pub trait IHubAccessManagerMethods: IHubAccessManager {
Show 35 methods
// Provided methods
fn get_scene_name(self) -> Il2CppString { ... }
fn set_scene_name(self, value: impl Into<Il2CppString>) { ... }
fn get_access_list(self) -> List_1<HubAccessData> { ... }
fn set_access_list(self, value: impl Into<List_1<HubAccessData>>) { ... }
fn get_dispos_list(self) -> List_1<HubDisposData> { ... }
fn set_dispos_list(self, value: impl Into<List_1<HubDisposData>>) { ... }
fn get_dispos_item_list(self) -> List_1<HubDisposData> { ... }
fn set_dispos_item_list(self, value: impl Into<List_1<HubDisposData>>) { ... }
fn get_animal_data_list(self) -> List_1<AnimalData> { ... }
fn set_animal_data_list(self, value: impl Into<List_1<AnimalData>>) { ... }
fn setup(
self,
scene_name: impl Into<Il2CppString>,
timezone_type: impl Into<HubUtil_TimezoneType>,
) { ... }
fn confirm_content(self) { ... }
fn reset(self) { ... }
fn refresh(self) { ... }
fn is_used_locator(self, locator_name: impl Into<Il2CppString>) -> bool { ... }
fn try_set_access_object(
self,
data: impl Into<HubDisposData>,
random: impl Into<Random_2>,
) -> bool { ... }
fn try_remove_access_object(self, data: impl Into<HubDisposData>) -> bool { ... }
fn add_new_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData { ... }
fn clear_locator(self, locator: impl Into<Il2CppString>) { ... }
fn find_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData { ... }
fn find_pid(self, pid: impl Into<Il2CppString>) -> HubAccessData { ... }
fn is_already_located(self, pid: impl Into<Il2CppString>) -> bool { ... }
fn is_available_pid(
self,
pid: impl Into<Il2CppString>,
disabled_talk: impl Into<bool>,
) -> bool { ... }
fn get_selected_god_with_special(
self,
god_unit: impl Into<GodUnit>,
) -> Il2CppString { ... }
fn get_player_god(self) -> Il2CppString { ... }
fn get_choose_id(
self,
data: impl Into<HubDisposData>,
random: impl Into<Random_2>,
) -> (Il2CppString, i32) { ... }
fn get_choose_animal_id(
self,
data: impl Into<HubDisposData>,
random: impl Into<Random_2>,
) -> Il2CppString { ... }
fn get_choose_animal_item(
self,
data: impl Into<HubDisposData>,
) -> Il2CppString { ... }
fn entry_talk_limit(self, talk_type: impl Into<Il2CppString>) -> bool { ... }
fn get_not_taked_piece_of_bond(self) -> i32 { ... }
fn dump(self) { ... }
fn copy_dispos_list(
self,
scene_name: impl Into<Il2CppString>,
) -> List_1<HubDisposData> { ... }
fn copy_animal_list(self) -> List_1<AnimalData> { ... }
fn confirm_material(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_scene_name(self) -> Il2CppString
fn get_scene_name(self) -> Il2CppString
get_SceneName() overload
Sourcefn set_scene_name(self, value: impl Into<Il2CppString>)
fn set_scene_name(self, value: impl Into<Il2CppString>)
set_SceneName(::unity::Il2CppString) overload
Sourcefn get_access_list(self) -> List_1<HubAccessData>
fn get_access_list(self) -> List_1<HubAccessData>
get_AccessList() overload
Sourcefn set_access_list(self, value: impl Into<List_1<HubAccessData>>)
fn set_access_list(self, value: impl Into<List_1<HubAccessData>>)
set_AccessList(crate::system::collections::generic::list_1::List_1<crate::app::hubaccessdata::HubAccessData>) overload
Sourcefn get_dispos_list(self) -> List_1<HubDisposData>
fn get_dispos_list(self) -> List_1<HubDisposData>
get_DisposList() overload
Sourcefn set_dispos_list(self, value: impl Into<List_1<HubDisposData>>)
fn set_dispos_list(self, value: impl Into<List_1<HubDisposData>>)
set_DisposList(crate::system::collections::generic::list_1::List_1<crate::app::hubdisposdata::HubDisposData>) overload
Sourcefn get_dispos_item_list(self) -> List_1<HubDisposData>
fn get_dispos_item_list(self) -> List_1<HubDisposData>
get_DisposItemList() overload
Sourcefn set_dispos_item_list(self, value: impl Into<List_1<HubDisposData>>)
fn set_dispos_item_list(self, value: impl Into<List_1<HubDisposData>>)
set_DisposItemList(crate::system::collections::generic::list_1::List_1<crate::app::hubdisposdata::HubDisposData>) overload
Sourcefn get_animal_data_list(self) -> List_1<AnimalData>
fn get_animal_data_list(self) -> List_1<AnimalData>
get_AnimalDataList() overload
Sourcefn set_animal_data_list(self, value: impl Into<List_1<AnimalData>>)
fn set_animal_data_list(self, value: impl Into<List_1<AnimalData>>)
set_AnimalDataList(crate::system::collections::generic::list_1::List_1<crate::app::animaldata::AnimalData>) overload
