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IHubAccessManagerMethods

Trait IHubAccessManagerMethods 

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pub trait IHubAccessManagerMethods: IHubAccessManager {
Show 35 methods // Provided methods fn get_scene_name(self) -> Il2CppString { ... } fn set_scene_name(self, value: impl Into<Il2CppString>) { ... } fn get_access_list(self) -> List_1<HubAccessData> { ... } fn set_access_list(self, value: impl Into<List_1<HubAccessData>>) { ... } fn get_dispos_list(self) -> List_1<HubDisposData> { ... } fn set_dispos_list(self, value: impl Into<List_1<HubDisposData>>) { ... } fn get_dispos_item_list(self) -> List_1<HubDisposData> { ... } fn set_dispos_item_list(self, value: impl Into<List_1<HubDisposData>>) { ... } fn get_animal_data_list(self) -> List_1<AnimalData> { ... } fn set_animal_data_list(self, value: impl Into<List_1<AnimalData>>) { ... } fn setup( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, ) { ... } fn confirm_content(self) { ... } fn reset(self) { ... } fn refresh(self) { ... } fn is_used_locator(self, locator_name: impl Into<Il2CppString>) -> bool { ... } fn try_set_access_object( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> bool { ... } fn try_remove_access_object(self, data: impl Into<HubDisposData>) -> bool { ... } fn add_new_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData { ... } fn clear_locator(self, locator: impl Into<Il2CppString>) { ... } fn find_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData { ... } fn find_pid(self, pid: impl Into<Il2CppString>) -> HubAccessData { ... } fn is_already_located(self, pid: impl Into<Il2CppString>) -> bool { ... } fn is_available_pid( self, pid: impl Into<Il2CppString>, disabled_talk: impl Into<bool>, ) -> bool { ... } fn get_selected_god_with_special( self, god_unit: impl Into<GodUnit>, ) -> Il2CppString { ... } fn get_player_god(self) -> Il2CppString { ... } fn get_choose_id( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> (Il2CppString, i32) { ... } fn get_choose_animal_id( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> Il2CppString { ... } fn get_choose_animal_item( self, data: impl Into<HubDisposData>, ) -> Il2CppString { ... } fn entry_talk_limit(self, talk_type: impl Into<Il2CppString>) -> bool { ... } fn get_not_taked_piece_of_bond(self) -> i32 { ... } fn dump(self) { ... } fn copy_dispos_list( self, scene_name: impl Into<Il2CppString>, ) -> List_1<HubDisposData> { ... } fn copy_animal_list(self) -> List_1<AnimalData> { ... } fn confirm_material(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_scene_name(self) -> Il2CppString

get_SceneName() overload

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fn set_scene_name(self, value: impl Into<Il2CppString>)

set_SceneName(::unity::Il2CppString) overload

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fn get_access_list(self) -> List_1<HubAccessData>

get_AccessList() overload

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fn set_access_list(self, value: impl Into<List_1<HubAccessData>>)

set_AccessList(crate::system::collections::generic::list_1::List_1<crate::app::hubaccessdata::HubAccessData>) overload

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fn get_dispos_list(self) -> List_1<HubDisposData>

get_DisposList() overload

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fn set_dispos_list(self, value: impl Into<List_1<HubDisposData>>)

set_DisposList(crate::system::collections::generic::list_1::List_1<crate::app::hubdisposdata::HubDisposData>) overload

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fn get_dispos_item_list(self) -> List_1<HubDisposData>

get_DisposItemList() overload

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fn set_dispos_item_list(self, value: impl Into<List_1<HubDisposData>>)

set_DisposItemList(crate::system::collections::generic::list_1::List_1<crate::app::hubdisposdata::HubDisposData>) overload

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fn get_animal_data_list(self) -> List_1<AnimalData>

get_AnimalDataList() overload

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fn set_animal_data_list(self, value: impl Into<List_1<AnimalData>>)

set_AnimalDataList(crate::system::collections::generic::list_1::List_1<crate::app::animaldata::AnimalData>) overload

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fn setup( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, )

Setup(::unity::Il2CppString, crate::app::hubutil::HubUtil_TimezoneType) overload

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fn confirm_content(self)

ConfirmContent() overload

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fn reset(self)

Reset() overload

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fn refresh(self)

Refresh() overload

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fn is_used_locator(self, locator_name: impl Into<Il2CppString>) -> bool

IsUsedLocator(::unity::Il2CppString) overload

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fn try_set_access_object( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> bool

TrySetAccessObject(crate::app::hubdisposdata::HubDisposData, crate::app::random_2::Random_2) overload

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fn try_remove_access_object(self, data: impl Into<HubDisposData>) -> bool

TryRemoveAccessObject(crate::app::hubdisposdata::HubDisposData) overload

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fn add_new_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData

AddNewLocator(::unity::Il2CppString) overload

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fn clear_locator(self, locator: impl Into<Il2CppString>)

ClearLocator(::unity::Il2CppString) overload

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fn find_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData

FindLocator(::unity::Il2CppString) overload

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fn find_pid(self, pid: impl Into<Il2CppString>) -> HubAccessData

FindPID(::unity::Il2CppString) overload

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fn is_already_located(self, pid: impl Into<Il2CppString>) -> bool

IsAlreadyLocated(::unity::Il2CppString) overload

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fn is_available_pid( self, pid: impl Into<Il2CppString>, disabled_talk: impl Into<bool>, ) -> bool

IsAvailablePID(::unity::Il2CppString, bool) overload

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fn get_selected_god_with_special( self, god_unit: impl Into<GodUnit>, ) -> Il2CppString

GetSelectedGodWithSpecial(crate::app::godunit::GodUnit) overload

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fn get_player_god(self) -> Il2CppString

GetPlayerGod() overload

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fn get_choose_id( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> (Il2CppString, i32)

GetChooseID(crate::app::hubdisposdata::HubDisposData, *muti32, crate::app::random_2::Random_2) overload

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fn get_choose_animal_id( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> Il2CppString

GetChooseAnimalID(crate::app::hubdisposdata::HubDisposData, crate::app::random_2::Random_2) overload

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fn get_choose_animal_item(self, data: impl Into<HubDisposData>) -> Il2CppString

GetChooseAnimalItem(crate::app::hubdisposdata::HubDisposData) overload

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fn entry_talk_limit(self, talk_type: impl Into<Il2CppString>) -> bool

EntryTalkLimit(::unity::Il2CppString) overload

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fn get_not_taked_piece_of_bond(self) -> i32

GetNotTakedPieceOfBond() overload

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fn dump(self)

Dump() overload

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fn copy_dispos_list( self, scene_name: impl Into<Il2CppString>, ) -> List_1<HubDisposData>

CopyDisposList(::unity::Il2CppString) overload

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fn copy_animal_list(self) -> List_1<AnimalData>

CopyAnimalList() overload

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fn confirm_material(self)

ConfirmMaterial() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubAccessManager> IHubAccessManagerMethods for __T

Available on crate feature app-hubaccessmanager only.