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IHubMiniMap

Trait IHubMiniMap 

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pub trait IHubMiniMap: IMonoBehaviour {
Show 78 methods // Provided methods fn m_initialized(self) -> bool { ... } fn set_m_initialized(self, value: bool) { ... } fn m_res(self) -> ResourceHandle_2 { ... } fn set_m_res(self, value: ResourceHandle_2) { ... } fn m_image(self) -> ResourceHandle_2 { ... } fn set_m_image(self, value: ResourceHandle_2) { ... } fn m_prev_map_mode(self) -> HubMiniMap_MapMode { ... } fn set_m_prev_map_mode(self, value: HubMiniMap_MapMode) { ... } fn m_icon(self) -> SpriteAtlasManager_2 { ... } fn set_m_icon(self, value: SpriteAtlasManager_2) { ... } fn m_game_root(self) -> GameObject { ... } fn set_m_game_root(self, value: GameObject) { ... } fn m_root(self) -> GameObject { ... } fn set_m_root(self, value: GameObject) { ... } fn m_icon_point(self) -> GameObject { ... } fn set_m_icon_point(self, value: GameObject) { ... } fn m_icon_lueur(self) -> GameObject { ... } fn set_m_icon_lueur(self, value: GameObject) { ... } fn m_icon_item(self) -> GameObject { ... } fn set_m_icon_item(self, value: GameObject) { ... } fn m_icon_unit(self) -> GameObject { ... } fn set_m_icon_unit(self, value: GameObject) { ... } fn m_camera_area(self) -> GameObject { ... } fn set_m_camera_area(self, value: GameObject) { ... } fn m_map_s(self) -> GameObject { ... } fn set_m_map_s(self, value: GameObject) { ... } fn m_rotate(self) -> GameObject { ... } fn set_m_rotate(self, value: GameObject) { ... } fn m_image_s(self) -> GameObject { ... } fn set_m_image_s(self, value: GameObject) { ... } fn m_player_marker_s(self) -> GameObject { ... } fn set_m_player_marker_s(self, value: GameObject) { ... } fn m_player_camera_s(self) -> GameObject { ... } fn set_m_player_camera_s(self, value: GameObject) { ... } fn m_mascot_marker_s(self) -> GameObject { ... } fn set_m_mascot_marker_s(self, value: GameObject) { ... } fn m_map_l(self) -> GameObject { ... } fn set_m_map_l(self, value: GameObject) { ... } fn m_image_l(self) -> GameObject { ... } fn set_m_image_l(self, value: GameObject) { ... } fn m_player_marker_l(self) -> GameObject { ... } fn set_m_player_marker_l(self, value: GameObject) { ... } fn m_player_camera_l(self) -> GameObject { ... } fn set_m_player_camera_l(self, value: GameObject) { ... } fn m_mascot_marker_l(self) -> GameObject { ... } fn set_m_mascot_marker_l(self, value: GameObject) { ... } fn m_cafe_s(self) -> GameObject { ... } fn set_m_cafe_s(self, value: GameObject) { ... } fn m_cafe_l(self) -> GameObject { ... } fn set_m_cafe_l(self, value: GameObject) { ... } fn m_cave_s(self) -> GameObject { ... } fn set_m_cave_s(self, value: GameObject) { ... } fn m_cave_l(self) -> GameObject { ... } fn set_m_cave_l(self, value: GameObject) { ... } fn m_talk_reliance(self) -> Sprite { ... } fn set_m_talk_reliance(self, value: Sprite) { ... } fn m_talk_story(self) -> Sprite { ... } fn set_m_talk_story(self, value: Sprite) { ... } fn m_center(self) -> Vector3 { ... } fn set_m_center(self, value: Vector3) { ... } fn m_size(self) -> Vector3 { ... } fn set_m_size(self, value: Vector3) { ... } fn m_reverse(self) -> bool { ... } fn set_m_reverse(self, value: bool) { ... } fn m_rt(self) -> RectTransform { ... } fn set_m_rt(self, value: RectTransform) { ... } fn m_uv(self) -> Rect { ... } fn set_m_uv(self, value: Rect) { ... } fn m_offset_x(self) -> f32 { ... } fn set_m_offset_x(self, value: f32) { ... } fn m_offset_y(self) -> f32 { ... } fn set_m_offset_y(self, value: f32) { ... } fn m_system_show(self) -> bool { ... } fn set_m_system_show(self, value: bool) { ... } fn m_layer(self) -> List_1<i32> { ... } fn set_m_layer(self, value: List_1<i32>) { ... } fn m_icon_list(self) -> List_1<HubMiniMap_IconData> { ... } fn set_m_icon_list(self, value: List_1<HubMiniMap_IconData>) { ... }
}