Sourcefn setup(
self,
scene_name: impl Into<Il2CppString>,
timezone_type: impl Into<HubUtil_TimezoneType>,
)
fn setup( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, )
Setup(::unity::Il2CppString, crate::app::hubutil::HubUtil_TimezoneType) overload
Sourcefn confirm_content(self)
fn confirm_content(self)
ConfirmContent() overload
Sourcefn is_used_locator(self, locator_name: impl Into<Il2CppString>) -> bool
fn is_used_locator(self, locator_name: impl Into<Il2CppString>) -> bool
IsUsedLocator(::unity::Il2CppString) overload
Sourcefn try_set_access_object(
self,
data: impl Into<HubDisposData>,
random: impl Into<Random_2>,
) -> bool
fn try_set_access_object( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> bool
TrySetAccessObject(crate::app::hubdisposdata::HubDisposData, crate::app::random_2::Random_2) overload
Sourcefn try_remove_access_object(self, data: impl Into<HubDisposData>) -> bool
fn try_remove_access_object(self, data: impl Into<HubDisposData>) -> bool
TryRemoveAccessObject(crate::app::hubdisposdata::HubDisposData) overload
Sourcefn add_new_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData
fn add_new_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData
AddNewLocator(::unity::Il2CppString) overload
Sourcefn clear_locator(self, locator: impl Into<Il2CppString>)
fn clear_locator(self, locator: impl Into<Il2CppString>)
ClearLocator(::unity::Il2CppString) overload
Sourcefn find_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData
fn find_locator(self, locator: impl Into<Il2CppString>) -> HubAccessData
FindLocator(::unity::Il2CppString) overload
Sourcefn find_pid(self, pid: impl Into<Il2CppString>) -> HubAccessData
fn find_pid(self, pid: impl Into<Il2CppString>) -> HubAccessData
FindPID(::unity::Il2CppString) overload
Sourcefn is_already_located(self, pid: impl Into<Il2CppString>) -> bool
fn is_already_located(self, pid: impl Into<Il2CppString>) -> bool
IsAlreadyLocated(::unity::Il2CppString) overload
Sourcefn is_available_pid(
self,
pid: impl Into<Il2CppString>,
disabled_talk: impl Into<bool>,
) -> bool
fn is_available_pid( self, pid: impl Into<Il2CppString>, disabled_talk: impl Into<bool>, ) -> bool
IsAvailablePID(::unity::Il2CppString, bool) overload
Sourcefn get_selected_god_with_special(
self,
god_unit: impl Into<GodUnit>,
) -> Il2CppString
fn get_selected_god_with_special( self, god_unit: impl Into<GodUnit>, ) -> Il2CppString
GetSelectedGodWithSpecial(crate::app::godunit::GodUnit) overload
Sourcefn get_player_god(self) -> Il2CppString
fn get_player_god(self) -> Il2CppString
GetPlayerGod() overload
Sourcefn get_choose_id(
self,
data: impl Into<HubDisposData>,
random: impl Into<Random_2>,
) -> (Il2CppString, i32)
fn get_choose_id( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> (Il2CppString, i32)
GetChooseID(crate::app::hubdisposdata::HubDisposData, *muti32, crate::app::random_2::Random_2) overload
Sourcefn get_choose_animal_id(
self,
data: impl Into<HubDisposData>,
random: impl Into<Random_2>,
) -> Il2CppString
fn get_choose_animal_id( self, data: impl Into<HubDisposData>, random: impl Into<Random_2>, ) -> Il2CppString
GetChooseAnimalID(crate::app::hubdisposdata::HubDisposData, crate::app::random_2::Random_2) overload
Sourcefn get_choose_animal_item(self, data: impl Into<HubDisposData>) -> Il2CppString
fn get_choose_animal_item(self, data: impl Into<HubDisposData>) -> Il2CppString
GetChooseAnimalItem(crate::app::hubdisposdata::HubDisposData) overload
Sourcefn entry_talk_limit(self, talk_type: impl Into<Il2CppString>) -> bool
fn entry_talk_limit(self, talk_type: impl Into<Il2CppString>) -> bool
EntryTalkLimit(::unity::Il2CppString) overload
Sourcefn get_not_taked_piece_of_bond(self) -> i32
fn get_not_taked_piece_of_bond(self) -> i32
GetNotTakedPieceOfBond() overload
Sourcefn copy_dispos_list(
self,
scene_name: impl Into<Il2CppString>,
) -> List_1<HubDisposData>
fn copy_dispos_list( self, scene_name: impl Into<Il2CppString>, ) -> List_1<HubDisposData>
CopyDisposList(::unity::Il2CppString) overload
Sourcefn copy_animal_list(self) -> List_1<AnimalData>
fn copy_animal_list(self) -> List_1<AnimalData>
CopyAnimalList() overload
Sourcefn confirm_material(self)
fn confirm_material(self)
ConfirmMaterial() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubAccessManager> IHubAccessManagerMethods for __T
app-hubaccessmanager only.