pub struct InvestmentNationDataMenu(/* private fields */);Expand description
IL2CPP class: App.InvestmentNationDataMenu
Inherits: MonoBehaviour
Implementations§
Source§impl InvestmentNationDataMenu
impl InvestmentNationDataMenu
pub fn base(self) -> MonoBehaviour
Source§impl InvestmentNationDataMenu
impl InvestmentNationDataMenu
pub fn setup_method_info() -> &'static MethodInfo
pub fn setup_nation_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn get_nation_index_method_info() -> &'static MethodInfo
pub fn is_closed_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for InvestmentNationDataMenu
impl Clone for InvestmentNationDataMenu
Source§fn clone(&self) -> InvestmentNationDataMenu
fn clone(&self) -> InvestmentNationDataMenu
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for InvestmentNationDataMenu
impl FromIlInstance for InvestmentNationDataMenu
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IInvestmentNationDataMenu for InvestmentNationDataMenu
impl IInvestmentNationDataMenu for InvestmentNationDataMenu
fn m_nation_title(self) -> TextMeshProUGUI
fn set_m_nation_title(self, value: TextMeshProUGUI)
fn m_arrow_l(self) -> GameObject
fn set_m_arrow_l(self, value: GameObject)
fn m_arrow_r(self) -> GameObject
fn set_m_arrow_r(self, value: GameObject)
fn m_bg_symbol(self) -> Image
fn set_m_bg_symbol(self, value: Image)
fn m_material_title(self) -> TextMeshProUGUI
fn set_m_material_title(self, value: TextMeshProUGUI)
fn m_food_title(self) -> TextMeshProUGUI
fn set_m_food_title(self, value: TextMeshProUGUI)
fn m_animal_title(self) -> TextMeshProUGUI
fn set_m_animal_title(self, value: TextMeshProUGUI)
fn m_iron_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_iron_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_steel_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_steel_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_silver_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_silver_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_piece_of_bond_data(self) -> InvestmentNationDataMenu_ItemInfo
fn set_m_piece_of_bond_data(self, value: InvestmentNationDataMenu_ItemInfo)
fn m_foodstuff_data(self) -> List_1<InvestmentNationDataMenu_ItemInfo>
fn set_m_foodstuff_data(self, value: List_1<InvestmentNationDataMenu_ItemInfo>)
fn m_animal_data(self) -> List_1<InvestmentNationDataMenu_AnimalInfo>
fn set_m_animal_data(self, value: List_1<InvestmentNationDataMenu_AnimalInfo>)
fn m_page_icon(self) -> List_1<GameObject>
fn set_m_page_icon(self, value: List_1<GameObject>)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_investment_enable_cnt(self) -> i32
fn set_m_investment_enable_cnt(self, value: i32)
fn m_is_close(self) -> bool
fn set_m_is_close(self, value: bool)
Source§impl IObject_2 for InvestmentNationDataMenu
impl IObject_2 for InvestmentNationDataMenu
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for InvestmentNationDataMenu
impl IBehaviour for InvestmentNationDataMenu
impl IComponent for InvestmentNationDataMenu
impl IMonoBehaviour for InvestmentNationDataMenu
impl IObject for InvestmentNationDataMenu
Auto Trait Implementations§
impl Freeze for InvestmentNationDataMenu
impl RefUnwindSafe for InvestmentNationDataMenu
impl !Send for InvestmentNationDataMenu
impl !Sync for InvestmentNationDataMenu
impl Unpin for InvestmentNationDataMenu
impl UnwindSafe for InvestmentNationDataMenu
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Source§impl<__T> IInvestmentNationDataMenuMethods for __Twhere
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impl<__T> IInvestmentNationDataMenuMethods for __Twhere
__T: IInvestmentNationDataMenu,
Source§fn setup_nation(self)
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fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload