pub trait IGmapPathCollectionMethods: IGmapPathCollection {
// Provided methods
fn ctor(self, root: impl Into<GameObject>) { ... }
fn update_visible(self) { ... }
fn set_child(self, path_object: impl Into<GameObject>) { ... }
fn for_each(self, action: impl Into<Action_1<GameObject>>) { ... }
fn update_path_list(self) { ... }
fn check_appear_gmap_path(self) -> (GameObject, GmapSpot, GmapSpot) { ... }
}Provided Methods§
Sourcefn ctor(self, root: impl Into<GameObject>)
fn ctor(self, root: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn update_visible(self)
fn update_visible(self)
UpdateVisible() overload
Sourcefn set_child(self, path_object: impl Into<GameObject>)
fn set_child(self, path_object: impl Into<GameObject>)
SetChild(crate::unity_engine::gameobject::GameObject) overload
Sourcefn for_each(self, action: impl Into<Action_1<GameObject>>)
fn for_each(self, action: impl Into<Action_1<GameObject>>)
ForEach(crate::system::action_1::Action_1<crate::unity_engine::gameobject::GameObject>) overload
Sourcefn update_path_list(self)
fn update_path_list(self)
UpdatePathList() overload
Sourcefn check_appear_gmap_path(self) -> (GameObject, GmapSpot, GmapSpot)
fn check_appear_gmap_path(self) -> (GameObject, GmapSpot, GmapSpot)
CheckAppearGmapPath(*mutcrate::app::gmapspot::GmapSpot, *mutcrate::app::gmapspot::GmapSpot) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGmapPathCollection> IGmapPathCollectionMethods for __T
Available on crate feature
app-gmap-gmappathcollection only.