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IInvestmentNationDataMenu

Trait IInvestmentNationDataMenu 

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pub trait IInvestmentNationDataMenu: IMonoBehaviour {
Show 34 methods // Provided methods fn m_nation_title(self) -> TextMeshProUGUI { ... } fn set_m_nation_title(self, value: TextMeshProUGUI) { ... } fn m_arrow_l(self) -> GameObject { ... } fn set_m_arrow_l(self, value: GameObject) { ... } fn m_arrow_r(self) -> GameObject { ... } fn set_m_arrow_r(self, value: GameObject) { ... } fn m_bg_symbol(self) -> Image { ... } fn set_m_bg_symbol(self, value: Image) { ... } fn m_material_title(self) -> TextMeshProUGUI { ... } fn set_m_material_title(self, value: TextMeshProUGUI) { ... } fn m_food_title(self) -> TextMeshProUGUI { ... } fn set_m_food_title(self, value: TextMeshProUGUI) { ... } fn m_animal_title(self) -> TextMeshProUGUI { ... } fn set_m_animal_title(self, value: TextMeshProUGUI) { ... } fn m_iron_data(self) -> InvestmentNationDataMenu_ItemInfo { ... } fn set_m_iron_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... } fn m_steel_data(self) -> InvestmentNationDataMenu_ItemInfo { ... } fn set_m_steel_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... } fn m_silver_data(self) -> InvestmentNationDataMenu_ItemInfo { ... } fn set_m_silver_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... } fn m_piece_of_bond_data(self) -> InvestmentNationDataMenu_ItemInfo { ... } fn set_m_piece_of_bond_data(self, value: InvestmentNationDataMenu_ItemInfo) { ... } fn m_foodstuff_data(self) -> List_1<InvestmentNationDataMenu_ItemInfo> { ... } fn set_m_foodstuff_data( self, value: List_1<InvestmentNationDataMenu_ItemInfo>, ) { ... } fn m_animal_data(self) -> List_1<InvestmentNationDataMenu_AnimalInfo> { ... } fn set_m_animal_data( self, value: List_1<InvestmentNationDataMenu_AnimalInfo>, ) { ... } fn m_page_icon(self) -> List_1<GameObject> { ... } fn set_m_page_icon(self, value: List_1<GameObject>) { ... } fn m_index(self) -> i32 { ... } fn set_m_index(self, value: i32) { ... } fn m_investment_enable_cnt(self) -> i32 { ... } fn set_m_investment_enable_cnt(self, value: i32) { ... } fn m_is_close(self) -> bool { ... } fn set_m_is_close(self, value: bool) { ... }
}

Provided Methods§

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fn m_nation_title(self) -> TextMeshProUGUI

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fn set_m_nation_title(self, value: TextMeshProUGUI)

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fn m_arrow_l(self) -> GameObject

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fn set_m_arrow_l(self, value: GameObject)

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fn m_arrow_r(self) -> GameObject

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fn set_m_arrow_r(self, value: GameObject)

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fn m_bg_symbol(self) -> Image

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fn set_m_bg_symbol(self, value: Image)

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fn m_material_title(self) -> TextMeshProUGUI

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fn set_m_material_title(self, value: TextMeshProUGUI)

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fn m_food_title(self) -> TextMeshProUGUI

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fn set_m_food_title(self, value: TextMeshProUGUI)

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fn m_animal_title(self) -> TextMeshProUGUI

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fn set_m_animal_title(self, value: TextMeshProUGUI)

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fn m_iron_data(self) -> InvestmentNationDataMenu_ItemInfo

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fn set_m_iron_data(self, value: InvestmentNationDataMenu_ItemInfo)

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fn m_steel_data(self) -> InvestmentNationDataMenu_ItemInfo

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fn set_m_steel_data(self, value: InvestmentNationDataMenu_ItemInfo)

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fn m_silver_data(self) -> InvestmentNationDataMenu_ItemInfo

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fn set_m_silver_data(self, value: InvestmentNationDataMenu_ItemInfo)

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fn m_piece_of_bond_data(self) -> InvestmentNationDataMenu_ItemInfo

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fn set_m_piece_of_bond_data(self, value: InvestmentNationDataMenu_ItemInfo)

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fn m_foodstuff_data(self) -> List_1<InvestmentNationDataMenu_ItemInfo>

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fn set_m_foodstuff_data(self, value: List_1<InvestmentNationDataMenu_ItemInfo>)

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fn m_animal_data(self) -> List_1<InvestmentNationDataMenu_AnimalInfo>

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fn set_m_animal_data(self, value: List_1<InvestmentNationDataMenu_AnimalInfo>)

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fn m_page_icon(self) -> List_1<GameObject>

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fn set_m_page_icon(self, value: List_1<GameObject>)

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fn m_index(self) -> i32

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fn set_m_index(self, value: i32)

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fn m_investment_enable_cnt(self) -> i32

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fn set_m_investment_enable_cnt(self, value: i32)

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fn m_is_close(self) -> bool

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fn set_m_is_close(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§