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IHubAccessoryRoomCamera

Trait IHubAccessoryRoomCamera 

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pub trait IHubAccessoryRoomCamera: IMonoBehaviour {
Show 102 methods // Provided methods fn rotate_speed(self) -> f32 { ... } fn set_rotate_speed(self, value: f32) { ... } fn rotate_accel(self) -> f32 { ... } fn set_rotate_accel(self, value: f32) { ... } fn rotate_brake(self) -> f32 { ... } fn set_rotate_brake(self, value: f32) { ... } fn cam_speed_body(self) -> f32 { ... } fn set_cam_speed_body(self, value: f32) { ... } fn cam_speed_accs(self) -> f32 { ... } fn set_cam_speed_accs(self, value: f32) { ... } fn min_dist_body(self) -> f32 { ... } fn set_min_dist_body(self, value: f32) { ... } fn max_dist_body(self) -> f32 { ... } fn set_max_dist_body(self, value: f32) { ... } fn min_dist_accs(self) -> f32 { ... } fn set_min_dist_accs(self, value: f32) { ... } fn max_dist_accs(self) -> f32 { ... } fn set_max_dist_accs(self, value: f32) { ... } fn min_fo_v_body(self) -> f32 { ... } fn set_min_fo_v_body(self, value: f32) { ... } fn max_fo_v_body(self) -> f32 { ... } fn set_max_fo_v_body(self, value: f32) { ... } fn min_fo_v_accs(self) -> f32 { ... } fn set_min_fo_v_accs(self, value: f32) { ... } fn max_fo_v_accs(self) -> f32 { ... } fn set_max_fo_v_accs(self, value: f32) { ... } fn height_fixer_body(self) -> f32 { ... } fn set_height_fixer_body(self, value: f32) { ... } fn farthest_body_height(self) -> f32 { ... } fn set_farthest_body_height(self, value: f32) { ... } fn height_fixer_back(self) -> f32 { ... } fn set_height_fixer_back(self, value: f32) { ... } fn tilt_high(self) -> f32 { ... } fn set_tilt_high(self, value: f32) { ... } fn tilt_low(self) -> f32 { ... } fn set_tilt_low(self, value: f32) { ... } fn tilt_high_max(self) -> f32 { ... } fn set_tilt_high_max(self, value: f32) { ... } fn tilt_low_max(self) -> f32 { ... } fn set_tilt_low_max(self, value: f32) { ... } fn tilt_speed(self) -> f32 { ... } fn set_tilt_speed(self, value: f32) { ... } fn tilt_back_speed_hand(self) -> f32 { ... } fn set_tilt_back_speed_hand(self, value: f32) { ... } fn tilt_back_speed_auto(self) -> f32 { ... } fn set_tilt_back_speed_auto(self, value: f32) { ... } fn camera_change_speed(self) -> f32 { ... } fn set_camera_change_speed(self, value: f32) { ... } fn camera_change_curve(self) -> f32 { ... } fn set_camera_change_curve(self, value: f32) { ... } fn slip_slide_size_top(self) -> f32 { ... } fn set_slip_slide_size_top(self, value: f32) { ... } fn slip_slide_size_select(self) -> f32 { ... } fn set_slip_slide_size_select(self, value: f32) { ... } fn slip_slide_size_preview(self) -> f32 { ... } fn set_slip_slide_size_preview(self, value: f32) { ... } fn slip_slide_speed(self) -> f32 { ... } fn set_slip_slide_speed(self, value: f32) { ... } fn camera_boost(self) -> f32 { ... } fn set_camera_boost(self, value: f32) { ... } fn eyes_ik_weight(self) -> f32 { ... } fn set_eyes_ik_weight(self, value: f32) { ... } fn head_ik_weight(self) -> f32 { ... } fn set_head_ik_weight(self, value: f32) { ... } fn body_ik_weight(self) -> f32 { ... } fn set_body_ik_weight(self, value: f32) { ... } fn look_change_speed(self) -> f32 { ... } fn set_look_change_speed(self, value: f32) { ... } fn look_change_degree(self) -> f32 { ... } fn set_look_change_degree(self, value: f32) { ... } fn m_selecting_back_id(self) -> i32 { ... } fn set_m_selecting_back_id(self, value: i32) { ... } fn m_is_back_updating(self) -> bool { ... } fn set_m_is_back_updating(self, value: bool) { ... } fn m_bg_handle(self) -> ResourceHandle_2 { ... } fn set_m_bg_handle(self, value: ResourceHandle_2) { ... } fn m_look_target(self) -> GameObject { ... } fn set_m_look_target(self, value: GameObject) { ... } fn m_look_at_ik_eyes(self) -> LookAtIK { ... } fn set_m_look_at_ik_eyes(self, value: LookAtIK) { ... } fn m_look_at_ik_body(self) -> LookAtIK { ... } fn set_m_look_at_ik_body(self, value: LookAtIK) { ... } fn m_view_mode(self) -> HubAccessoryRoom_ViewMode { ... } fn set_m_view_mode(self, value: HubAccessoryRoom_ViewMode) { ... } fn m_camera_pos(self) -> HubAccessoryRoomCamera_CameraPositionParam { ... } fn set_m_camera_pos(self, value: HubAccessoryRoomCamera_CameraPositionParam) { ... } fn m_camera_diff(self) -> HubAccessoryRoomCamera_CameraPositionParam { ... } fn set_m_camera_diff( self, value: HubAccessoryRoomCamera_CameraPositionParam, ) { ... } fn m_camera_diff_rate(self) -> f32 { ... } fn set_m_camera_diff_rate(self, value: f32) { ... } fn m_look_cam_rate(self) -> f32 { ... } fn set_m_look_cam_rate(self, value: f32) { ... } fn m_last_target_pos_nearest(self) -> Vector3 { ... } fn set_m_last_target_pos_nearest(self, value: Vector3) { ... } fn m_last_target_pos_farthest(self) -> Vector3 { ... } fn set_m_last_target_pos_farthest(self, value: Vector3) { ... } fn backgrounds(self) -> Array<HubAccessoryRoomCamera_BackgroundSettings> { ... } fn set_backgrounds( self, value: Array<HubAccessoryRoomCamera_BackgroundSettings>, ) { ... } fn main_light(self) -> Light { ... } fn set_main_light(self, value: Light) { ... } fn m_last_rot_speed(self) -> f32 { ... } fn set_m_last_rot_speed(self, value: f32) { ... }
}

