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IItemShopBuyRoot

Trait IItemShopBuyRoot 

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pub trait IItemShopBuyRoot: IMonoBehaviour {
Show 50 methods // Provided methods fn m_menu_object(self) -> GameObject { ... } fn set_m_menu_object(self, value: GameObject) { ... } fn m_unit_item_menu_content(self) -> UnitItemMenuContent { ... } fn set_m_unit_item_menu_content(self, value: UnitItemMenuContent) { ... } fn m_holding_info_window_object(self) -> GameObject { ... } fn set_m_holding_info_window_object(self, value: GameObject) { ... } fn m_detail_info_window_object(self) -> GameObject { ... } fn set_m_detail_info_window_object(self, value: GameObject) { ... } fn m_unit_image_object(self) -> GameObject { ... } fn set_m_unit_image_object(self, value: GameObject) { ... } fn m_price_down_object(self) -> GameObject { ... } fn set_m_price_down_object(self, value: GameObject) { ... } fn m_price_down_text(self) -> TextMeshProUGUI { ... } fn set_m_price_down_text(self, value: TextMeshProUGUI) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_item_shop_buy_menu(self) -> ItemShopBuyMenu { ... } fn set_m_item_shop_buy_menu(self, value: ItemShopBuyMenu) { ... } fn m_unit_item_menu(self) -> UnitItemMenu { ... } fn set_m_unit_item_menu(self, value: UnitItemMenu) { ... } fn m_item_holding_info_window(self) -> ItemHoldingInfoWindow { ... } fn set_m_item_holding_info_window(self, value: ItemHoldingInfoWindow) { ... } fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... } fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... } fn m_return_event_handler(self) -> ItemShopBuyRoot_ReturnEventHandler { ... } fn set_m_return_event_handler( self, value: ItemShopBuyRoot_ReturnEventHandler, ) { ... } fn m_yes_no_dialog(self) -> ExchangeYesNoDialog { ... } fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog) { ... } fn m_send_item_menu(self) -> ProcInst { ... } fn set_m_send_item_menu(self, value: ProcInst) { ... } fn m_discard_item_menu(self) -> ProcInst { ... } fn set_m_discard_item_menu(self, value: ProcInst) { ... } fn m_item_data(self) -> ItemData { ... } fn set_m_item_data(self, value: ItemData) { ... } fn m_unit_item(self) -> UnitItem { ... } fn set_m_unit_item(self, value: UnitItem) { ... } fn m_is_sending_item_to_transporter(self) -> bool { ... } fn set_m_is_sending_item_to_transporter(self, value: bool) { ... } fn m_is_sending_unit_item(self) -> bool { ... } fn set_m_is_sending_unit_item(self, value: bool) { ... } fn m_sending_unit_item_index(self) -> i32 { ... } fn set_m_sending_unit_item_index(self, value: i32) { ... } fn m_is_discarding_transporter_item(self) -> bool { ... } fn set_m_is_discarding_transporter_item(self, value: bool) { ... } fn m_discarding_transporter_item_index(self) -> i32 { ... } fn set_m_discarding_transporter_item_index(self, value: i32) { ... } fn m_existing_owner(self) -> bool { ... } fn set_m_existing_owner(self, value: bool) { ... } fn m_item_detail_display_with_unit(self) -> bool { ... } fn set_m_item_detail_display_with_unit(self, value: bool) { ... }
}

Provided Methods§

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fn m_menu_object(self) -> GameObject

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fn set_m_menu_object(self, value: GameObject)

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fn m_unit_item_menu_content(self) -> UnitItemMenuContent

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fn set_m_unit_item_menu_content(self, value: UnitItemMenuContent)

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fn m_holding_info_window_object(self) -> GameObject

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fn set_m_holding_info_window_object(self, value: GameObject)

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fn m_detail_info_window_object(self) -> GameObject

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fn set_m_detail_info_window_object(self, value: GameObject)

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fn m_unit_image_object(self) -> GameObject

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fn set_m_unit_image_object(self, value: GameObject)

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fn m_price_down_object(self) -> GameObject

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fn set_m_price_down_object(self, value: GameObject)

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fn m_price_down_text(self) -> TextMeshProUGUI

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fn set_m_price_down_text(self, value: TextMeshProUGUI)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_item_shop_buy_menu(self) -> ItemShopBuyMenu

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fn set_m_item_shop_buy_menu(self, value: ItemShopBuyMenu)

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fn m_unit_item_menu(self) -> UnitItemMenu

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fn set_m_unit_item_menu(self, value: UnitItemMenu)

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fn m_item_holding_info_window(self) -> ItemHoldingInfoWindow

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fn set_m_item_holding_info_window(self, value: ItemHoldingInfoWindow)

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fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter

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fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter)

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fn m_return_event_handler(self) -> ItemShopBuyRoot_ReturnEventHandler

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fn set_m_return_event_handler(self, value: ItemShopBuyRoot_ReturnEventHandler)

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fn m_yes_no_dialog(self) -> ExchangeYesNoDialog

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fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog)

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fn m_send_item_menu(self) -> ProcInst

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fn set_m_send_item_menu(self, value: ProcInst)

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fn m_discard_item_menu(self) -> ProcInst

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fn set_m_discard_item_menu(self, value: ProcInst)

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fn m_item_data(self) -> ItemData

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fn set_m_item_data(self, value: ItemData)

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fn m_unit_item(self) -> UnitItem

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fn set_m_unit_item(self, value: UnitItem)

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fn m_is_sending_item_to_transporter(self) -> bool

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fn set_m_is_sending_item_to_transporter(self, value: bool)

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fn m_is_sending_unit_item(self) -> bool

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fn set_m_is_sending_unit_item(self, value: bool)

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fn m_sending_unit_item_index(self) -> i32

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fn set_m_sending_unit_item_index(self, value: i32)

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fn m_is_discarding_transporter_item(self) -> bool

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fn set_m_is_discarding_transporter_item(self, value: bool)

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fn m_discarding_transporter_item_index(self) -> i32

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fn set_m_discarding_transporter_item_index(self, value: i32)

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fn m_existing_owner(self) -> bool

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fn set_m_existing_owner(self, value: bool)

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fn m_item_detail_display_with_unit(self) -> bool

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fn set_m_item_detail_display_with_unit(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§