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IHubLocatorGroup

Trait IHubLocatorGroup 

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pub trait IHubLocatorGroup: IObject {
    // Provided methods
    fn m_active(self) -> bool { ... }
    fn set_m_active(self, value: bool) { ... }
    fn m_system_active(self) -> bool { ... }
    fn set_m_system_active(self, value: bool) { ... }
    fn m_event_active(self) -> bool { ... }
    fn set_m_event_active(self, value: bool) { ... }
    fn m_inactive_objects(self) -> List_1<GameObject> { ... }
    fn set_m_inactive_objects(self, value: List_1<GameObject>) { ... }
    fn m_loading_chara_count(self) -> i32 { ... }
    fn set_m_loading_chara_count(self, value: i32) { ... }
    fn m_hash_table(self) -> List_1<i32> { ... }
    fn set_m_hash_table(self, value: List_1<i32>) { ... }
}

Provided Methods§

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fn m_active(self) -> bool

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fn set_m_active(self, value: bool)

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fn m_system_active(self) -> bool

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fn set_m_system_active(self, value: bool)

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fn m_event_active(self) -> bool

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fn set_m_event_active(self, value: bool)

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fn m_inactive_objects(self) -> List_1<GameObject>

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fn set_m_inactive_objects(self, value: List_1<GameObject>)

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fn m_loading_chara_count(self) -> i32

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fn set_m_loading_chara_count(self, value: i32)

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fn m_hash_table(self) -> List_1<i32>

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fn set_m_hash_table(self, value: List_1<i32>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§