Provided Methods§

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fn rotate_speed(self) -> f32

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fn set_rotate_speed(self, value: f32)

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fn rotate_accel(self) -> f32

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fn set_rotate_accel(self, value: f32)

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fn rotate_brake(self) -> f32

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fn set_rotate_brake(self, value: f32)

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fn cam_speed_body(self) -> f32

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fn set_cam_speed_body(self, value: f32)

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fn cam_speed_accs(self) -> f32

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fn set_cam_speed_accs(self, value: f32)

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fn min_dist_body(self) -> f32

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fn set_min_dist_body(self, value: f32)

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fn max_dist_body(self) -> f32

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fn set_max_dist_body(self, value: f32)

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fn min_dist_accs(self) -> f32

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fn set_min_dist_accs(self, value: f32)

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fn max_dist_accs(self) -> f32

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fn set_max_dist_accs(self, value: f32)

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fn min_fo_v_body(self) -> f32

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fn set_min_fo_v_body(self, value: f32)

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fn max_fo_v_body(self) -> f32

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fn set_max_fo_v_body(self, value: f32)

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fn min_fo_v_accs(self) -> f32

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fn set_min_fo_v_accs(self, value: f32)

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fn max_fo_v_accs(self) -> f32

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fn set_max_fo_v_accs(self, value: f32)

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fn height_fixer_body(self) -> f32

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fn set_height_fixer_body(self, value: f32)

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fn farthest_body_height(self) -> f32

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fn set_farthest_body_height(self, value: f32)

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fn height_fixer_back(self) -> f32

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fn set_height_fixer_back(self, value: f32)

