pub trait IInvestmentNationDataMenu: IMonoBehaviour {
Show 34 methods
// Provided methods
fn m_nation_title(self) -> TextMeshProUGUI { ... }
fn set_m_nation_title(self, value: TextMeshProUGUI) { ... }
fn m_arrow_l(self) -> GameObject { ... }
fn set_m_arrow_l(self, value: GameObject) { ... }
fn m_arrow_r(self) -> GameObject { ... }
fn set_m_arrow_r(self, value: GameObject) { ... }
fn m_bg_symbol(self) -> Image { ... }
fn set_m_bg_symbol(self, value: Image) { ... }
fn m_material_title(self) -> TextMeshProUGUI { ... }
fn set_m_material_title(self, value: TextMeshProUGUI) { ... }
fn m_food_title(self) -> TextMeshProUGUI { ... }
fn set_m_food_title(self, value: TextMeshProUGUI) { ... }
fn m_animal_title(self) -> TextMeshProUGUI { ... }
fn set_m_animal_title(self, value: TextMeshProUGUI) { ... }
fn m_iron_data(self) -> InvestmentNationDataMenu_ItemInfo { ... }
fn set_m_iron_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... }
fn m_steel_data(self) -> InvestmentNationDataMenu_ItemInfo { ... }
fn set_m_steel_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... }
fn m_silver_data(self) -> InvestmentNationDataMenu_ItemInfo { ... }
fn set_m_silver_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... }
fn m_piece_of_bond_data(self) -> InvestmentNationDataMenu_ItemInfo { ... }
fn set_m_piece_of_bond_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... }
fn m_foodstuff_data(self) -> List_1<InvestmentNationDataMenu_ItemInfo> { ... }
fn set_m_foodstuff_data(
self,
value: List_1<InvestmentNationDataMenu_ItemInfo>,
) { ... }
fn m_animal_data(self) -> List_1<InvestmentNationDataMenu_AnimalInfo> { ... }
fn set_m_animal_data(
self,
value: List_1<InvestmentNationDataMenu_AnimalInfo>,
) { ... }
fn m_page_icon(self) -> List_1<GameObject> { ... }
fn set_m_page_icon(self, value: List_1<GameObject>) { ... }
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
fn m_investment_enable_cnt(self) -> i32 { ... }
fn set_m_investment_enable_cnt(self, value: i32) { ... }
fn m_is_close(self) -> bool { ... }
fn set_m_is_close(self, value: bool) { ... }
}Provided Methods§
fn m_nation_title(self) -> TextMeshProUGUI
fn set_m_nation_title(self, value: TextMeshProUGUI)
fn m_arrow_l(self) -> GameObject
fn set_m_arrow_l(self, value: GameObject)
fn m_arrow_r(self) -> GameObject
fn set_m_arrow_r(self, value: GameObject)
fn m_bg_symbol(self) -> Image
fn set_m_bg_symbol(self, value: Image)
fn m_material_title(self) -> TextMeshProUGUI
fn set_m_material_title(self, value: TextMeshProUGUI)
fn m_food_title(self) -> TextMeshProUGUI
fn set_m_food_title(self, value: TextMeshProUGUI)
fn m_animal_title(self) -> TextMeshProUGUI
fn set_m_animal_title(self, value: TextMeshProUGUI)
fn m_iron_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_iron_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_steel_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_steel_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_silver_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_silver_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_piece_of_bond_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_piece_of_bond_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_foodstuff_data(self) -> List_1<InvestmentNationDataMenu_ItemInfo>
fn set_m_foodstuff_data(self, value: List_1<InvestmentNationDataMenu_ItemInfo>)
fn m_animal_data(self) -> List_1<InvestmentNationDataMenu_AnimalInfo>
fn set_m_animal_data(self, value: List_1<InvestmentNationDataMenu_AnimalInfo>)
fn m_page_icon(self) -> List_1<GameObject>
fn set_m_page_icon(self, value: List_1<GameObject>)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_investment_enable_cnt(self) -> i32
fn set_m_investment_enable_cnt(self, value: i32)
fn m_is_close(self) -> bool
fn set_m_is_close(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.