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IHubMaterialSelector

Trait IHubMaterialSelector 

Source
pub trait IHubMaterialSelector: IMonoBehaviour {
Show 16 methods // Provided methods fn m_target(self) -> GameObject { ... } fn set_m_target(self, value: GameObject) { ... } fn m_lods(self) -> List_1<GameObject> { ... } fn set_m_lods(self, value: List_1<GameObject>) { ... } fn m_submesh_no(self) -> u32 { ... } fn set_m_submesh_no(self, value: u32) { ... } fn m_material_morning(self) -> Material { ... } fn set_m_material_morning(self, value: Material) { ... } fn m_material_day(self) -> Material { ... } fn set_m_material_day(self, value: Material) { ... } fn m_material_evening(self) -> Material { ... } fn set_m_material_evening(self, value: Material) { ... } fn m_material_night(self) -> Material { ... } fn set_m_material_night(self, value: Material) { ... } fn m_renderers(self) -> List_1<Renderer> { ... } fn set_m_renderers(self, value: List_1<Renderer>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§