pub trait IHubAccessoryRoomCamera: IMonoBehaviour {
Show 102 methods
// Provided methods
fn rotate_speed(self) -> f32 { ... }
fn set_rotate_speed(self, value: f32) { ... }
fn rotate_accel(self) -> f32 { ... }
fn set_rotate_accel(self, value: f32) { ... }
fn rotate_brake(self) -> f32 { ... }
fn set_rotate_brake(self, value: f32) { ... }
fn cam_speed_body(self) -> f32 { ... }
fn set_cam_speed_body(self, value: f32) { ... }
fn cam_speed_accs(self) -> f32 { ... }
fn set_cam_speed_accs(self, value: f32) { ... }
fn min_dist_body(self) -> f32 { ... }
fn set_min_dist_body(self, value: f32) { ... }
fn max_dist_body(self) -> f32 { ... }
fn set_max_dist_body(self, value: f32) { ... }
fn min_dist_accs(self) -> f32 { ... }
fn set_min_dist_accs(self, value: f32) { ... }
fn max_dist_accs(self) -> f32 { ... }
fn set_max_dist_accs(self, value: f32) { ... }
fn min_fo_v_body(self) -> f32 { ... }
fn set_min_fo_v_body(self, value: f32) { ... }
fn max_fo_v_body(self) -> f32 { ... }
fn set_max_fo_v_body(self, value: f32) { ... }
fn min_fo_v_accs(self) -> f32 { ... }
fn set_min_fo_v_accs(self, value: f32) { ... }
fn max_fo_v_accs(self) -> f32 { ... }
fn set_max_fo_v_accs(self, value: f32) { ... }
fn height_fixer_body(self) -> f32 { ... }
fn set_height_fixer_body(self, value: f32) { ... }
fn farthest_body_height(self) -> f32 { ... }
fn set_farthest_body_height(self, value: f32) { ... }
fn height_fixer_back(self) -> f32 { ... }
fn set_height_fixer_back(self, value: f32) { ... }
fn tilt_high(self) -> f32 { ... }
fn set_tilt_high(self, value: f32) { ... }
fn tilt_low(self) -> f32 { ... }
fn set_tilt_low(self, value: f32) { ... }
fn tilt_high_max(self) -> f32 { ... }
fn set_tilt_high_max(self, value: f32) { ... }
fn tilt_low_max(self) -> f32 { ... }
fn set_tilt_low_max(self, value: f32) { ... }
fn tilt_speed(self) -> f32 { ... }
fn set_tilt_speed(self, value: f32) { ... }
fn tilt_back_speed_hand(self) -> f32 { ... }
fn set_tilt_back_speed_hand(self, value: f32) { ... }
fn tilt_back_speed_auto(self) -> f32 { ... }
fn set_tilt_back_speed_auto(self, value: f32) { ... }
fn camera_change_speed(self) -> f32 { ... }
fn set_camera_change_speed(self, value: f32) { ... }
fn camera_change_curve(self) -> f32 { ... }
fn set_camera_change_curve(self, value: f32) { ... }
fn slip_slide_size_top(self) -> f32 { ... }
fn set_slip_slide_size_top(self, value: f32) { ... }
fn slip_slide_size_select(self) -> f32 { ... }
fn set_slip_slide_size_select(self, value: f32) { ... }
fn slip_slide_size_preview(self) -> f32 { ... }
fn set_slip_slide_size_preview(self, value: f32) { ... }
fn slip_slide_speed(self) -> f32 { ... }
fn set_slip_slide_speed(self, value: f32) { ... }
fn camera_boost(self) -> f32 { ... }
fn set_camera_boost(self, value: f32) { ... }
fn eyes_ik_weight(self) -> f32 { ... }
fn set_eyes_ik_weight(self, value: f32) { ... }
fn head_ik_weight(self) -> f32 { ... }
fn set_head_ik_weight(self, value: f32) { ... }
fn body_ik_weight(self) -> f32 { ... }
fn set_body_ik_weight(self, value: f32) { ... }
fn look_change_speed(self) -> f32 { ... }
