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IHubEnv

Trait IHubEnv 

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pub trait IHubEnv: IMonoBehaviour {
Show 68 methods // Provided methods fn m_enable_edit_mode(self) -> bool { ... } fn set_m_enable_edit_mode(self, value: bool) { ... } fn m_edit_timezone_type(self) -> HubUtil_TimezoneType { ... } fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType) { ... } fn m_enable_morning(self) -> bool { ... } fn set_m_enable_morning(self, value: bool) { ... } fn m_morning_ambient_sky_color(self) -> Color { ... } fn set_m_morning_ambient_sky_color(self, value: Color) { ... } fn m_morning_ambient_equator_color(self) -> Color { ... } fn set_m_morning_ambient_equator_color(self, value: Color) { ... } fn m_morning_ambient_ground_color(self) -> Color { ... } fn set_m_morning_ambient_ground_color(self, value: Color) { ... } fn m_morning_fog_color(self) -> Color { ... } fn set_m_morning_fog_color(self, value: Color) { ... } fn m_morning_fog_start(self) -> f32 { ... } fn set_m_morning_fog_start(self, value: f32) { ... } fn m_morning_fog_end(self) -> f32 { ... } fn set_m_morning_fog_end(self, value: f32) { ... } fn m_enable_day(self) -> bool { ... } fn set_m_enable_day(self, value: bool) { ... } fn m_day_ambient_sky_color(self) -> Color { ... } fn set_m_day_ambient_sky_color(self, value: Color) { ... } fn m_day_ambient_equator_color(self) -> Color { ... } fn set_m_day_ambient_equator_color(self, value: Color) { ... } fn m_day_ambient_ground_color(self) -> Color { ... } fn set_m_day_ambient_ground_color(self, value: Color) { ... } fn m_day_fog_color(self) -> Color { ... } fn set_m_day_fog_color(self, value: Color) { ... } fn m_day_fog_start(self) -> f32 { ... } fn set_m_day_fog_start(self, value: f32) { ... } fn m_day_fog_end(self) -> f32 { ... } fn set_m_day_fog_end(self, value: f32) { ... } fn m_enable_evening(self) -> bool { ... } fn set_m_enable_evening(self, value: bool) { ... } fn m_evening_ambient_sky_color(self) -> Color { ... } fn set_m_evening_ambient_sky_color(self, value: Color) { ... } fn m_evening_ambient_equator_color(self) -> Color { ... } fn set_m_evening_ambient_equator_color(self, value: Color) { ... } fn m_evening_ambient_ground_color(self) -> Color { ... } fn set_m_evening_ambient_ground_color(self, value: Color) { ... } fn m_evening_fog_color(self) -> Color { ... } fn set_m_evening_fog_color(self, value: Color) { ... } fn m_evening_fog_start(self) -> f32 { ... } fn set_m_evening_fog_start(self, value: f32) { ... } fn m_evening_fog_end(self) -> f32 { ... } fn set_m_evening_fog_end(self, value: f32) { ... } fn m_enable_night(self) -> bool { ... } fn set_m_enable_night(self, value: bool) { ... } fn m_night_ambient_sky_color(self) -> Color { ... } fn set_m_night_ambient_sky_color(self, value: Color) { ... } fn m_night_ambient_equator_color(self) -> Color { ... } fn set_m_night_ambient_equator_color(self, value: Color) { ... } fn m_night_ambient_ground_color(self) -> Color { ... } fn set_m_night_ambient_ground_color(self, value: Color) { ... } fn m_night_fog_color(self) -> Color { ... } fn set_m_night_fog_color(self, value: Color) { ... } fn m_night_fog_start(self) -> f32 { ... } fn set_m_night_fog_start(self, value: f32) { ... } fn m_night_fog_end(self) -> f32 { ... } fn set_m_night_fog_end(self, value: f32) { ... } fn base_timezone_name(self) -> Array<Il2CppString> { ... } fn set_base_timezone_name(self, value: Array<Il2CppString>) { ... } fn texture_names(self) -> Array<Il2CppString> { ... } fn set_texture_names(self, value: Array<Il2CppString>) { ... } fn resource_handles(self) -> List_1<ResourceHandle_2> { ... } fn set_resource_handles(self, value: List_1<ResourceHandle_2>) { ... } fn m_lightmap_data(self) -> Array<LightmapData> { ... } fn set_m_lightmap_data(self, value: Array<LightmapData>) { ... }
}

Provided Methods§

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fn m_enable_edit_mode(self) -> bool

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fn set_m_enable_edit_mode(self, value: bool)

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fn m_edit_timezone_type(self) -> HubUtil_TimezoneType

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fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType)

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fn m_enable_morning(self) -> bool

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fn set_m_enable_morning(self, value: bool)

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fn m_morning_ambient_sky_color(self) -> Color

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fn set_m_morning_ambient_sky_color(self, value: Color)

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fn m_morning_ambient_equator_color(self) -> Color

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fn set_m_morning_ambient_equator_color(self, value: Color)

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fn m_morning_ambient_ground_color(self) -> Color

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fn set_m_morning_ambient_ground_color(self, value: Color)

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fn m_morning_fog_color(self) -> Color

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fn set_m_morning_fog_color(self, value: Color)

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fn m_morning_fog_start(self) -> f32

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fn set_m_morning_fog_start(self, value: f32)

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fn m_morning_fog_end(self) -> f32

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fn set_m_morning_fog_end(self, value: f32)

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fn m_enable_day(self) -> bool

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fn set_m_enable_day(self, value: bool)

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fn m_day_ambient_sky_color(self) -> Color

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fn set_m_day_ambient_sky_color(self, value: Color)

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fn m_day_ambient_equator_color(self) -> Color

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fn set_m_day_ambient_equator_color(self, value: Color)

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fn m_day_ambient_ground_color(self) -> Color

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fn set_m_day_ambient_ground_color(self, value: Color)

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fn m_day_fog_color(self) -> Color

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fn set_m_day_fog_color(self, value: Color)

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fn m_day_fog_start(self) -> f32

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fn set_m_day_fog_start(self, value: f32)

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fn m_day_fog_end(self) -> f32

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fn set_m_day_fog_end(self, value: f32)

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fn m_enable_evening(self) -> bool

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fn set_m_enable_evening(self, value: bool)

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fn m_evening_ambient_sky_color(self) -> Color

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fn set_m_evening_ambient_sky_color(self, value: Color)

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fn m_evening_ambient_equator_color(self) -> Color

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fn set_m_evening_ambient_equator_color(self, value: Color)

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fn m_evening_ambient_ground_color(self) -> Color

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fn set_m_evening_ambient_ground_color(self, value: Color)

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fn m_evening_fog_color(self) -> Color

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fn set_m_evening_fog_color(self, value: Color)

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fn m_evening_fog_start(self) -> f32

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fn set_m_evening_fog_start(self, value: f32)

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fn m_evening_fog_end(self) -> f32

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fn set_m_evening_fog_end(self, value: f32)

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fn m_enable_night(self) -> bool

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fn set_m_enable_night(self, value: bool)

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fn m_night_ambient_sky_color(self) -> Color

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fn set_m_night_ambient_sky_color(self, value: Color)

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fn m_night_ambient_equator_color(self) -> Color

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fn set_m_night_ambient_equator_color(self, value: Color)

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fn m_night_ambient_ground_color(self) -> Color

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fn set_m_night_ambient_ground_color(self, value: Color)

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fn m_night_fog_color(self) -> Color

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fn set_m_night_fog_color(self, value: Color)

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fn m_night_fog_start(self) -> f32

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fn set_m_night_fog_start(self, value: f32)

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fn m_night_fog_end(self) -> f32

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fn set_m_night_fog_end(self, value: f32)

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fn base_timezone_name(self) -> Array<Il2CppString>

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fn set_base_timezone_name(self, value: Array<Il2CppString>)

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fn texture_names(self) -> Array<Il2CppString>

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fn set_texture_names(self, value: Array<Il2CppString>)

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fn resource_handles(self) -> List_1<ResourceHandle_2>

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fn set_resource_handles(self, value: List_1<ResourceHandle_2>)

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fn m_lightmap_data(self) -> Array<LightmapData>

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fn set_m_lightmap_data(self, value: Array<LightmapData>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§