pub struct GodData(/* private fields */);Expand description
IL2CPP class: App.GodData
Inherits: StructData_1<crate::app::goddata::GodData>
Implementations§
Source§impl GodData
impl GodData
pub fn s_link_dics() -> Dictionary_2<Il2CppString, GodData>
pub fn set_s_link_dics(value: Dictionary_2<Il2CppString, GodData>)
Source§impl GodData
impl GodData
Sourcepub fn try_get_link(person: impl Into<PersonData>) -> GodData
pub fn try_get_link(person: impl Into<PersonData>) -> GodData
TryGetLink(crate::app::persondata::PersonData) overload
Sourcepub fn get_engage_zone_prefab_path(gid: impl Into<Il2CppString>) -> Il2CppString
pub fn get_engage_zone_prefab_path(gid: impl Into<Il2CppString>) -> Il2CppString
GetEngageZonePrefabPath(::unity::Il2CppString) overload
Source§impl GodData
impl GodData
pub fn load_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_gid_method_info() -> &'static MethodInfo
pub fn set_gid_method_info() -> &'static MethodInfo
pub fn get_mid_method_info() -> &'static MethodInfo
pub fn set_mid_method_info() -> &'static MethodInfo
pub fn get_nickname_method_info() -> &'static MethodInfo
pub fn set_nickname_method_info() -> &'static MethodInfo
pub fn get_help_method_info() -> &'static MethodInfo
pub fn set_help_method_info() -> &'static MethodInfo
pub fn get_sound_id_method_info() -> &'static MethodInfo
pub fn set_sound_id_method_info() -> &'static MethodInfo
pub fn get_asset_id_method_info() -> &'static MethodInfo
pub fn set_asset_id_method_info() -> &'static MethodInfo
pub fn get_face_icon_name_method_info() -> &'static MethodInfo
pub fn set_face_icon_name_method_info() -> &'static MethodInfo
pub fn get_face_icon_name_darkness_method_info() -> &'static MethodInfo
pub fn set_face_icon_name_darkness_method_info() -> &'static MethodInfo
pub fn get_ringname_method_info() -> &'static MethodInfo
pub fn set_ringname_method_info() -> &'static MethodInfo
pub fn get_ringhelp_method_info() -> &'static MethodInfo
pub fn set_ringhelp_method_info() -> &'static MethodInfo
pub fn get_unit_icon_id_method_info() -> &'static MethodInfo
pub fn set_unit_icon_id_method_info() -> &'static MethodInfo
pub fn get_change_method_info() -> &'static MethodInfo
pub fn set_change_method_info() -> &'static MethodInfo
pub fn get_link_method_info() -> &'static MethodInfo
pub fn set_link_method_info() -> &'static MethodInfo
pub fn get_engage_haunt_method_info() -> &'static MethodInfo
pub fn set_engage_haunt_method_info() -> &'static MethodInfo
pub fn get_level_method_info() -> &'static MethodInfo
pub fn set_level_method_info() -> &'static MethodInfo
pub fn get_force_type_method_info() -> &'static MethodInfo
pub fn set_force_type_method_info() -> &'static MethodInfo
pub fn get_female_method_info() -> &'static MethodInfo
pub fn set_female_method_info() -> &'static MethodInfo
pub fn get_good_weapon_method_info() -> &'static MethodInfo
pub fn set_good_weapon_method_info() -> &'static MethodInfo
pub fn get_sort_method_info() -> &'static MethodInfo
pub fn set_sort_method_info() -> &'static MethodInfo
pub fn get_engage_count_method_info() -> &'static MethodInfo
pub fn set_engage_count_method_info() -> &'static MethodInfo
pub fn get_engage_attack_method_info() -> &'static MethodInfo
pub fn set_engage_attack_method_info() -> &'static MethodInfo
pub fn get_engage_attack_rampage_method_info() -> &'static MethodInfo
pub fn set_engage_attack_rampage_method_info() -> &'static MethodInfo
pub fn get_engage_attack_link_method_info() -> &'static MethodInfo
pub fn set_engage_attack_link_method_info() -> &'static MethodInfo
pub fn get_link_gid_method_info() -> &'static MethodInfo
pub fn set_link_gid_method_info() -> &'static MethodInfo
