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IGmapPathCollectionMethods

Trait IGmapPathCollectionMethods 

Source
pub trait IGmapPathCollectionMethods: IGmapPathCollection {
    // Provided methods
    fn ctor(self, root: impl Into<GameObject>) { ... }
    fn update_visible(self) { ... }
    fn set_child(self, path_object: impl Into<GameObject>) { ... }
    fn for_each(self, action: impl Into<Action_1<GameObject>>) { ... }
    fn update_path_list(self) { ... }
    fn check_appear_gmap_path(self) -> (GameObject, GmapSpot, GmapSpot) { ... }
}

Provided Methods§

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fn ctor(self, root: impl Into<GameObject>)

.ctor(crate::unity_engine::gameobject::GameObject) overload

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fn update_visible(self)

UpdateVisible() overload

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fn set_child(self, path_object: impl Into<GameObject>)

SetChild(crate::unity_engine::gameobject::GameObject) overload

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fn for_each(self, action: impl Into<Action_1<GameObject>>)

ForEach(crate::system::action_1::Action_1<crate::unity_engine::gameobject::GameObject>) overload

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fn update_path_list(self)

UpdatePathList() overload

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fn check_appear_gmap_path(self) -> (GameObject, GmapSpot, GmapSpot)

CheckAppearGmapPath(*mutcrate::app::gmapspot::GmapSpot, *mutcrate::app::gmapspot::GmapSpot) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGmapPathCollection> IGmapPathCollectionMethods for __T

Available on crate feature app-gmap-gmappathcollection only.