Provided Methods§

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fn m_initialized(self) -> bool

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fn set_m_initialized(self, value: bool)

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fn m_res(self) -> ResourceHandle_2

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fn set_m_res(self, value: ResourceHandle_2)

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fn m_image(self) -> ResourceHandle_2

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fn set_m_image(self, value: ResourceHandle_2)

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fn m_prev_map_mode(self) -> HubMiniMap_MapMode

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fn set_m_prev_map_mode(self, value: HubMiniMap_MapMode)

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fn m_icon(self) -> SpriteAtlasManager_2

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fn set_m_icon(self, value: SpriteAtlasManager_2)

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fn m_game_root(self) -> GameObject

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fn set_m_game_root(self, value: GameObject)

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_icon_point(self) -> GameObject

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fn set_m_icon_point(self, value: GameObject)

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fn m_icon_lueur(self) -> GameObject

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fn set_m_icon_lueur(self, value: GameObject)

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fn m_icon_item(self) -> GameObject

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fn set_m_icon_item(self, value: GameObject)

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fn m_icon_unit(self) -> GameObject

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fn set_m_icon_unit(self, value: GameObject)

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fn m_camera_area(self) -> GameObject

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fn set_m_camera_area(self, value: GameObject)

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fn m_map_s(self) -> GameObject

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fn set_m_map_s(self, value: GameObject)

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fn m_rotate(self) -> GameObject

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fn set_m_rotate(self, value: GameObject)

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fn m_image_s(self) -> GameObject

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fn set_m_image_s(self, value: GameObject)

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fn m_player_marker_s(self) -> GameObject

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fn set_m_player_marker_s(self, value: GameObject)

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fn m_player_camera_s(self) -> GameObject

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fn set_m_player_camera_s(self, value: GameObject)

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fn m_mascot_marker_s(self) -> GameObject

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fn set_m_mascot_marker_s(self, value: GameObject)

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fn m_map_l(self) -> GameObject

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fn set_m_map_l(self, value: GameObject)

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fn m_image_l(self) -> GameObject

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fn set_m_image_l(self, value: GameObject)

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fn m_player_marker_l(self) -> GameObject

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fn set_m_player_marker_l(self, value: GameObject)

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fn m_player_camera_l(self) -> GameObject

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fn set_m_player_camera_l(self, value: GameObject)

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fn m_mascot_marker_l(self) -> GameObject

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fn set_m_mascot_marker_l(self, value: GameObject)

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fn m_cafe_s(self) -> GameObject

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fn set_m_cafe_s(self, value: GameObject)

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fn m_cafe_l(self) -> GameObject

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fn set_m_cafe_l(self, value: GameObject)

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fn m_cave_s(self) -> GameObject

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fn set_m_cave_s(self, value: GameObject)

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fn m_cave_l(self) -> GameObject

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fn set_m_cave_l(self, value: GameObject)

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fn m_talk_reliance(self) -> Sprite

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fn set_m_talk_reliance(self, value: Sprite)

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fn m_talk_story(self) -> Sprite

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fn set_m_talk_story(self, value: Sprite)

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fn m_center(self) -> Vector3

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fn set_m_center(self, value: Vector3)

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fn m_size(self) -> Vector3

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fn set_m_size(self, value: Vector3)

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fn m_reverse(self) -> bool

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fn set_m_reverse(self, value: bool)

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fn m_rt(self) -> RectTransform

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fn set_m_rt(self, value: RectTransform)

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fn m_uv(self) -> Rect

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fn set_m_uv(self, value: Rect)

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fn m_offset_x(self) -> f32

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fn set_m_offset_x(self, value: f32)

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fn m_offset_y(self) -> f32

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fn set_m_offset_y(self, value: f32)

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fn m_system_show(self) -> bool

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fn set_m_system_show(self, value: bool)

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fn m_layer(self) -> List_1<i32>

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fn set_m_layer(self, value: List_1<i32>)

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fn m_icon_list(self) -> List_1<HubMiniMap_IconData>

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fn set_m_icon_list(self, value: List_1<HubMiniMap_IconData>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§