pub fn get_gbid_method_info() -> &'static MethodInfo
pub fn set_gbid_method_info() -> &'static MethodInfo
pub fn get_grow_table_method_info() -> &'static MethodInfo
pub fn set_grow_table_method_info() -> &'static MethodInfo
pub fn get_level_cap_method_info() -> &'static MethodInfo
pub fn set_level_cap_method_info() -> &'static MethodInfo
pub fn get_unlock_level_cap_var_name_method_info() -> &'static MethodInfo
pub fn set_unlock_level_cap_var_name_method_info() -> &'static MethodInfo
pub fn get_engrave_word_method_info() -> &'static MethodInfo
pub fn set_engrave_word_method_info() -> &'static MethodInfo
pub fn get_engrave_power_method_info() -> &'static MethodInfo
pub fn set_engrave_power_method_info() -> &'static MethodInfo
pub fn get_engrave_weight_method_info() -> &'static MethodInfo
pub fn set_engrave_weight_method_info() -> &'static MethodInfo
pub fn get_engrave_hit_method_info() -> &'static MethodInfo
pub fn set_engrave_hit_method_info() -> &'static MethodInfo
pub fn get_engrave_critical_method_info() -> &'static MethodInfo
pub fn set_engrave_critical_method_info() -> &'static MethodInfo
pub fn get_engrave_avoid_method_info() -> &'static MethodInfo
pub fn set_engrave_avoid_method_info() -> &'static MethodInfo
pub fn get_engrave_secure_method_info() -> &'static MethodInfo
pub fn set_engrave_secure_method_info() -> &'static MethodInfo
pub fn get_synchro_enhance_method_info() -> &'static MethodInfo
pub fn set_synchro_enhance_method_info() -> &'static MethodInfo
pub fn get_main_data_method_info() -> &'static MethodInfo
pub fn set_main_data_method_info() -> &'static MethodInfo
pub fn get_change_data_method_info() -> &'static MethodInfo
pub fn set_change_data_method_info() -> &'static MethodInfo
pub fn get_change_index_method_info() -> &'static MethodInfo
pub fn set_change_index_method_info() -> &'static MethodInfo
pub fn get_ascii_name_method_info() -> &'static MethodInfo
pub fn set_ascii_name_method_info() -> &'static MethodInfo
pub fn get_flag_method_info() -> &'static MethodInfo
pub fn set_flag_method_info() -> &'static MethodInfo
pub fn get_net_ranking_index_method_info() -> &'static MethodInfo
pub fn set_net_ranking_index_method_info() -> &'static MethodInfo
pub fn get_hero_face_icon_name_method_info() -> &'static MethodInfo
pub fn set_hero_face_icon_name_method_info() -> &'static MethodInfo
pub fn get_heroine_face_icon_name_method_info() -> &'static MethodInfo
pub fn set_heroine_face_icon_name_method_info() -> &'static MethodInfo
pub fn get_ai_engage_attack_type_method_info() -> &'static MethodInfo
pub fn set_ai_engage_attack_type_method_info() -> &'static MethodInfo
pub fn get_link_god_data_method_info() -> &'static MethodInfo
pub fn get_engage_haunt_unit_method_info() -> &'static MethodInfo
pub fn try_get_link_method_info() -> &'static MethodInfo
pub fn calc_change_data_method_info() -> &'static MethodInfo
pub fn calc_change_index_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn on_completed_method_info() -> &'static MethodInfo
pub fn on_release_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn get_gender_method_info() -> &'static MethodInfo
pub fn get_prefixless_gid_method_info() -> &'static MethodInfo
pub fn is_hero_method_info() -> &'static MethodInfo
pub fn get_engage_zone_prefab_path_method_info() -> &'static MethodInfo
pub fn get_change_data_count_method_info() -> &'static MethodInfo
pub fn get_change_data_2_method_info() -> &'static MethodInfo
pub fn get_random_change_data_method_info() -> &'static MethodInfo
pub fn get_next_change_data_method_info() -> &'static MethodInfo
pub fn get_info_data_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl GodData
impl GodData
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to GodData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_completed(this: impl Into<IlInstance>)
pub unsafe fn on_completed(this: impl Into<IlInstance>)
Direct (non-virtual) call to GodData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_release(this: impl Into<IlInstance>)
pub unsafe fn on_release(this: impl Into<IlInstance>)
Direct (non-virtual) call to GodData’s own OnRelease. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to GodData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for GodData
impl ClassIdentity for GodData
Source§impl FromIlInstance for GodData
impl FromIlInstance for GodData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IGodData for GodData
impl IGodData for GodData
fn m_engage_haunt_unit(self) -> Unit
fn set_m_engage_haunt_unit(self, value: Unit)
Source§impl IStructBase for GodData
impl IStructBase for GodData
impl Copy for GodData
impl IObject for GodData
impl IStructData_1<GodData> for GodData
impl IStructTemplate_1<GodData> for GodData
Auto Trait Implementations§
impl Freeze for GodData
impl RefUnwindSafe for GodData
impl !Send for GodData
impl !Sync for GodData
impl Unpin for GodData
impl UnwindSafe for GodData
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) -> DownloadStatuswhere
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fn ctor_3(self, op: IAsyncOperation, version: i32)where
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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Source§fn get_gid(self) -> Il2CppString
fn get_gid(self) -> Il2CppString
get_Gid() overloadSource§fn set_gid(self, value: impl Into<Il2CppString>)
fn set_gid(self, value: impl Into<Il2CppString>)
set_Gid(::unity::Il2CppString) overloadSource§fn get_mid(self) -> Il2CppString
fn get_mid(self) -> Il2CppString
get_Mid() overloadSource§fn set_mid(self, value: impl Into<Il2CppString>)
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set_Mid(::unity::Il2CppString) overloadSource§fn get_nickname(self) -> Il2CppString
fn get_nickname(self) -> Il2CppString
get_Nickname() overloadSource§fn set_nickname(self, value: impl Into<Il2CppString>)
fn set_nickname(self, value: impl Into<Il2CppString>)
set_Nickname(::unity::Il2CppString) overloadSource§fn get_help(self) -> Il2CppString
fn get_help(self) -> Il2CppString
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fn set_help(self, value: impl Into<Il2CppString>)
set_Help(::unity::Il2CppString) overloadSource§fn get_sound_id(self) -> Il2CppString
fn get_sound_id(self) -> Il2CppString
get_SoundID() overloadSource§fn set_sound_id(self, value: impl Into<Il2CppString>)
fn set_sound_id(self, value: impl Into<Il2CppString>)
set_SoundID(::unity::Il2CppString) overloadSource§fn get_asset_id(self) -> Il2CppString
fn get_asset_id(self) -> Il2CppString
get_AssetID() overloadSource§fn set_asset_id(self, value: impl Into<Il2CppString>)
fn set_asset_id(self, value: impl Into<Il2CppString>)
set_AssetID(::unity::Il2CppString) overloadSource§fn get_face_icon_name(self) -> Il2CppString
fn get_face_icon_name(self) -> Il2CppString
get_FaceIconName() overloadSource§fn set_face_icon_name(self, value: impl Into<Il2CppString>)
fn set_face_icon_name(self, value: impl Into<Il2CppString>)
set_FaceIconName(::unity::Il2CppString) overloadSource§fn get_face_icon_name_darkness(self) -> Il2CppString
fn get_face_icon_name_darkness(self) -> Il2CppString
get_FaceIconNameDarkness() overloadSource§fn set_face_icon_name_darkness(self, value: impl Into<Il2CppString>)
fn set_face_icon_name_darkness(self, value: impl Into<Il2CppString>)
set_FaceIconNameDarkness(::unity::Il2CppString) overloadSource§fn get_ringname(self) -> Il2CppString
