pub trait IGodUnit: ILinkNode_1<GodUnit> {
Show 28 methods
// Provided methods
fn m_data(self) -> GodData { ... }
fn set_m_data(self, value: GodData) { ... }
fn m_parent(self) -> Unit { ... }
fn set_m_parent(self, value: Unit) { ... }
fn m_child(self) -> Unit { ... }
fn set_m_child(self, value: Unit) { ... }
fn m_bonds(self) -> GodBondHolder { ... }
fn set_m_bonds(self, value: GodBondHolder) { ... }
fn m_saved_parent(self) -> Unit { ... }
fn set_m_saved_parent(self, value: Unit) { ... }
fn m_is_temporary_parent(self) -> bool { ... }
fn set_m_is_temporary_parent(self, value: bool) { ... }
fn m_is_temporary_changed(self) -> bool { ... }
fn set_m_is_temporary_changed(self, value: bool) { ... }
fn m_is_reserved_deleting(self) -> bool { ... }
fn set_m_is_reserved_deleting(self, value: bool) { ... }
fn m_is_escaping(self) -> bool { ... }
fn set_m_is_escaping(self, value: bool) { ... }
fn m_dirty(self) -> u8 { ... }
fn set_m_dirty(self, value: u8) { ... }
fn m_synchro_counts(self) -> Dictionary_2<Il2CppString, i32> { ... }
fn set_m_synchro_counts(self, value: Dictionary_2<Il2CppString, i32>) { ... }
fn m_weapon_refine_levels(
self,
) -> Dictionary_2<Il2CppString, GodWeaponRefineLevels> { ... }
fn set_m_weapon_refine_levels(
self,
value: Dictionary_2<Il2CppString, GodWeaponRefineLevels>,
) { ... }
fn m_weapon_refine_results(
self,
) -> Dictionary_2<Il2CppString, GodWeaponRefineResult> { ... }
fn set_m_weapon_refine_results(
self,
value: Dictionary_2<Il2CppString, GodWeaponRefineResult>,
) { ... }
fn m_syncro_skills(self) -> SkillArray { ... }
fn set_m_syncro_skills(self, value: SkillArray) { ... }
}Provided Methods§
fn m_data(self) -> GodData
fn set_m_data(self, value: GodData)
fn m_parent(self) -> Unit
fn set_m_parent(self, value: Unit)
fn m_child(self) -> Unit
fn set_m_child(self, value: Unit)
fn m_bonds(self) -> GodBondHolder
fn set_m_bonds(self, value: GodBondHolder)
fn m_saved_parent(self) -> Unit
fn set_m_saved_parent(self, value: Unit)
fn m_is_temporary_parent(self) -> bool
fn set_m_is_temporary_parent(self, value: bool)
fn m_is_temporary_changed(self) -> bool
fn set_m_is_temporary_changed(self, value: bool)
fn m_is_reserved_deleting(self) -> bool
fn set_m_is_reserved_deleting(self, value: bool)
fn m_is_escaping(self) -> bool
fn set_m_is_escaping(self, value: bool)
fn m_dirty(self) -> u8
fn set_m_dirty(self, value: u8)
fn m_synchro_counts(self) -> Dictionary_2<Il2CppString, i32>
fn set_m_synchro_counts(self, value: Dictionary_2<Il2CppString, i32>)
fn m_weapon_refine_levels( self, ) -> Dictionary_2<Il2CppString, GodWeaponRefineLevels>
fn set_m_weapon_refine_levels( self, value: Dictionary_2<Il2CppString, GodWeaponRefineLevels>, )
fn m_weapon_refine_results( self, ) -> Dictionary_2<Il2CppString, GodWeaponRefineResult>
fn set_m_weapon_refine_results( self, value: Dictionary_2<Il2CppString, GodWeaponRefineResult>, )
fn m_syncro_skills(self) -> SkillArray
fn set_m_syncro_skills(self, value: SkillArray)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.