pub trait IHubMaterialSelector: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_target(self) -> GameObject { ... }
fn set_m_target(self, value: GameObject) { ... }
fn m_lods(self) -> List_1<GameObject> { ... }
fn set_m_lods(self, value: List_1<GameObject>) { ... }
fn m_submesh_no(self) -> u32 { ... }
fn set_m_submesh_no(self, value: u32) { ... }
fn m_material_morning(self) -> Material { ... }
fn set_m_material_morning(self, value: Material) { ... }
fn m_material_day(self) -> Material { ... }
fn set_m_material_day(self, value: Material) { ... }
fn m_material_evening(self) -> Material { ... }
fn set_m_material_evening(self, value: Material) { ... }
fn m_material_night(self) -> Material { ... }
fn set_m_material_night(self, value: Material) { ... }
fn m_renderers(self) -> List_1<Renderer> { ... }
fn set_m_renderers(self, value: List_1<Renderer>) { ... }
}Provided Methods§
fn m_target(self) -> GameObject
fn set_m_target(self, value: GameObject)
fn m_lods(self) -> List_1<GameObject>
fn set_m_lods(self, value: List_1<GameObject>)
fn m_submesh_no(self) -> u32
fn set_m_submesh_no(self, value: u32)
fn m_material_morning(self) -> Material
fn set_m_material_morning(self, value: Material)
fn m_material_day(self) -> Material
fn set_m_material_day(self, value: Material)
fn m_material_evening(self) -> Material
fn set_m_material_evening(self, value: Material)
fn m_material_night(self) -> Material
fn set_m_material_night(self, value: Material)
fn m_renderers(self) -> List_1<Renderer>
fn set_m_renderers(self, value: List_1<Renderer>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.