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IGameUserGmapDataMethods

Trait IGameUserGmapDataMethods 

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pub trait IGameUserGmapDataMethods: IGameUserGmapData {
Show 32 methods // Provided methods fn ctor(self) { ... } fn reset(self) { ... } fn get_mode(self) -> GmapMode_Mode { ... } fn set_mode(self, value: impl Into<GmapMode_Mode>) { ... } fn get_now_spot_god(self) -> Il2CppString { ... } fn set_now_spot_god(self, value: impl Into<Il2CppString>) { ... } fn get_now_spot_evil(self) -> Il2CppString { ... } fn set_now_spot_evil(self, value: impl Into<Il2CppString>) { ... } fn get_gmap_camera_distance(self) -> f32 { ... } fn set_gmap_camera_distance(self, value: impl Into<f32>) { ... } fn add_mob( self, spot_id: impl Into<Il2CppString>, mob: impl Into<EncountMob>, ) { ... } fn get_mob(self, spot_id: impl Into<Il2CppString>) -> EncountMob { ... } fn clear_mob(self, spot_id: impl Into<Il2CppString>) { ... } fn pop_mob_list(self, num: impl Into<i32>) -> Array<GmapSpot> { ... } fn exists_mob(self, spot_id: impl Into<Il2CppString>) -> bool { ... } fn count_mob(self) -> i32 { ... } fn is_check_dispos(self) -> bool { ... } fn get_dispos_count_from_delta_hours( self, print_log: impl Into<bool>, ) -> i32 { ... } fn is_check_dispos_time(self) -> bool { ... } fn initialize_dispos_time(self) { ... } fn add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) { ... } fn get_dispos_encount_count(self) -> i32 { ... } fn reset_encount_counter(self) -> i32 { ... } fn get_encount_count_map_clear(self, is_update: impl Into<bool>) -> i32 { ... } fn get_encount_count_network(self, is_update: impl Into<bool>) -> i32 { ... } fn get_encount_count_minigame(self, is_update: impl Into<bool>) -> i32 { ... } fn is_valid_real_time(self) -> bool { ... } fn is_valid_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) -> bool { ... } fn get_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) -> i32 { ... } fn set_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, value: impl Into<i32>, ) { ... } fn serialize(self, stream: impl Into<Stream_2>) { ... } fn deserialize(self, stream: impl Into<Stream_2>) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn reset(self)

Reset() overload

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fn get_mode(self) -> GmapMode_Mode

get_Mode() overload

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fn set_mode(self, value: impl Into<GmapMode_Mode>)

set_Mode(crate::app::gmapmode::GmapMode_Mode) overload

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fn get_now_spot_god(self) -> Il2CppString

get_NowSpotGod() overload

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fn set_now_spot_god(self, value: impl Into<Il2CppString>)

set_NowSpotGod(::unity::Il2CppString) overload

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fn get_now_spot_evil(self) -> Il2CppString

get_NowSpotEvil() overload

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fn set_now_spot_evil(self, value: impl Into<Il2CppString>)

set_NowSpotEvil(::unity::Il2CppString) overload

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fn get_gmap_camera_distance(self) -> f32

get_GmapCameraDistance() overload

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fn set_gmap_camera_distance(self, value: impl Into<f32>)

set_GmapCameraDistance(f32) overload

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fn add_mob(self, spot_id: impl Into<Il2CppString>, mob: impl Into<EncountMob>)

AddMob(::unity::Il2CppString, crate::app::encountmob::EncountMob) overload

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fn get_mob(self, spot_id: impl Into<Il2CppString>) -> EncountMob

GetMob(::unity::Il2CppString) overload

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fn clear_mob(self, spot_id: impl Into<Il2CppString>)

ClearMob(::unity::Il2CppString) overload

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fn pop_mob_list(self, num: impl Into<i32>) -> Array<GmapSpot>

PopMobList(i32) overload

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fn exists_mob(self, spot_id: impl Into<Il2CppString>) -> bool

ExistsMob(::unity::Il2CppString) overload

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fn count_mob(self) -> i32

CountMob() overload

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fn is_check_dispos(self) -> bool

IsCheckDispos() overload

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fn get_dispos_count_from_delta_hours(self, print_log: impl Into<bool>) -> i32

GetDisposCountFromDeltaHours(bool) overload

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fn is_check_dispos_time(self) -> bool

IsCheckDisposTime() overload

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fn initialize_dispos_time(self)

InitializeDisposTime() overload

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fn add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )

AddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload

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fn get_dispos_encount_count(self) -> i32

GetDisposEncountCount() overload

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fn reset_encount_counter(self) -> i32

ResetEncountCounter() overload

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fn get_encount_count_map_clear(self, is_update: impl Into<bool>) -> i32

GetEncountCountMapClear(bool) overload

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fn get_encount_count_network(self, is_update: impl Into<bool>) -> i32

GetEncountCountNetwork(bool) overload

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fn get_encount_count_minigame(self, is_update: impl Into<bool>) -> i32

GetEncountCountMinigame(bool) overload

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fn is_valid_real_time(self) -> bool

IsValidRealTime() overload

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fn is_valid_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) -> bool

IsValidCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload

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fn get_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, ) -> i32

GetEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overload

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fn set_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, value: impl Into<i32>, )

SetEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType, i32) overload

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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload

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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameUserGmapData> IGameUserGmapDataMethods for __T

Available on crate feature app-gameusergmapdata only.