#[repr(C)]pub struct HubLensFlare_Flare {
pub game_object: GameObject,
pub ps: ParticleSystem,
pub particles: Array<ParticleSystem_Particle>,
pub material: Material,
pub distance: f32,
pub scale: f32,
pub anglebias: f32,
}Expand description
Fields§
§game_object: GameObject§ps: ParticleSystem§particles: Array<ParticleSystem_Particle>§material: Material§distance: f32§scale: f32§anglebias: f32Trait Implementations§
Source§impl ClassIdentity for HubLensFlare_Flare
impl ClassIdentity for HubLensFlare_Flare
Source§impl Clone for HubLensFlare_Flare
impl Clone for HubLensFlare_Flare
Source§fn clone(&self) -> HubLensFlare_Flare
fn clone(&self) -> HubLensFlare_Flare
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for HubLensFlare_Flare
Auto Trait Implementations§
impl Freeze for HubLensFlare_Flare
impl RefUnwindSafe for HubLensFlare_Flare
impl !Send for HubLensFlare_Flare
impl !Sync for HubLensFlare_Flare
impl Unpin for HubLensFlare_Flare
impl UnwindSafe for HubLensFlare_Flare
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)