fn get_ringname(self) -> Il2CppString
get_Ringname() overloadSource§fn set_ringname(self, value: impl Into<Il2CppString>)
fn set_ringname(self, value: impl Into<Il2CppString>)
set_Ringname(::unity::Il2CppString) overloadSource§fn get_ringhelp(self) -> Il2CppString
fn get_ringhelp(self) -> Il2CppString
get_Ringhelp() overloadSource§fn set_ringhelp(self, value: impl Into<Il2CppString>)
fn set_ringhelp(self, value: impl Into<Il2CppString>)
set_Ringhelp(::unity::Il2CppString) overloadSource§fn get_unit_icon_id(self) -> Il2CppString
fn get_unit_icon_id(self) -> Il2CppString
get_UnitIconID() overloadSource§fn set_unit_icon_id(self, value: impl Into<Il2CppString>)
fn set_unit_icon_id(self, value: impl Into<Il2CppString>)
set_UnitIconID(::unity::Il2CppString) overloadSource§fn get_change(self) -> Array<Il2CppString>
fn get_change(self) -> Array<Il2CppString>
get_Change() overloadSource§fn set_change(self, value: impl Into<Array<Il2CppString>>)
fn set_change(self, value: impl Into<Array<Il2CppString>>)
set_Change(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_link(self) -> Il2CppString
fn get_link(self) -> Il2CppString
get_Link() overloadSource§fn set_link(self, value: impl Into<Il2CppString>)
fn set_link(self, value: impl Into<Il2CppString>)
set_Link(::unity::Il2CppString) overloadSource§fn get_engage_haunt(self) -> Il2CppString
fn get_engage_haunt(self) -> Il2CppString
get_EngageHaunt() overloadSource§fn set_engage_haunt(self, value: impl Into<Il2CppString>)
fn set_engage_haunt(self, value: impl Into<Il2CppString>)
set_EngageHaunt(::unity::Il2CppString) overloadSource§fn get_force_type(self) -> Force_Type
fn get_force_type(self) -> Force_Type
get_ForceType() overloadSource§fn set_force_type(self, value: impl Into<Force_Type>)
fn set_force_type(self, value: impl Into<Force_Type>)
set_ForceType(crate::app::force::Force_Type) overloadSource§fn get_female(self) -> i8
fn get_female(self) -> i8
get_Female() overloadSource§fn set_female(self, value: impl Into<i8>)
fn set_female(self, value: impl Into<i8>)
set_Female(i8) overloadSource§fn get_good_weapon(self) -> ItemData_Kinds
fn get_good_weapon(self) -> ItemData_Kinds
get_GoodWeapon() overloadSource§fn set_good_weapon(self, value: impl Into<ItemData_Kinds>)
fn set_good_weapon(self, value: impl Into<ItemData_Kinds>)
set_GoodWeapon(crate::app::itemdata::ItemData_Kinds) overloadSource§fn get_engage_count(self) -> u8
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get_EngageCount() overloadSource§fn set_engage_count(self, value: impl Into<u8>)
fn set_engage_count(self, value: impl Into<u8>)
set_EngageCount(u8) overloadSource§fn get_engage_attack(self) -> Il2CppString
fn get_engage_attack(self) -> Il2CppString
get_EngageAttack() overloadSource§fn set_engage_attack(self, value: impl Into<Il2CppString>)
fn set_engage_attack(self, value: impl Into<Il2CppString>)
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fn get_engage_attack_rampage(self) -> Il2CppString
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fn set_engage_attack_rampage(self, value: impl Into<Il2CppString>)
set_EngageAttackRampage(::unity::Il2CppString) overloadSource§fn get_engage_attack_link(self) -> Il2CppString
fn get_engage_attack_link(self) -> Il2CppString
get_EngageAttackLink() overloadSource§fn set_engage_attack_link(self, value: impl Into<Il2CppString>)
fn set_engage_attack_link(self, value: impl Into<Il2CppString>)
set_EngageAttackLink(::unity::Il2CppString) overloadSource§fn get_link_gid(self) -> Il2CppString
fn get_link_gid(self) -> Il2CppString
get_LinkGid() overloadSource§fn set_link_gid(self, value: impl Into<Il2CppString>)
fn set_link_gid(self, value: impl Into<Il2CppString>)