fn set_look_change_speed(self, value: f32) { ... }
fn look_change_degree(self) -> f32 { ... }
fn set_look_change_degree(self, value: f32) { ... }
fn m_selecting_back_id(self) -> i32 { ... }
fn set_m_selecting_back_id(self, value: i32) { ... }
fn m_is_back_updating(self) -> bool { ... }
fn set_m_is_back_updating(self, value: bool) { ... }
fn m_bg_handle(self) -> ResourceHandle_2 { ... }
fn set_m_bg_handle(self, value: ResourceHandle_2) { ... }
fn m_look_target(self) -> GameObject { ... }
fn set_m_look_target(self, value: GameObject) { ... }
fn m_look_at_ik_eyes(self) -> LookAtIK { ... }
fn set_m_look_at_ik_eyes(self, value: LookAtIK) { ... }
fn m_look_at_ik_body(self) -> LookAtIK { ... }
fn set_m_look_at_ik_body(self, value: LookAtIK) { ... }
fn m_view_mode(self) -> HubAccessoryRoom_ViewMode { ... }
fn set_m_view_mode(self, value: HubAccessoryRoom_ViewMode) { ... }
fn m_camera_pos(self) -> HubAccessoryRoomCamera_CameraPositionParam { ... }
fn set_m_camera_pos(self, value: HubAccessoryRoomCamera_CameraPositionParam) { ... }
fn m_camera_diff(self) -> HubAccessoryRoomCamera_CameraPositionParam { ... }
fn set_m_camera_diff(
self,
value: HubAccessoryRoomCamera_CameraPositionParam,
) { ... }
fn m_camera_diff_rate(self) -> f32 { ... }
fn set_m_camera_diff_rate(self, value: f32) { ... }
fn m_look_cam_rate(self) -> f32 { ... }
fn set_m_look_cam_rate(self, value: f32) { ... }
fn m_last_target_pos_nearest(self) -> Vector3 { ... }
fn set_m_last_target_pos_nearest(self, value: Vector3) { ... }
fn m_last_target_pos_farthest(self) -> Vector3 { ... }
fn set_m_last_target_pos_farthest(self, value: Vector3) { ... }
fn backgrounds(self) -> Array<HubAccessoryRoomCamera_BackgroundSettings> { ... }
fn set_backgrounds(
self,
value: Array<HubAccessoryRoomCamera_BackgroundSettings>,
) { ... }
fn main_light(self) -> Light { ... }
fn set_main_light(self, value: Light) { ... }
fn m_last_rot_speed(self) -> f32 { ... }
fn set_m_last_rot_speed(self, value: f32) { ... }
}Provided Methods§
fn rotate_speed(self) -> f32
fn set_rotate_speed(self, value: f32)
fn rotate_accel(self) -> f32
fn set_rotate_accel(self, value: f32)
fn rotate_brake(self) -> f32
fn set_rotate_brake(self, value: f32)
fn cam_speed_body(self) -> f32
fn set_cam_speed_body(self, value: f32)
fn cam_speed_accs(self) -> f32
fn set_cam_speed_accs(self, value: f32)
fn min_dist_body(self) -> f32
fn set_min_dist_body(self, value: f32)
fn max_dist_body(self) -> f32
fn set_max_dist_body(self, value: f32)
fn min_dist_accs(self) -> f32
fn set_min_dist_accs(self, value: f32)
fn max_dist_accs(self) -> f32
fn set_max_dist_accs(self, value: f32)
fn min_fo_v_body(self) -> f32
fn set_min_fo_v_body(self, value: f32)
fn max_fo_v_body(self) -> f32
fn set_max_fo_v_body(self, value: f32)
fn min_fo_v_accs(self) -> f32
fn set_min_fo_v_accs(self, value: f32)
fn max_fo_v_accs(self) -> f32
fn set_max_fo_v_accs(self, value: f32)
fn height_fixer_body(self) -> f32
fn set_height_fixer_body(self, value: f32)
fn farthest_body_height(self) -> f32
fn set_farthest_body_height(self, value: f32)
fn height_fixer_back(self) -> f32