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fn tilt_high(self) -> f32

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fn set_tilt_high(self, value: f32)

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fn tilt_low(self) -> f32

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fn set_tilt_low(self, value: f32)

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fn tilt_high_max(self) -> f32

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fn set_tilt_high_max(self, value: f32)

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fn tilt_low_max(self) -> f32

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fn set_tilt_low_max(self, value: f32)

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fn tilt_speed(self) -> f32

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fn set_tilt_speed(self, value: f32)

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fn tilt_back_speed_hand(self) -> f32

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fn set_tilt_back_speed_hand(self, value: f32)

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fn tilt_back_speed_auto(self) -> f32

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fn set_tilt_back_speed_auto(self, value: f32)

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fn camera_change_speed(self) -> f32

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fn set_camera_change_speed(self, value: f32)

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fn camera_change_curve(self) -> f32

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fn set_camera_change_curve(self, value: f32)

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fn slip_slide_size_top(self) -> f32

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fn set_slip_slide_size_top(self, value: f32)

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fn slip_slide_size_select(self) -> f32

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fn set_slip_slide_size_select(self, value: f32)

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fn slip_slide_size_preview(self) -> f32

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fn set_slip_slide_size_preview(self, value: f32)

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fn slip_slide_speed(self) -> f32

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fn set_slip_slide_speed(self, value: f32)

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fn camera_boost(self) -> f32

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fn set_camera_boost(self, value: f32)

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fn eyes_ik_weight(self) -> f32

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fn set_eyes_ik_weight(self, value: f32)

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fn head_ik_weight(self) -> f32

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fn set_head_ik_weight(self, value: f32)

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fn body_ik_weight(self) -> f32

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fn set_body_ik_weight(self, value: f32)

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fn look_change_speed(self) -> f32

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fn set_look_change_speed(self, value: f32)

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fn look_change_degree(self) -> f32

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fn set_look_change_degree(self, value: f32)

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fn m_selecting_back_id(self) -> i32

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fn set_m_selecting_back_id(self, value: i32)

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fn m_is_back_updating(self) -> bool

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fn set_m_is_back_updating(self, value: bool)

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fn m_bg_handle(self) -> ResourceHandle_2

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fn set_m_bg_handle(self, value: ResourceHandle_2)

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fn m_look_target(self) -> GameObject

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fn set_m_look_target(self, value: GameObject)

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fn m_look_at_ik_eyes(self) -> LookAtIK

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fn set_m_look_at_ik_eyes(self, value: LookAtIK)

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fn m_look_at_ik_body(self) -> LookAtIK

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fn set_m_look_at_ik_body(self, value: LookAtIK)

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fn m_view_mode(self) -> HubAccessoryRoom_ViewMode

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fn set_m_view_mode(self, value: HubAccessoryRoom_ViewMode)

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fn m_camera_pos(self) -> HubAccessoryRoomCamera_CameraPositionParam

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fn set_m_camera_pos(self, value: HubAccessoryRoomCamera_CameraPositionParam)

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fn m_camera_diff(self) -> HubAccessoryRoomCamera_CameraPositionParam

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fn set_m_camera_diff(self, value: HubAccessoryRoomCamera_CameraPositionParam)

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fn m_camera_diff_rate(self) -> f32

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fn set_m_camera_diff_rate(self, value: f32)

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fn m_look_cam_rate(self) -> f32

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fn set_m_look_cam_rate(self, value: f32)

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fn m_last_target_pos_nearest(self) -> Vector3

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fn set_m_last_target_pos_nearest(self, value: Vector3)

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fn m_last_target_pos_farthest(self) -> Vector3

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fn set_m_last_target_pos_farthest(self, value: Vector3)

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fn backgrounds(self) -> Array<HubAccessoryRoomCamera_BackgroundSettings>

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fn set_backgrounds( self, value: Array<HubAccessoryRoomCamera_BackgroundSettings>, )

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fn main_light(self) -> Light

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fn set_main_light(self, value: Light)

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fn m_last_rot_speed(self) -> f32

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fn set_m_last_rot_speed(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§