pub trait IGameUserGmapDataMethods: IGameUserGmapData {
Show 32 methods
// Provided methods
fn ctor(self) { ... }
fn reset(self) { ... }
fn get_mode(self) -> GmapMode_Mode { ... }
fn set_mode(self, value: impl Into<GmapMode_Mode>) { ... }
fn get_now_spot_god(self) -> Il2CppString { ... }
fn set_now_spot_god(self, value: impl Into<Il2CppString>) { ... }
fn get_now_spot_evil(self) -> Il2CppString { ... }
fn set_now_spot_evil(self, value: impl Into<Il2CppString>) { ... }
fn get_gmap_camera_distance(self) -> f32 { ... }
fn set_gmap_camera_distance(self, value: impl Into<f32>) { ... }
fn add_mob(
self,
spot_id: impl Into<Il2CppString>,
mob: impl Into<EncountMob>,
) { ... }
fn get_mob(self, spot_id: impl Into<Il2CppString>) -> EncountMob { ... }
fn clear_mob(self, spot_id: impl Into<Il2CppString>) { ... }
fn pop_mob_list(self, num: impl Into<i32>) -> Array<GmapSpot> { ... }
fn exists_mob(self, spot_id: impl Into<Il2CppString>) -> bool { ... }
fn count_mob(self) -> i32 { ... }
fn is_check_dispos(self) -> bool { ... }
fn get_dispos_count_from_delta_hours(
self,
print_log: impl Into<bool>,
) -> i32 { ... }
fn is_check_dispos_time(self) -> bool { ... }
fn initialize_dispos_time(self) { ... }
fn add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) { ... }
fn get_dispos_encount_count(self) -> i32 { ... }
fn reset_encount_counter(self) -> i32 { ... }
fn get_encount_count_map_clear(self, is_update: impl Into<bool>) -> i32 { ... }
fn get_encount_count_network(self, is_update: impl Into<bool>) -> i32 { ... }
fn get_encount_count_minigame(self, is_update: impl Into<bool>) -> i32 { ... }
fn is_valid_real_time(self) -> bool { ... }
fn is_valid_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) -> bool { ... }
fn get_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) -> i32 { ... }
fn set_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
value: impl Into<i32>,
) { ... }
fn serialize(self, stream: impl Into<Stream_2>) { ... }
fn deserialize(self, stream: impl Into<Stream_2>) { ... }
}Provided Methods§
Sourcefn get_mode(self) -> GmapMode_Mode
fn get_mode(self) -> GmapMode_Mode
get_Mode() overload
Sourcefn set_mode(self, value: impl Into<GmapMode_Mode>)
fn set_mode(self, value: impl Into<GmapMode_Mode>)
set_Mode(crate::app::gmapmode::GmapMode_Mode) overload
Sourcefn get_now_spot_god(self) -> Il2CppString
fn get_now_spot_god(self) -> Il2CppString
get_NowSpotGod() overload
Sourcefn set_now_spot_god(self, value: impl Into<Il2CppString>)
fn set_now_spot_god(self, value: impl Into<Il2CppString>)
set_NowSpotGod(::unity::Il2CppString) overload
Sourcefn get_now_spot_evil(self) -> Il2CppString
fn get_now_spot_evil(self) -> Il2CppString
get_NowSpotEvil() overload
Sourcefn set_now_spot_evil(self, value: impl Into<Il2CppString>)
fn set_now_spot_evil(self, value: impl Into<Il2CppString>)
set_NowSpotEvil(::unity::Il2CppString) overload
Sourcefn get_gmap_camera_distance(self) -> f32
fn get_gmap_camera_distance(self) -> f32
get_GmapCameraDistance() overload
Sourcefn set_gmap_camera_distance(self, value: impl Into<f32>)
fn set_gmap_camera_distance(self, value: impl Into<f32>)
set_GmapCameraDistance(f32) overload
Sourcefn add_mob(self, spot_id: impl Into<Il2CppString>, mob: impl Into<EncountMob>)
fn add_mob(self, spot_id: impl Into<Il2CppString>, mob: impl Into<EncountMob>)
AddMob(::unity::Il2CppString, crate::app::encountmob::EncountMob) overload
Sourcefn get_mob(self, spot_id: impl Into<Il2CppString>) -> EncountMob
fn get_mob(self, spot_id: impl Into<Il2CppString>) -> EncountMob
GetMob(::unity::Il2CppString) overload
Sourcefn clear_mob(self, spot_id: impl Into<Il2CppString>)
fn clear_mob(self, spot_id: impl Into<Il2CppString>)
ClearMob(::unity::Il2CppString) overload
Sourcefn pop_mob_list(self, num: impl Into<i32>) -> Array<GmapSpot>
fn pop_mob_list(self, num: impl Into<i32>) -> Array<GmapSpot>
PopMobList(i32) overload
Sourcefn exists_mob(self, spot_id: impl Into<Il2CppString>) -> bool
fn exists_mob(self, spot_id: impl Into<Il2CppString>) -> bool
ExistsMob(::unity::Il2CppString) overload
Sourcefn is_check_dispos(self) -> bool
fn is_check_dispos(self) -> bool
IsCheckDispos() overload
Sourcefn get_dispos_count_from_delta_hours(self, print_log: impl Into<bool>) -> i32
fn get_dispos_count_from_delta_hours(self, print_log: impl Into<bool>) -> i32
GetDisposCountFromDeltaHours(bool) overload
Sourcefn is_check_dispos_time(self) -> bool
fn is_check_dispos_time(self) -> bool
IsCheckDisposTime() overload
Sourcefn initialize_dispos_time(self)
fn initialize_dispos_time(self)
InitializeDisposTime() overload
Sourcefn add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
)
fn add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )
AddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Sourcefn get_dispos_encount_count(self) -> i32
fn get_dispos_encount_count(self) -> i32
GetDisposEncountCount() overload
Sourcefn reset_encount_counter(self) -> i32
fn reset_encount_counter(self) -> i32
ResetEncountCounter() overload
Sourcefn get_encount_count_map_clear(self, is_update: impl Into<bool>) -> i32
fn get_encount_count_map_clear(self, is_update: impl Into<bool>) -> i32
GetEncountCountMapClear(bool) overload
Sourcefn get_encount_count_network(self, is_update: impl Into<bool>) -> i32
fn get_encount_count_network(self, is_update: impl Into<bool>) -> i32
GetEncountCountNetwork(bool) overload
Sourcefn get_encount_count_minigame(self, is_update: impl Into<bool>) -> i32
fn get_encount_count_minigame(self, is_update: impl Into<bool>) -> i32
GetEncountCountMinigame(bool) overload
Sourcefn is_valid_real_time(self) -> bool
fn is_valid_real_time(self) -> bool
IsValidRealTime() overload
Sourcefn is_valid_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) -> bool
fn is_valid_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) -> bool
IsValidCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Sourcefn get_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
) -> i32
fn get_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) -> i32
GetEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload
Sourcefn set_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
value: impl Into<i32>,
)
fn set_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, value: impl Into<i32>, )
SetEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType, i32) overload
Sourcefn serialize(self, stream: impl Into<Stream_2>)
fn serialize(self, stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize(self, stream: impl Into<Stream_2>)
fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameUserGmapData> IGameUserGmapDataMethods for __T
app-gameusergmapdata only.