fn set_height_fixer_back(self, value: f32)
fn tilt_high(self) -> f32
fn set_tilt_high(self, value: f32)
fn tilt_low(self) -> f32
fn set_tilt_low(self, value: f32)
fn tilt_high_max(self) -> f32
fn set_tilt_high_max(self, value: f32)
fn tilt_low_max(self) -> f32
fn set_tilt_low_max(self, value: f32)
fn tilt_speed(self) -> f32
fn set_tilt_speed(self, value: f32)
fn tilt_back_speed_hand(self) -> f32
fn set_tilt_back_speed_hand(self, value: f32)
fn tilt_back_speed_auto(self) -> f32
fn set_tilt_back_speed_auto(self, value: f32)
fn camera_change_speed(self) -> f32
fn set_camera_change_speed(self, value: f32)
fn camera_change_curve(self) -> f32
fn set_camera_change_curve(self, value: f32)
fn slip_slide_size_top(self) -> f32
fn set_slip_slide_size_top(self, value: f32)
fn slip_slide_size_select(self) -> f32
fn set_slip_slide_size_select(self, value: f32)
fn slip_slide_size_preview(self) -> f32
fn set_slip_slide_size_preview(self, value: f32)
fn slip_slide_speed(self) -> f32
fn set_slip_slide_speed(self, value: f32)
fn camera_boost(self) -> f32
fn set_camera_boost(self, value: f32)
fn eyes_ik_weight(self) -> f32
fn set_eyes_ik_weight(self, value: f32)
fn head_ik_weight(self) -> f32
fn set_head_ik_weight(self, value: f32)
fn body_ik_weight(self) -> f32
fn set_body_ik_weight(self, value: f32)
fn look_change_speed(self) -> f32
fn set_look_change_speed(self, value: f32)
fn look_change_degree(self) -> f32
fn set_look_change_degree(self, value: f32)
fn m_selecting_back_id(self) -> i32
fn set_m_selecting_back_id(self, value: i32)
fn m_is_back_updating(self) -> bool
fn set_m_is_back_updating(self, value: bool)
fn m_bg_handle(self) -> ResourceHandle_2
fn set_m_bg_handle(self, value: ResourceHandle_2)
fn m_look_target(self) -> GameObject
fn set_m_look_target(self, value: GameObject)
fn m_look_at_ik_eyes(self) -> LookAtIK
fn set_m_look_at_ik_eyes(self, value: LookAtIK)
fn m_look_at_ik_body(self) -> LookAtIK
fn set_m_look_at_ik_body(self, value: LookAtIK)
fn m_view_mode(self) -> HubAccessoryRoom_ViewMode
fn set_m_view_mode(self, value: HubAccessoryRoom_ViewMode)
fn m_camera_pos(self) -> HubAccessoryRoomCamera_CameraPositionParam
fn set_m_camera_pos(self, value: HubAccessoryRoomCamera_CameraPositionParam)
fn m_camera_diff(self) -> HubAccessoryRoomCamera_CameraPositionParam
fn set_m_camera_diff(self, value: HubAccessoryRoomCamera_CameraPositionParam)
fn m_camera_diff_rate(self) -> f32
fn set_m_camera_diff_rate(self, value: f32)
fn m_look_cam_rate(self) -> f32
fn set_m_look_cam_rate(self, value: f32)
fn m_last_target_pos_nearest(self) -> Vector3
fn set_m_last_target_pos_nearest(self, value: Vector3)
fn m_last_target_pos_farthest(self) -> Vector3
fn set_m_last_target_pos_farthest(self, value: Vector3)
fn backgrounds(self) -> Array<HubAccessoryRoomCamera_BackgroundSettings>
fn set_backgrounds( self, value: Array<HubAccessoryRoomCamera_BackgroundSettings>, )
fn main_light(self) -> Light
fn set_main_light(self, value: Light)
fn m_last_rot_speed(self) -> f32
fn set_m_last_rot_speed(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.