set_LinkGid(::unity::Il2CppString) overloadSource§fn get_gbid(self) -> Il2CppString
fn get_gbid(self) -> Il2CppString
get_Gbid() overloadSource§fn set_gbid(self, value: impl Into<Il2CppString>)
fn set_gbid(self, value: impl Into<Il2CppString>)
set_Gbid(::unity::Il2CppString) overloadSource§fn get_grow_table(self) -> Il2CppString
fn get_grow_table(self) -> Il2CppString
get_GrowTable() overloadSource§fn set_grow_table(self, value: impl Into<Il2CppString>)
fn set_grow_table(self, value: impl Into<Il2CppString>)
set_GrowTable(::unity::Il2CppString) overloadSource§fn get_level_cap(self) -> u8
fn get_level_cap(self) -> u8
get_LevelCap() overloadSource§fn set_level_cap(self, value: impl Into<u8>)
fn set_level_cap(self, value: impl Into<u8>)
set_LevelCap(u8) overloadSource§fn get_unlock_level_cap_var_name(self) -> Il2CppString
fn get_unlock_level_cap_var_name(self) -> Il2CppString
get_UnlockLevelCapVarName() overloadSource§fn set_unlock_level_cap_var_name(self, value: impl Into<Il2CppString>)
fn set_unlock_level_cap_var_name(self, value: impl Into<Il2CppString>)
set_UnlockLevelCapVarName(::unity::Il2CppString) overloadSource§fn get_engrave_word(self) -> Il2CppString
fn get_engrave_word(self) -> Il2CppString
get_EngraveWord() overloadSource§fn set_engrave_word(self, value: impl Into<Il2CppString>)
fn set_engrave_word(self, value: impl Into<Il2CppString>)
set_EngraveWord(::unity::Il2CppString) overloadSource§fn get_engrave_power(self) -> i8
fn get_engrave_power(self) -> i8
get_EngravePower() overloadSource§fn set_engrave_power(self, value: impl Into<i8>)
fn set_engrave_power(self, value: impl Into<i8>)
set_EngravePower(i8) overloadSource§fn get_engrave_weight(self) -> i8
fn get_engrave_weight(self) -> i8
get_EngraveWeight() overloadSource§fn set_engrave_weight(self, value: impl Into<i8>)
fn set_engrave_weight(self, value: impl Into<i8>)
set_EngraveWeight(i8) overloadSource§fn get_engrave_hit(self) -> i8
fn get_engrave_hit(self) -> i8
get_EngraveHit() overloadSource§fn set_engrave_hit(self, value: impl Into<i8>)
fn set_engrave_hit(self, value: impl Into<i8>)
set_EngraveHit(i8) overloadSource§fn get_engrave_critical(self) -> i8
fn get_engrave_critical(self) -> i8
get_EngraveCritical() overloadSource§fn set_engrave_critical(self, value: impl Into<i8>)
fn set_engrave_critical(self, value: impl Into<i8>)
set_EngraveCritical(i8) overloadSource§fn get_engrave_avoid(self) -> i8
fn get_engrave_avoid(self) -> i8
get_EngraveAvoid() overloadSource§fn set_engrave_avoid(self, value: impl Into<i8>)
fn set_engrave_avoid(self, value: impl Into<i8>)
set_EngraveAvoid(i8) overloadSource§fn get_engrave_secure(self) -> i8
fn get_engrave_secure(self) -> i8
get_EngraveSecure() overloadSource§fn set_engrave_secure(self, value: impl Into<i8>)
fn set_engrave_secure(self, value: impl Into<i8>)
set_EngraveSecure(i8) overloadSource§fn get_synchro_enhance(self) -> CapabilitySbyte
fn get_synchro_enhance(self) -> CapabilitySbyte
get_SynchroEnhance() overloadSource§fn set_synchro_enhance(self, value: impl Into<CapabilitySbyte>)
fn set_synchro_enhance(self, value: impl Into<CapabilitySbyte>)
set_SynchroEnhance(crate::app::capabilitysbyte::CapabilitySbyte) overloadSource§fn get_main_data(self) -> GodData
fn get_main_data(self) -> GodData
get_MainData() overloadSource§fn set_main_data(self, value: impl Into<GodData>)
fn set_main_data(self, value: impl Into<GodData>)
set_MainData(crate::app::goddata::GodData) overloadSource§fn get_change_data(self) -> Array<GodData>
fn get_change_data(self) -> Array<GodData>
get_ChangeData() overloadSource§fn set_change_data(self, value: impl Into<Array<GodData>>)
fn set_change_data(self, value: impl Into<Array<GodData>>)
