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IJobIntroStatus

Trait IJobIntroStatus 

Source
pub trait IJobIntroStatus: ISingletonProcInst_1<JobIntroStatus> {
    // Provided methods
    fn m_title_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
    fn set_m_title_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
    fn m_title_game_object(self) -> GameObject { ... }
    fn set_m_title_game_object(self, value: GameObject) { ... }
    fn m_title_setter(self) -> JobIntroTitleSetter { ... }
    fn set_m_title_setter(self, value: JobIntroTitleSetter) { ... }
    fn m_info_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
    fn set_m_info_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
    fn m_info_game_object(self) -> GameObject { ... }
    fn set_m_info_game_object(self, value: GameObject) { ... }
    fn m_info_setter(self) -> JobIntroInfoSetter { ... }
    fn set_m_info_setter(self, value: JobIntroInfoSetter) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§