... } fn set_m_versus_data(self, value: VersusUserData) { ... } fn m_is_show_net_terms(self) -> bool { ... } fn set_m_is_show_net_terms(self, value: bool) { ... } fn m_is_show_net_how_to_report(self) -> bool { ... } fn set_m_is_show_net_how_to_report(self, value: bool) { ... } fn m_evil_difficulty(self) -> Difficulty { ... } fn set_m_evil_difficulty(self, value: Difficulty) { ... }
}

Provided Methods§

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fn m_status(self) -> GameUserData_StatusField

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fn set_m_status(self, value: GameUserData_StatusField)

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fn m_sequence(self) -> GameUserData_Sequences

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fn set_m_sequence(self, value: GameUserData_Sequences)

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fn m_game_mode(self) -> GameMode

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fn set_m_game_mode(self, value: GameMode)

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fn m_difficulty(self) -> Difficulty

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fn set_m_difficulty(self, value: Difficulty)

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fn m_chapter(self) -> ChapterData

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fn set_m_chapter(self, value: ChapterData)

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fn m_gmap_spot(self) -> Il2CppString

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fn set_m_gmap_spot(self, value: Il2CppString)

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fn m_contents_index(self) -> i32

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fn set_m_contents_index(self, value: i32)

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fn m_variable(self) -> GameVariable

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fn set_m_variable(self, value: GameVariable)

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fn m_gold(self) -> i32

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fn set_m_gold(self, value: i32)

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fn m_progress(self) -> i32

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fn set_m_progress(self, value: i32)

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fn m_training_count(self) -> i32

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fn set_m_training_count(self, value: i32)

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fn m_arena_count(self) -> i32

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fn set_m_arena_count(self, value: i32)

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fn m_unit_info_mode(self) -> UnitInfo_Mode

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fn set_m_unit_info_mode(self, value: UnitInfo_Mode)

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fn m_piece_of_bond(self) -> i32

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fn set_m_piece_of_bond(self, value: i32)

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fn m_total_piece_of_bond(self) -> i32

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fn set_m_total_piece_of_bond(self, value: i32)

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fn m_gmap_data(self) -> GameUserGmapData

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fn set_m_gmap_data(self, value: GameUserGmapData)

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fn m_hub_data(self) -> GameUserHubData

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fn set_m_hub_data(self, value: GameUserHubData)

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fn m_chapter_record(self) -> ChapterRecord

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fn set_m_chapter_record(self, value: ChapterRecord)

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fn m_mascot_name(self) -> Il2CppString

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fn set_m_mascot_name(self, value: Il2CppString)

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fn m_map_edit_data(self) -> MapEditData

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fn set_m_map_edit_data(self, value: MapEditData)

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fn m_relay_data(self) -> RelayUserData

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fn set_m_relay_data(self, value: RelayUserData)

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fn m_identifier(self) -> u64

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fn set_m_identifier(self, value: u64)

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fn m_versus_data(self) -> VersusUserData

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fn set_m_versus_data(self, value: VersusUserData)

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fn m_is_show_net_terms(self) -> bool

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fn set_m_is_show_net_terms(self, value: bool)

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fn m_is_show_net_how_to_report(self) -> bool

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fn set_m_is_show_net_how_to_report(self, value: bool)

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fn m_evil_difficulty(self) -> Difficulty

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fn set_m_evil_difficulty(self, value: Difficulty)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§