set_ChangeData(::unity::Array<crate::app::goddata::GodData>) overloadSource§fn get_change_index(self) -> i32
fn get_change_index(self) -> i32
get_ChangeIndex() overloadSource§fn set_change_index(self, value: impl Into<i32>)
fn set_change_index(self, value: impl Into<i32>)
set_ChangeIndex(i32) overloadSource§fn get_ascii_name(self) -> Il2CppString
fn get_ascii_name(self) -> Il2CppString
get_AsciiName() overloadSource§fn set_ascii_name(self, value: impl Into<Il2CppString>)
fn set_ascii_name(self, value: impl Into<Il2CppString>)
set_AsciiName(::unity::Il2CppString) overloadSource§fn get_flag(self) -> GodData_FlagField
fn get_flag(self) -> GodData_FlagField
get_Flag() overloadSource§fn set_flag(self, value: impl Into<GodData_FlagField>)
fn set_flag(self, value: impl Into<GodData_FlagField>)
set_Flag(crate::app::goddata::GodData_FlagField) overloadSource§fn get_net_ranking_index(self) -> u8
fn get_net_ranking_index(self) -> u8
get_NetRankingIndex() overloadSource§fn set_net_ranking_index(self, value: impl Into<u8>)
fn set_net_ranking_index(self, value: impl Into<u8>)
set_NetRankingIndex(u8) overloadSource§fn get_hero_face_icon_name(self) -> Il2CppString
fn get_hero_face_icon_name(self) -> Il2CppString
get_HeroFaceIconName() overloadSource§fn set_hero_face_icon_name(self, value: impl Into<Il2CppString>)
fn set_hero_face_icon_name(self, value: impl Into<Il2CppString>)
set_HeroFaceIconName(::unity::Il2CppString) overloadSource§fn get_heroine_face_icon_name(self) -> Il2CppString
fn get_heroine_face_icon_name(self) -> Il2CppString
get_HeroineFaceIconName() overloadSource§fn set_heroine_face_icon_name(self, value: impl Into<Il2CppString>)
fn set_heroine_face_icon_name(self, value: impl Into<Il2CppString>)
set_HeroineFaceIconName(::unity::Il2CppString) overloadSource§fn get_ai_engage_attack_type(self) -> GodData_AIEngageAttackTypes
fn get_ai_engage_attack_type(self) -> GodData_AIEngageAttackTypes
get_AIEngageAttackType() overloadSource§fn set_ai_engage_attack_type(
self,
value: impl Into<GodData_AIEngageAttackTypes>,
)
fn set_ai_engage_attack_type( self, value: impl Into<GodData_AIEngageAttackTypes>, )
set_AIEngageAttackType(crate::app::goddata::GodData_AIEngageAttackTypes) overloadSource§fn get_link_god_data(self) -> GodData
fn get_link_god_data(self) -> GodData
GetLinkGodData() overloadSource§fn get_engage_haunt_unit(self) -> Unit
fn get_engage_haunt_unit(self) -> Unit
GetEngageHauntUnit() overloadSource§fn calc_change_data(self) -> Array<GodData>
fn calc_change_data(self) -> Array<GodData>
CalcChangeData() overloadSource§fn calc_change_index(self) -> i32
fn calc_change_index(self) -> i32
CalcChangeIndex() overloadSource§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overloadSource§fn get_gender(self) -> Gender
fn get_gender(self) -> Gender
GetGender() overloadSource§fn get_prefixless_gid(self) -> Il2CppString
fn get_prefixless_gid(self) -> Il2CppString
GetPrefixlessGid() overloadSource§fn get_change_data_count(self) -> i32
fn get_change_data_count(self) -> i32
GetChangeDataCount() overloadSource§fn get_change_data_2(self, index: impl Into<i32>) -> GodData
fn get_change_data_2(self, index: impl Into<i32>) -> GodData
GetChangeData(i32) overloadSource§fn get_random_change_data(self, random: impl Into<Random_2>) -> GodData
fn get_random_change_data(self, random: impl Into<Random_2>) -> GodData
GetRandomChangeData(crate::app::random_2::Random_2) overloadSource§fn get_next_change_data(self) -> GodData
fn get_next_change_data(self) -> GodData
GetNextChangeData() overloadSource§fn get_info_data(self) -> GodData
fn get_info_data(self) -> GodData
GetInfoData() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload