pub trait IHubEnv: IMonoBehaviour {
Show 68 methods
// Provided methods
fn m_enable_edit_mode(self) -> bool { ... }
fn set_m_enable_edit_mode(self, value: bool) { ... }
fn m_edit_timezone_type(self) -> HubUtil_TimezoneType { ... }
fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType) { ... }
fn m_enable_morning(self) -> bool { ... }
fn set_m_enable_morning(self, value: bool) { ... }
fn m_morning_ambient_sky_color(self) -> Color { ... }
fn set_m_morning_ambient_sky_color(self, value: Color) { ... }
fn m_morning_ambient_equator_color(self) -> Color { ... }
fn set_m_morning_ambient_equator_color(self, value: Color) { ... }
fn m_morning_ambient_ground_color(self) -> Color { ... }
fn set_m_morning_ambient_ground_color(self, value: Color) { ... }
fn m_morning_fog_color(self) -> Color { ... }
fn set_m_morning_fog_color(self, value: Color) { ... }
fn m_morning_fog_start(self) -> f32 { ... }
fn set_m_morning_fog_start(self, value: f32) { ... }
fn m_morning_fog_end(self) -> f32 { ... }
fn set_m_morning_fog_end(self, value: f32) { ... }
fn m_enable_day(self) -> bool { ... }
fn set_m_enable_day(self, value: bool) { ... }
fn m_day_ambient_sky_color(self) -> Color { ... }
fn set_m_day_ambient_sky_color(self, value: Color) { ... }
fn m_day_ambient_equator_color(self) -> Color { ... }
fn set_m_day_ambient_equator_color(self, value: Color) { ... }
fn m_day_ambient_ground_color(self) -> Color { ... }
fn set_m_day_ambient_ground_color(self, value: Color) { ... }
fn m_day_fog_color(self) -> Color { ... }
fn set_m_day_fog_color(self, value: Color) { ... }
fn m_day_fog_start(self) -> f32 { ... }
fn set_m_day_fog_start(self, value: f32) { ... }
fn m_day_fog_end(self) -> f32 { ... }
fn set_m_day_fog_end(self, value: f32) { ... }
fn m_enable_evening(self) -> bool { ... }
fn set_m_enable_evening(self, value: bool) { ... }
fn m_evening_ambient_sky_color(self) -> Color { ... }
fn set_m_evening_ambient_sky_color(self, value: Color) { ... }
fn m_evening_ambient_equator_color(self) -> Color { ... }
fn set_m_evening_ambient_equator_color(self, value: Color) { ... }
fn m_evening_ambient_ground_color(self) -> Color { ... }
fn set_m_evening_ambient_ground_color(self, value: Color) { ... }
fn m_evening_fog_color(self) -> Color { ... }
fn set_m_evening_fog_color(self, value: Color) { ... }
fn m_evening_fog_start(self) -> f32 { ... }
fn set_m_evening_fog_start(self, value: f32) { ... }
fn m_evening_fog_end(self) -> f32 { ... }
fn set_m_evening_fog_end(self, value: f32) { ... }
fn m_enable_night(self) -> bool { ... }
fn set_m_enable_night(self, value: bool) { ... }
fn m_night_ambient_sky_color(self) -> Color { ... }
fn set_m_night_ambient_sky_color(self, value: Color) { ... }
fn m_night_ambient_equator_color(self) -> Color { ... }
fn set_m_night_ambient_equator_color(self, value: Color) { ... }
fn m_night_ambient_ground_color(self) -> Color { ... }
fn set_m_night_ambient_ground_color(self, value: Color) { ... }
fn m_night_fog_color(self) -> Color { ... }
fn set_m_night_fog_color(self, value: Color) { ... }
fn m_night_fog_start(self) -> f32 { ... }
fn set_m_night_fog_start(self, value: f32) { ... }
fn m_night_fog_end(self) -> f32 { ... }
fn set_m_night_fog_end(self, value: f32) { ... }
fn base_timezone_name(self) -> Array<Il2CppString> { ... }
fn set_base_timezone_name(self, value: Array<Il2CppString>) { ... }
fn texture_names(self) -> Array<Il2CppString> { ... }
fn set_texture_names(self, value: Array<Il2CppString>) { ... }
