pub trait IHubLocatorGroup: IObject {
// Provided methods
fn m_active(self) -> bool { ... }
fn set_m_active(self, value: bool) { ... }
fn m_system_active(self) -> bool { ... }
fn set_m_system_active(self, value: bool) { ... }
fn m_event_active(self) -> bool { ... }
fn set_m_event_active(self, value: bool) { ... }
fn m_inactive_objects(self) -> List_1<GameObject> { ... }
fn set_m_inactive_objects(self, value: List_1<GameObject>) { ... }
fn m_loading_chara_count(self) -> i32 { ... }
fn set_m_loading_chara_count(self, value: i32) { ... }
fn m_hash_table(self) -> List_1<i32> { ... }
fn set_m_hash_table(self, value: List_1<i32>) { ... }
}Provided Methods§
fn m_active(self) -> bool
fn set_m_active(self, value: bool)
fn m_system_active(self) -> bool
fn set_m_system_active(self, value: bool)
fn m_event_active(self) -> bool
fn set_m_event_active(self, value: bool)
fn m_inactive_objects(self) -> List_1<GameObject>
fn set_m_inactive_objects(self, value: List_1<GameObject>)
fn m_loading_chara_count(self) -> i32
fn set_m_loading_chara_count(self, value: i32)
fn m_hash_table(self) -> List_1<i32>
fn set_m_hash_table(self, value: List_1<i32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.