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IGodUnit

Trait IGodUnit 

Source
pub trait IGodUnit: ILinkNode_1<GodUnit> {
Show 28 methods // Provided methods fn m_data(self) -> GodData { ... } fn set_m_data(self, value: GodData) { ... } fn m_parent(self) -> Unit { ... } fn set_m_parent(self, value: Unit) { ... } fn m_child(self) -> Unit { ... } fn set_m_child(self, value: Unit) { ... } fn m_bonds(self) -> GodBondHolder { ... } fn set_m_bonds(self, value: GodBondHolder) { ... } fn m_saved_parent(self) -> Unit { ... } fn set_m_saved_parent(self, value: Unit) { ... } fn m_is_temporary_parent(self) -> bool { ... } fn set_m_is_temporary_parent(self, value: bool) { ... } fn m_is_temporary_changed(self) -> bool { ... } fn set_m_is_temporary_changed(self, value: bool) { ... } fn m_is_reserved_deleting(self) -> bool { ... } fn set_m_is_reserved_deleting(self, value: bool) { ... } fn m_is_escaping(self) -> bool { ... } fn set_m_is_escaping(self, value: bool) { ... } fn m_dirty(self) -> u8 { ... } fn set_m_dirty(self, value: u8) { ... } fn m_synchro_counts(self) -> Dictionary_2<Il2CppString, i32> { ... } fn set_m_synchro_counts(self, value: Dictionary_2<Il2CppString, i32>) { ... } fn m_weapon_refine_levels( self, ) -> Dictionary_2<Il2CppString, GodWeaponRefineLevels> { ... } fn set_m_weapon_refine_levels( self, value: Dictionary_2<Il2CppString, GodWeaponRefineLevels>, ) { ... } fn m_weapon_refine_results( self, ) -> Dictionary_2<Il2CppString, GodWeaponRefineResult> { ... } fn set_m_weapon_refine_results( self, value: Dictionary_2<Il2CppString, GodWeaponRefineResult>, ) { ... } fn m_syncro_skills(self) -> SkillArray { ... } fn set_m_syncro_skills(self, value: SkillArray) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§