fn resource_handles(self) -> List_1<ResourceHandle_2> { ... }
fn set_resource_handles(self, value: List_1<ResourceHandle_2>) { ... }
fn m_lightmap_data(self) -> Array<LightmapData> { ... }
fn set_m_lightmap_data(self, value: Array<LightmapData>) { ... }
}Provided Methods§
fn m_enable_edit_mode(self) -> bool
fn set_m_enable_edit_mode(self, value: bool)
fn m_edit_timezone_type(self) -> HubUtil_TimezoneType
fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType)
fn m_enable_morning(self) -> bool
fn set_m_enable_morning(self, value: bool)
fn m_morning_ambient_sky_color(self) -> Color
fn set_m_morning_ambient_sky_color(self, value: Color)
fn m_morning_ambient_equator_color(self) -> Color
fn set_m_morning_ambient_equator_color(self, value: Color)
fn m_morning_ambient_ground_color(self) -> Color
fn set_m_morning_ambient_ground_color(self, value: Color)
fn m_morning_fog_color(self) -> Color
fn set_m_morning_fog_color(self, value: Color)
fn m_morning_fog_start(self) -> f32
fn set_m_morning_fog_start(self, value: f32)
fn m_morning_fog_end(self) -> f32
fn set_m_morning_fog_end(self, value: f32)
fn m_enable_day(self) -> bool
fn set_m_enable_day(self, value: bool)
fn m_day_ambient_sky_color(self) -> Color
fn set_m_day_ambient_sky_color(self, value: Color)
fn m_day_ambient_equator_color(self) -> Color
fn set_m_day_ambient_equator_color(self, value: Color)
fn m_day_ambient_ground_color(self) -> Color
fn set_m_day_ambient_ground_color(self, value: Color)
fn m_day_fog_color(self) -> Color
fn set_m_day_fog_color(self, value: Color)
fn m_day_fog_start(self) -> f32
fn set_m_day_fog_start(self, value: f32)
fn m_day_fog_end(self) -> f32
fn set_m_day_fog_end(self, value: f32)
fn m_enable_evening(self) -> bool
fn set_m_enable_evening(self, value: bool)
fn m_evening_ambient_sky_color(self) -> Color
fn set_m_evening_ambient_sky_color(self, value: Color)
fn m_evening_ambient_equator_color(self) -> Color
fn set_m_evening_ambient_equator_color(self, value: Color)
fn m_evening_ambient_ground_color(self) -> Color
fn set_m_evening_ambient_ground_color(self, value: Color)
fn m_evening_fog_color(self) -> Color
fn set_m_evening_fog_color(self, value: Color)
fn m_evening_fog_start(self) -> f32
fn set_m_evening_fog_start(self, value: f32)
fn m_evening_fog_end(self) -> f32
fn set_m_evening_fog_end(self, value: f32)
fn m_enable_night(self) -> bool
fn set_m_enable_night(self, value: bool)
fn m_night_ambient_sky_color(self) -> Color
fn set_m_night_ambient_sky_color(self, value: Color)
fn m_night_ambient_equator_color(self) -> Color
fn set_m_night_ambient_equator_color(self, value: Color)
fn m_night_ambient_ground_color(self) -> Color
fn set_m_night_ambient_ground_color(self, value: Color)
fn m_night_fog_color(self) -> Color
fn set_m_night_fog_color(self, value: Color)
fn m_night_fog_start(self) -> f32
fn set_m_night_fog_start(self, value: f32)
fn m_night_fog_end(self) -> f32
fn set_m_night_fog_end(self, value: f32)
fn base_timezone_name(self) -> Array<Il2CppString>
fn set_base_timezone_name(self, value: Array<Il2CppString>)
fn texture_names(self) -> Array<Il2CppString>
fn set_texture_names(self, value: Array<Il2CppString>)
fn resource_handles(self) -> List_1<ResourceHandle_2>
fn set_resource_handles(self, value: List_1<ResourceHandle_2>)
fn m_lightmap_data(self) -> Array<LightmapData>
fn set_m_lightmap_data(self, value: Array<LightmapData>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.